コード例 #1
0
        private void OnCollectiblePickup(LootOnPickup node, WorldItemInteractServer player, List <ItemObject> items)
        {
            this._owner = GameManager.Instance.GetIdentity(player.networkView.owner);
            for (int i = 0; i < items.Count; i++)
            {
                int defaultStack = items[i].StackSize;
                if (_config.EnableGlobalMultiplier)
                {
                    items[i].StackSize = defaultStack * _config.GlobalMultiplier;
                }
                else
                {
                    items[i].StackSize = defaultStack * _config.PickUp;
                }

                items[i].InvalidateStack();
            }
        }
コード例 #2
0
        private void OnPlantGather(GrowingPlantUsable plant, WorldItemInteractServer player, List <ItemObject> items)
        {
            this._owner = GameManager.Instance.GetIdentity(player.networkView.owner);
            for (int i = 0; i < items.Count; i++)
            {
                int defaultStack = items[i].StackSize;
                if (_config.EnableGlobalMultiplier)
                {
                    items[i].StackSize = defaultStack * _config.GlobalMultiplier;
                }
                else
                {
                    items[i].StackSize = defaultStack * _config.Plants;
                }

                items[i].InvalidateStack();
            }
        }