// i actually dont know where this code came from, but i just yoinked it anyways /// <summary> /// Gets the top left of a multitile. /// </summary> /// <param name="i">The X coordinate of any multitile part.</param> /// <param name="j">The Y coordinate of any multitile part.</param> /// <returns>The top left coordinate of the multitile.</returns> public static Point GetTileTopLeft(int i, int j) { if (WorldGenUtils.SafeCoordinates(i, j)) { Tile tile = Main.tile[i, j]; int fX = 0; int fY = 0; if (tile != null) { TileObjectData data = TileObjectData.GetTileData(tile.type, 0); if (data != null) { fX = tile.frameX % (18 * data.Width) / 18; fY = tile.frameY % (18 * data.Height) / 18; } } return(new Point(i - fX, j - fY)); } return(new Point(-1, -1)); }
public static void worldgentest(User user, float initialspread = 1f, float spreaddecay = 0.95f, int coresize = 0) { Vector3 pos = user.Position + new Vector3(0, 5, 0); WorldGenUtils.CreateVein(pos.WorldPosition3i, new DirtBlock(), initialspread: initialspread, spreaddecay: spreaddecay, coreSize: coresize); }