public BoundingBox3D(D3DEngine d3dEngine, WorldFocusManager worldFocusManager, Vector3 BBDimension, HLSLVertexPositionColor effect, ByteColor color) { _d3dEngine = d3dEngine; _worldFocusManager = worldFocusManager; _wrappedEffect = effect; CreateBBShape(BBDimension, ref color); }
public CameraManager(InputsManager inputManager, WorldFocusManager worldFocusManager, TCamType camera = null) { _inputManager = inputManager; _worldFocusManager = worldFocusManager; if (camera != null) { RegisterNewCamera(camera); } }
public FirstPersonCameraWithFocus(D3DEngine d3dEngine, WorldFocusManager worldFocusManager, float nearPlane, float farPlane) : base(d3dEngine, nearPlane, farPlane) { _worldFocusManager = worldFocusManager; this.CameraType = Cameras.CameraType.FirstPerson; }
public ThirdPersonCameraWithFocus(D3DEngine d3dEngine, WorldFocusManager worldFocusManager, float nearPlane, float farPlane, InputsManager inputManager) : base(d3dEngine, nearPlane, farPlane) { _inputManager = inputManager; _worldFocusManager = worldFocusManager; this.CameraType = Cameras.CameraType.ThirdPerson; MaxDistance = 50f; }
/// <summary> /// Regular Skydome loading /// </summary> public RegularSkyDome(D3DEngine d3dEngine, CameraManager <ICameraFocused> camManager, WorldFocusManager worldFocusManager, IClock clock, IWeather weather, [Named("Stars")] IDrawableComponent skyStars, [Named("Clouds")] IDrawableComponent clouds) : base(d3dEngine, clock, weather) { this.IsDefferedLoadContent = true; _camManager = camManager; _worldFocusManager = worldFocusManager; _clock = clock; _skyStars = skyStars; _clouds = clouds; this.DrawOrders.UpdateIndex(0, 40); cloudDrawIndex = this.DrawOrders.AddIndex(989, "Clouds"); }
public Clouds(D3DEngine engine, [Named("SkyBuffer")] StaggingBackBuffer skyBackBuffer, IClock worldclock, WorldFocusManager worldFocusManager, CameraManager <ICameraFocused> cameraManager, IWeather weather) { if (engine == null) { throw new ArgumentNullException("engine"); } _d3DEngine = engine; _skyBackBuffer = skyBackBuffer; _worldclock = worldclock; _worldFocusManager = worldFocusManager; _cameraManager = cameraManager; _weather = weather; _skyBackBuffer.OnStaggingBackBufferChanged += _skyBackBuffer_OnStaggingBackBufferChanged; }
public PickingRenderer(D3DEngine engine, WorldFocusManager focusManager, CameraManager <ICameraFocused> camManager) { _engine = engine; _focusManager = focusManager; _camManager = camManager; //Change default Draw order to 10000 this.DrawOrders.UpdateIndex(0, 1020); this.IsDefferedLoadContent = true; }
public WorldShadowMap( CameraManager <ICameraFocused> camManager, D3DEngine d3dEngine, WorldFocusManager worldFocusManager, IClock clock ) { DrawOrders.UpdateIndex(0, 99, "SM_CREATION"); _smDrawID = DrawOrders.AddIndex(10000, "SM_DRAW"); _d3dEngine = d3dEngine; _camManager = camManager; _worldFocusManager = worldFocusManager; _clock = clock; }
public DynamicEntityManager(D3DEngine d3DEngine, VoxelModelManager voxelModelManager, CameraManager <ICameraFocused> camManager, WorldFocusManager worldFocusManager, VisualWorldParameters visualWorldParameters, SingleArrayChunkContainer chunkContainer, IPlayerManager playerEntityManager, ISkyDome skyDome, SharedFrameCB sharedFrameCB, IWorldChunks worldChunks, ISoundEngine soundEngine, UtopiaParticuleEngine utopiaParticuleEngine ) { _d3DEngine = d3DEngine; _voxelModelManager = voxelModelManager; _camManager = camManager; _chunkContainer = chunkContainer; _soundEngine = soundEngine; _worldFocusManager = worldFocusManager; _visualWorldParameters = visualWorldParameters; _playerEntityManager = playerEntityManager; _playerEntityManager.UtopiaParticuleEngine = utopiaParticuleEngine; _skyDome = skyDome; _sharedFrameCB = sharedFrameCB; _worldChunks = worldChunks; _utopiaParticuleEngine = utopiaParticuleEngine; _voxelModelManager.VoxelModelAvailable += VoxelModelManagerVoxelModelReceived; _camManager.ActiveCameraChanged += CamManagerActiveCameraChanged; _playerEntityManager.PlayerEntityChanged += _playerEntityManager_PlayerEntityChanged; DynamicEntities = new List <VisualVoxelEntity>(); DrawOrders.UpdateIndex(VOXEL_DRAW, 99, "VOXEL_DRAW"); SPRITENAME_DRAW = DrawOrders.AddIndex(1060, "NAME_DRAW"); this.IsDefferedLoadContent = true; }
public VisualChunkBase( D3DEngine d3DEngine, WorldFocusManager worldFocusManager, VisualWorldParameters visualWorldParameter, Range3I cubeRange, CameraManager <ICameraFocused> cameraManager, WorldChunks worldChunkManager, VoxelModelManager voxelModelManager, IChunkEntityImpactManager chunkEntityImpactManager, ChunkDataProvider provider = null) : base(provider) { _cachedTrees = new Dictionary <TreeBpSeed, VisualVoxelModel>(); Graphics = new ChunkGraphics(this, d3DEngine); _d3DEngine = d3DEngine; _worldFocusManager = worldFocusManager; _worldChunkManager = worldChunkManager; _chunkEntityImpactManager = chunkEntityImpactManager; #if DEBUG _blockpickedUPEffect = new HLSLVertexPositionColor(_d3DEngine.Device); #endif _visualWorldParameters = visualWorldParameter; _cameraManager = cameraManager; _voxelModelManager = voxelModelManager; _visualVoxelEntities = new Dictionary <string, List <VisualVoxelEntity> >(); EmitterStaticEntities = new List <EntityMetaData>(); OutOfChunkLightSourceStaticEntities = new List <ILightEmitterEntity>(); SoundStaticEntities = new List <IItem>(); CubeRange = cubeRange; State = ChunkState.Empty; Entities.EntityAdded += EntitiesEntityAdded; Entities.EntityRemoved += EntitiesEntityRemoved; Entities.CollectionCleared += EntitiesCollectionCleared; }
public VisualChunk(D3DEngine d3DEngine, WorldFocusManager worldFocusManager, VisualWorldParameters visualWorldParameter, ref Range3I cubeRange, SingleArrayChunkContainer singleArrayContainer, CameraManager <ICameraFocused> cameraManager, WorldChunks worldChunkManager, VoxelModelManager voxelModelManager, IChunkEntityImpactManager chunkEntityImpactManager, ChunkDataProvider provider = null) : base(d3DEngine, worldFocusManager, visualWorldParameter, cubeRange, cameraManager, worldChunkManager, voxelModelManager, chunkEntityImpactManager, new SingleArrayDataProvider(singleArrayContainer)) { ((SingleArrayDataProvider)base.BlockData).DataProviderUser = this; //Didn't find a way to pass it inside the constructor _singleArrayContainer = singleArrayContainer; }
public VisualChunk3D( D3DEngine d3DEngine, WorldFocusManager worldFocusManager, VisualWorldParameters visualWorldParameter, Range3I cubeRange, CameraManager <ICameraFocused> cameraManager, WorldChunks worldChunkManager, VoxelModelManager voxelModelManager, IChunkEntityImpactManager chunkEntityImpactManager, ChunkDataProvider provider = null) : base( d3DEngine, worldFocusManager, visualWorldParameter, cubeRange, cameraManager, worldChunkManager, voxelModelManager, chunkEntityImpactManager, provider) { _lights = new ByteColor[BlockData.ChunkSize.Volume]; }
public WorldChunks(D3DEngine d3dEngine, CameraManager <ICameraFocused> camManager, VisualWorldParameters visualWorldParameters, WorldFocusManager worldFocusManager, GameStatesManager gameStates, IClock gameClock, SingleArrayChunkContainer cubesHolder, ILandscapeManager2D landscapeManager, IChunkMeshManager chunkMeshManager, IChunksWrapper chunkWrapper, ILightingManager lightingManager, IChunkStorageManager chunkstorage, ServerComponent server, IWeather weather, [Named("SkyBuffer")] StaggingBackBuffer skyBackBuffer, VoxelModelManager voxelModelManager, IChunkEntityImpactManager chunkEntityImpactManager, InputsManager inputsManager ) { _server = server; _chunkstorage = chunkstorage; _d3dEngine = d3dEngine; _worldFocusManager = worldFocusManager; _gameStates = gameStates; _camManager = camManager; _gameClock = gameClock; VisualWorldParameters = visualWorldParameters; _cubesHolder = cubesHolder; _chunkWrapper = chunkWrapper; _landscapeManager = landscapeManager; _chunkMeshManager = chunkMeshManager; _lightingManager = lightingManager; _weather = weather; _skyBackBuffer = skyBackBuffer; _voxelModelManager = voxelModelManager; _chunkEntityImpactManager = chunkEntityImpactManager; _inputsManager = inputsManager; _skyBackBuffer.OnStaggingBackBufferChanged += _skyBackBuffer_OnStaggingBackBufferChanged; SliceViewChunks = 25; DrawStaticInstanced = true; if (visualWorldParameters.WorldParameters.Configuration is UtopiaWorldConfiguration) { _utopiaProcessorParam = ((UtopiaWorldConfiguration)visualWorldParameters.WorldParameters.Configuration).ProcessorParam; } //Self injecting inside components, to avoid circular dependency _chunkWrapper.WorldChunks = this; lightingManager.WorldChunk = this; _chunkMeshManager.WorldChunks = this; landscapeManager.WorldChunks = this; DrawOrders.UpdateIndex(SOLID_DRAW, 100, "SOLID_DRAW"); TRANSPARENT_DRAW = DrawOrders.AddIndex(1050, "TRANSPARENT_DRAW"); ENTITIES_DRAW = DrawOrders.AddIndex(101, "ENTITIES_DRAW"); this.IsDefferedLoadContent = true; }