private void Awake() { if (instance != null) { Debug.LogError("Too many WorldCreatorCursor instances!"); } instance = this; cursorModeCount = System.Enum.GetValues(typeof(WCCursorMode)).Length; }
public void PollPathDrawing() { Vector2 pos = WorldCreatorCursor.GetMousePos(); if (pathNodes == null) { pathNodes = new List <Path.Node>(); } if (Input.GetMouseButton(0)) { if (dragging) { selectedNode.position = pos; UpdateMesh(); } } if (Input.GetMouseButtonDown(0)) { int closest = GetClosestNodeIndex(pos); bool grabbed = false; if (closest >= 0) { float d = (pathNodes[closest].position - pos).sqrMagnitude; if (d < maxClickDistance * maxClickDistance) { Debug.Log("grabbed"); grabbed = true; dragging = true; selectedNode = pathNodes[closest]; selectedNode.position = pos; UpdateMesh(); } } if (!grabbed) { AddPoint(pos); } } else if (Input.GetMouseButtonUp(0)) { int closest = GetClosestNodeIndex(pos, selectedNode != null ? selectedNode.ID : -1); if (closest >= 0) { float d = (pathNodes[closest].position - pos).sqrMagnitude; if (d < maxClickDistance * maxClickDistance && dragging) { Path.Node from = selectedNode; Path.Node to = pathNodes[closest]; for (int i = 0; i < pathNodes.Count; i++) { for (int j = 0; j < pathNodes[i].children.Count; j++) { if (pathNodes[i].children[j] == from.ID) { pathNodes[i].children[j] = to.ID; } } } to.children.AddRange(from.children); for (int i = 0; i < to.children.Count; i++) { if (to.children[i] == to.ID) { to.children.RemoveAt(i--); continue; } for (int j = 0; j < to.children.Count; j++) { if (i != j && to.children[i] == to.children[j]) { to.children.RemoveAt(j--); } } } pathNodes.Remove(from); Debug.Log($"Combined {from.ID} to {to.ID}"); CleanPath(); UpdateMesh(); } } dragging = false; selectedNode = null; } if (Input.GetMouseButtonUp(1)) { int closest = GetClosestNodeID(pos); if (closest >= 0) { RemoveNode(closest); UpdateMesh(); Debug.Log($"Node {closest} removed!"); } } if (Input.GetKeyDown(KeyCode.Return)) { var pathData = new NodeEditorFramework.Standard.PathData(); pathData.waypoints = new List <NodeEditorFramework.Standard.PathData.Node>(); for (int i = 0; i < pathNodes.Count; i++) { pathData.waypoints.Add(new NodeEditorFramework.Standard.PathData.Node() { ID = pathNodes[i].ID, position = pathNodes[i].position, children = pathNodes[i].children }); } WorldCreatorCursor.finishPath.Invoke(pathData); WorldCreatorCursor.instance.SetMode(WorldCreatorCursor.originalCursorMode); Clear(); } }