コード例 #1
0
ファイル: BorderFilter.cs プロジェクト: KHCmaster/PPD
        private void Draw(PPDDevice device, WorkspaceTexture filterTexture, Border border, BorderType type, float thickness)
        {
            using (var workspaceTexture = device.Workspace.Get())
            {
#if BENCHMARK
                using (var handler = Benchmark.Instance.Start("Copy"))
                {
#endif
                device.StretchRectangle(device.GetRenderTarget(), workspaceTexture);
#if BENCHMARK
            }
#endif
                effect.Technique = String.Format("{0}{1}Border", type, border.Blend);
                effect.SetTexture(filterTextureHandle, filterTexture.Texture);
                effect.SetTexture(lastRenderTargetTextureHandle, workspaceTexture.Texture);
                effect.SetValue(colorHandle, border.Color);
                var intThickness = (int)Math.Ceiling(thickness * 2 + 1);
                effect.SetValue(thicknessHandle, (float)intThickness);
                effect.SetValue(thickness2Handle, (int)Math.Pow(intThickness, 2));
                effect.SetValue(actualThicknessHandle, thickness);
                var passCount = effect.Begin();
                effect.BeginPass(0);
                effect.CommitChanges();
                device.VertexDeclaration = effect.VertexDeclaration;
                var screenVertex = device.GetModule <ShaderCommon>().ScreenVertex;
                device.SetStreamSource(screenVertex.VertexBucket.VertexBuffer);
                device.DrawPrimitives(PrimitiveType.TriangleStrip, screenVertex.Offset, 2);
                effect.EndPass();
                effect.End();
            }
        }
コード例 #2
0
ファイル: PPDDevice.cs プロジェクト: KHCmaster/PPD
 /// <summary>
 /// サーフェースをコピーします。
 /// </summary>
 /// <param name="src"></param>
 /// <param name="dest"></param>
 internal override void StretchRectangle(WorkspaceTexture src, WorkspaceTexture dest)
 {
     if (PPDSetting.Setting.ShaderDisabled)
     {
         return;
     }
     device.StretchRectangle(((Texture.DX9.Surface)src.Surface)._Surface, ((Texture.DX9.Surface)dest.Surface)._Surface, TextureFilter.Point);
 }
コード例 #3
0
ファイル: BorderFilter.cs プロジェクト: KHCmaster/PPD
 /// <summary>
 /// コピーします。
 /// </summary>
 /// <param name="device"></param>
 /// <param name="filterTexture"></param>
 /// <param name="border"></param>
 public void Draw(PPDDevice device, WorkspaceTexture filterTexture, Border border)
 {
     if (border.Type == BorderType.Center)
     {
         Draw(device, filterTexture, border, BorderType.Outside, border.Thickness / 2);
         Draw(device, filterTexture, border, BorderType.Inside, border.Thickness / 2);
     }
     else
     {
         Draw(device, filterTexture, border, border.Type, border.Thickness);
     }
 }
コード例 #4
0
ファイル: MosaicFilter.cs プロジェクト: KHCmaster/PPD
        /// <summary>
        /// コピーします。
        /// </summary>
        /// <param name="device"></param>
        /// <param name="filterTexture"></param>
        /// <param name="size"></param>
        public void Draw(PPDDevice device, WorkspaceTexture filterTexture, int size)
        {
            using (var workspaceTexture = device.Workspace.Get())
                using (var xTexture = device.Workspace.Get())
                {
#if BENCHMARK
                    using (var handler = Benchmark.Instance.Start("Copy"))
                    {
#endif
                    device.StretchRectangle(device.GetRenderTarget(), workspaceTexture);
#if BENCHMARK
                }
#endif
                    var renderTarget = device.GetRenderTarget();
                    device.SetRenderTarget(xTexture);
                    device.Clear();
                    effect.Technique = "Mosaic";
                    effect.SetTexture(filterTextureHandle, filterTexture.Texture);
                    effect.SetTexture(lastRenderTargetTextureHandle, workspaceTexture.Texture);
                    effect.SetValue(sizeHandle, size);
                    var passCount = effect.Begin();
                    effect.BeginPass(0);
                    effect.CommitChanges();
                    device.VertexDeclaration = effect.VertexDeclaration;
                    var screenVertex = device.GetModule <ShaderCommon>().ScreenVertex;
                    device.SetStreamSource(screenVertex.VertexBucket.VertexBuffer);
                    device.DrawPrimitives(PrimitiveType.TriangleStrip, screenVertex.Offset, 2);
                    effect.EndPass();
                    device.SetRenderTarget(renderTarget);
                    effect.SetTexture(xTextureHandle, xTexture.Texture);
                    effect.BeginPass(1);
                    effect.CommitChanges();
                    device.DrawPrimitives(PrimitiveType.TriangleStrip, screenVertex.Offset, 2);
                    effect.EndPass();
                    effect.End();
                }
        }
コード例 #5
0
ファイル: AlphaBlend.cs プロジェクト: KHCmaster/PPD
            private void DrawNotNormalBlend(PPDDevice device, AlphaBlendContext context, Matrix m, WorkspaceTexture workspaceTexture,
                                            PrimitiveType primitiveType, int primitiveCount, int startIndex, int vertexCount)
            {
#if BENCHMARK
                using (var handler = Benchmark.Instance.Start("Effect Prepare"))
                {
#endif
                effect.Technique = techniqueNames[new Tuple <BlendMode, bool, bool, ColorFilterType>(context.BlendMode, context.Texture != null && context.Texture.PA,
                                                                                                     context.MaskTexture != null, context.FilterCount == 0 ? ColorFilterType.None : context.Filters[context.FilterCount - 1].FilterType)];
                effect.SetTexture(textureHandle, context.Texture);
                effect.SetTexture(lastRenderTargetTextureHandle, workspaceTexture.Texture);
                effect.SetTexture(maskTextureHandle, context.MaskTexture);
                if (context.FilterCount > 0)
                {
                    effect.SetValue(filterInfoHandle, context.Filters[context.FilterCount - 1].ToFilterInfo());
                }
                effect.SetValue(drawInfoHandle, new DrawInfo
                {
                    Matrix       = m,
                    Alpha        = context.Alpha,
                    OverlayColor = context.Overlay
                });
#if BENCHMARK
            }
#endif

#if BENCHMARK
                using (var handler = Benchmark.Instance.Start("Draw"))
                {
#endif
                var passCount = effect.Begin();
                effect.BeginPass(0);
                effect.CommitChanges();
                device.VertexDeclaration = effect.VertexDeclaration;
                device.SetStreamSource(context.Vertex.VertexBucket.VertexBuffer);
                device.DrawPrimitives(primitiveType, context.Vertex.Offset + startIndex, primitiveCount);
                effect.EndPass();
                effect.End();
                effect.SetTexture(textureHandle, null);
#if BENCHMARK
            }
#endif
            }
コード例 #6
0
ファイル: MosaicMask.cs プロジェクト: KHCmaster/PPD
 /// <summary>
 /// 描画します。
 /// </summary>
 /// <param name="device"></param>
 /// <param name="maskTexture"></param>
 public override void Draw(PPDDevice device, WorkspaceTexture maskTexture)
 {
     device.GetModule <MosaicFilter>().Draw(device, maskTexture, Size);
 }
コード例 #7
0
ファイル: RenderMaskBase.cs プロジェクト: KHCmaster/PPD
 /// <summary>
 /// 描画します。
 /// </summary>
 /// <param name="device"></param>
 /// <param name="maskTexture"></param>
 public abstract void Draw(PPDDevice device, WorkspaceTexture maskTexture);
コード例 #8
0
 public override void Draw(PPDDevice device, WorkspaceTexture maskTexture)
 {
     device.GetModule <BorderFilter>().Draw(device, maskTexture, border);
 }
コード例 #9
0
 /// <summary>
 /// サーフェースをコピーします。
 /// </summary>
 /// <param name="src"></param>
 /// <param name="dest"></param>
 internal override void StretchRectangle(WorkspaceTexture src, WorkspaceTexture dest)
 {
     Context.CopyResource(((Texture.DX11.Texture)src.Texture)._Texture, ((Texture.DX11.Texture)dest.Texture)._Texture);
 }
コード例 #10
0
 /// <summary>
 /// 現在のレンダーターゲットを設定します。
 /// </summary>
 /// <param name="workSpaceTexture"></param>
 internal override void SetRenderTarget(WorkspaceTexture workSpaceTexture)
 {
     renderTarget = workSpaceTexture;
     Context.OutputMerger.SetTargets(((Texture.DX11.Texture)workSpaceTexture.Texture)._RenderTargetView);
 }
コード例 #11
0
ファイル: PPDDevice.cs プロジェクト: KHCmaster/PPD
 /// <summary>
 /// 現在のレンダーターゲットを設定します。
 /// </summary>
 /// <param name="workSpaceTexture"></param>
 internal override void SetRenderTarget(WorkspaceTexture workSpaceTexture)
 {
     renderTarget = workSpaceTexture;
     device.SetRenderTarget(0, ((Texture.DX9.Surface)workSpaceTexture.Surface)._Surface);
     SetScissorRectImpl();
 }