private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); worldData.BuildPlanet(true); watch.Stop(); Debug.Log("Time multithreaded: " + watch.ElapsedMilliseconds / 1000f); } else if (Input.GetKeyDown(KeyCode.R)) { System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); worldData.BuildPlanet(false); watch.Stop(); Debug.Log("Time singlethreaded: " + watch.ElapsedMilliseconds / 1000f); } }