private void UpdateTileDefs() { Rails = WorldHelpers.AddWallRails(WorldHelpers.GetLineSegments(CurrentTile), 1); SpecialRails = WorldHelpers.AddWallRails(WorldHelpers.GetLineSpecialSegments(CurrentTile, new Point(-1, -1)), 1); Bouncers = WorldHelpers.AddBouncerNodes(WorldHelpers.GetBouncers(CurrentTile), 1); Water = WorldHelpers.GetWater(CurrentTile); Teleporters = WorldHelpers.GetTeleporters(CurrentTile); Elevation = WorldHelpers.GetElevation(CurrentTile); Connections = WorldHelpers.GetSideConnections(CurrentTile); }