public GameScreen(GraphicsDeviceManager graphics, ContentManager content, World.Day day) : base(graphics, content) { Input.Reset(); timer = -ReadyLength; // Game starts at 0 levelOverTimer = 0; RestartLevel = false; NextLevel = false; GoToLevelSelect = false; world = new World(day); controllers = new ControllerSet(world); renderer = new Renderer(graphics, world, content); }
public override bool Update(float dt) { DayOfWeek = world.DayOfWeek; setGameState(dt); Input.Update(gameState); if (gameState == GameState.Playing) { controllers.Update(dt); } // Swap screen? if (Input.MainMenu) { GoToLevelSelect = true; return(true); } if (levelOverTimer >= LevelOverLength) { // Win if (world.Enemies.Count == 0) { NextLevel = true; } else { RestartLevel = true; } return(true); } if (Input.Restart) { RestartLevel = true; return(true); } return(false); }