public void Init() { worldData = WorldDataGenerator.GenerateEmptyWorld(worldWidth, worldLength, worldHeight); worldObjects = new WorldObjectContainer(worldWidth, worldLength, worldHeight, this.transform, worldData); WorldObjectManager.InstantiateAllObjects(worldData, worldObjects); }
public static WorldDataContainer loadWorld(string path) { // TODO // PLACEHOLDER return(WorldDataGenerator.GenerateEmptyWorld(16, 16, 4)); }