public async void CMD_Shutdown(Client client) { NAPI.Chat.SendChatMessageToAll("[SERVER]: Shutdown inititated, saving data..."); Initialization.OnServerShutdown(); Logger.GetInstance().ServerInfo("[SHUTDOWN]: Started saving World Data."); await WorldHandler.OnServerShutdown(); SaveOnlinePlayers(); Logger.GetInstance().ServerInfo("[SHUTDOWN]: Saving proccess finished, shutting down... "); NAPI.Chat.SendChatMessageToAll("[SERVER]: Saving proccess finished, shutting down..."); Environment.Exit(1); }