コード例 #1
0
        public ReactiveHud()
        {
            mWorldAxesDisplay = new WorldAxesDisplay();

            mCurrentObjectHighlight = Polygon.CreateRectangle(1, 1);
            ShapeManager.AddPolygon(mCurrentObjectHighlight);
            mCurrentObjectHighlight.Visible = false;
        }
コード例 #2
0
        public static void Initialize()
        {
            mWorldAxesDisplay = new WorldAxesDisplay();
            mEditingLogic     = new EditingLogic();

#if FRB_MDX
            Form1.TitleText = "AIEditor - Editing unsaved file";
#else
            FlatRedBallServices.Owner.Text = "AIEditor - Editing unsaved file";
#endif
        }
コード例 #3
0
        public static void Initialize()
        {
            #region FRB engine managers and data
            Camera = GameForm.camera;

            GameForm.camera.Name = "Main View Camera";

            Cursor = GameForm.cursor;
            #endregion

            mWorldAxesDisplay = new WorldAxesDisplay();


            SpriteManager.Camera.BackgroundColor = System.Drawing.Color.Gray;

            try
            {
                if (System.IO.File.Exists("settings/guiSettings.txt"))
                {
                    GuiManager.LoadSettingsFromText("settings/guiSettings.txt");
                }
            }
            catch
            {
                // no big deal, just ignore it
            }


            tempTargetBoxLayer = SpriteManager.AddLayer();

            BoundsCamera                  = new Camera(FlatRedBallServices.GlobalContentManager);
            BoundsCamera.Z                = -40;
            BoundsCamera.FieldOfView      = (float)System.Math.PI / 4.0f;
            BoundsCamera.AspectRatio      = 4.0f / 3.0f;
            BoundsCamera.OrthogonalWidth  = 800;
            BoundsCamera.OrthogonalHeight = 600;
            BoundsCamera.Name             = "Bounds Camera";

            EditorProperties = new EditorProperties();

            sesgMan = new SESpriteGridManager();
            sfMan   = new SpriteFrameManager();

            Camera.FarClipPlane = 3900;

            Cursor.Initialize();

            ModelManager.ModelLightSetup = ModelManager.LightSetup.FullAmbient;
        }