private void OnEntityCreated(WorldCommands.CreateEntity.ReceivedResponse response) { if (!ReferenceEquals(this, response.Context)) { // This response was not for a command from this behaviour. return; } if (response.StatusCode != StatusCode.Success) { logDispatcher.HandleLog(LogType.Error, new LogEvent("CreateEntity failed.") .WithField(LoggingUtils.EntityId, response.RequestPayload.EntityId) .WithField("Reason", response.Message)); return; } var spawnedCubesCopy = new List <EntityId>(cubeSpawnerWriter.Data.SpawnedCubes); var newEntityId = response.EntityId.Value; spawnedCubesCopy.Add(newEntityId); cubeSpawnerWriter.Send(new CubeSpawner.Update { SpawnedCubes = spawnedCubesCopy }); }
private void OnCreateDinoResponse(WorldCommands.CreateEntity.ReceivedResponse response) { if (response.EntityId.HasValue) { var entityId = response.EntityId.Value; // 这个函数回调的时候,被创建出来的恐龙的GameObject还没有被创建,所以本函数不能有任何访问被创建出来的物体的操作 // 只能写一些针对自己的操作 } }
static private void OnCreateEntityResponse(WorldCommands.CreateEntity.ReceivedResponse response) { if (response.StatusCode == StatusCode.Success) { var createdEntityId = response.EntityId.Value; // handle success } else { // handle failure } }
private void OnCreateEntityResponse(WorldCommands.CreateEntity.ReceivedResponse response) { if (response.StatusCode == StatusCode.Success) { var createdEntityId = response.EntityId.Value; // handle success Debug.Log("create success"); } else { // handle failure Debug.Log("failure"); } }
private void OnCreateEggResponse(WorldCommands.CreateEntity.ReceivedResponse response) { if (response.EntityId.HasValue) { var entityId = response.EntityId.Value; //Debug.Log("Server - new egg created:"+entityId); } // 下蛋成功,身上的粮食要减半 _curFood = attrsWriter.Data.CurrentFood; var update = new DinoAttrs.Update { CurrentFood = _curFood / 2, }; attrsWriter.SendUpdate(update); }
private void OnCreateEggResponse(WorldCommands.CreateEntity.ReceivedResponse response) { if (response.StatusCode != Improbable.Worker.CInterop.StatusCode.Success) {// 创建实体失败 Debug.LogError("PlayerBehaviour - OnCreateEggResponse() failed! " + response.Message); string errMsg = "Send CreateEntigyCommand failed - " + response.Message; long requestId = (long)response.Context; commandReceiver.SendLayEggFailure(requestId, errMsg); return; } if (response.EntityId.HasValue) {// 返回下蛋成功消息 var entityId = response.EntityId.Value; //Debug.Log("Server - new egg created:"+entityId); long requestId = (long)response.Context; var response1 = new LayEggResponse { Result = true, ErrorCode = 0 }; commandReceiver.SendLayEggResponse(requestId, response1); } }
public void AddCreateEntityResponse(WorldCommands.CreateEntity.ReceivedResponse response) { worldCommandsReceivedStorage.AddResponse(response); }
private void CannonballEntityCreated(WorldCommands.CreateEntity.ReceivedResponse response) { }