void OnDownloadFailed(FCDownloadManager.FCIndexDownloadInfo indexInfo) { if (_downloadBundleSet.Count > 0) { WorldBundlesData wbd = _downloadBundleSet[0]; foreach (string b in wbd._bundles) { if (FCDownloadManager.Instance.CheckIndexState(new string[] { b }) == FCDownloadManager.IndexCheckResult.ICR_Downloading) { // System.DateTime now = System.DateTime.Now; // int minutes = (int)((now - _timer).TotalMinutes); } } Debug.LogError("Failed to download " + _downloadBundleSet[0]._worldName); } if (FCDownloadManager.Instance.HasFatalError()) { if (!_fatalErr) { _fatalErr = true; FCDownloadManager.Instance.RemoveAllDownloads(FCDownloadManager.DownloadType.DT_Background); } } else { FCDownloadManager.Instance.RestartAllDownloads(); } }
public void RegisterDownloadEvent(WorldBundlesData bundleSet) { FCDownloadManager.Instance.OnStartNewDownload = OnStartNewDownload; FCDownloadManager.Instance.OnDownloadSuccess = OnDownloadSuccess; FCDownloadManager.Instance.OnDownloadFailed = OnDownloadFailed; FCDownloadManager.Instance.OnAllDownloadFinished = OnAllDownloadFinished; if (!_downloadBundleSet.Contains(bundleSet)) { _downloadBundleSet.Add(bundleSet); } }
void OnClickDownload() { WorldBundlesData wbd = LevelManager.Singleton.BundleConfig.GetBundlesByWorld(_groupName); Assertion.Check(wbd != null); if (FCDownloadManagerView.Instance.IsWorldBundleInQueue(wbd)) { FCDownloadManagerView.Instance.ShowDownloadProgress(true); } else { LevelManager.Singleton.CheckDownloadByGroup(wbd); } }
// Switch state by download status. void UpdateKingdomState() { WorldBundlesData wbd = LevelManager.Singleton.BundleConfig.GetBundlesByWorld(_groupName); _downloadResult = FCDownloadManager.Instance.CheckIndexState(wbd._bundles); if (_downloadResult == FCDownloadManager.IndexCheckResult.ICR_AllFinished) { //_UI.SetActive(false); gameObject.SetActive(false); _downloadTips.text = Localization.instance.Get("IDS_BUNDLE_DOWNLOAD_COMPLETE"); _downloadProgress.gameObject.SetActive(false); if (!_levelButtonsUpdated) { WorldMapController.Instance.UpdateLevelButtonsState(); _levelButtonsUpdated = true; } } else // if (FCDownloadManagerView.Instance.IsWorldBundleInQueue(wbd)) { //_UI.SetActive(true); _downloadTips.text = Localization.instance.Get("IDS_BUNDLE_DOWNLOADING"); _downloadProgress.gameObject.SetActive(true); float progress = FCDownloadManager.Instance.UpdateDownloadingProgress(wbd._bundles, false); _downloadProgress.sliderValue = progress / 100f; } /*else * { * //_UI.SetActive(true); * _downloadTips.text = Localization.instance.Get("IDS_BUNDLE_CLICK_TO_DOWNLOAD"); * _downloadProgress.gameObject.SetActive(false); * }*/ }
public bool IsWorldBundleInQueue(WorldBundlesData world) { return(_downloadBundleSet.Contains(world)); }