コード例 #1
0
ファイル: Uploader.cs プロジェクト: Gwindalmir/SEWorkshopTool
        public Uploader(WorkshopType type, string path, Options.UploadVerb options, string description = null, string changelog = null)
        {
            m_modPath = path;

            if (ulong.TryParse(m_modPath, out ulong id))
            {
                m_modId = WorkshopIdExtensions.ToWorkshopIds(new[] { id });
            }
            else
            {
                m_modId = WorkshopHelper.GetWorkshopIdFromMod(m_modPath);
            }

            // Fill defaults before assigning user-defined ones
            if (m_modId.Length > 0 && m_modId.GetIds()[0] != 0 && !FillPropertiesFromPublished())
            {
                MySandboxGame.Log.WriteLineWarning("Mod has a published ID, but unable to look up properties. This is wrong.");
            }

            m_compile = options.Compile;
            m_dryrun  = options.DryRun;

            // Set visibilty
            if (options.Visibility != null)
            {
                m_visibility = options.Visibility;
            }
            else
            {
                m_visibility = m_visibility ?? PublishedFileVisibility.Private; // If not already set, set to Private
            }
            if (string.IsNullOrEmpty(m_title))
            {
                m_title = Path.GetFileName(path);
            }

            m_description = description;
            m_changelog   = changelog;

            m_type  = type;
            m_force = options.Force;

            if (options.Thumbnail != null)
            {
                m_previewFilename = options.Thumbnail;
            }
            var mappedlc = MapDLCStringsToInts(options.DLCs);

            ProcessDLCs(mappedlc, MapDLCStringsToInts(options.DLCToAdd), MapDLCStringsToInts(options.DLCToRemove));

            if (options.Tags != null)
            {
                m_tags = options.Tags.ToArray();
            }
            if (options.TagsToAdd != null)
            {
                m_tagsToAdd = options.TagsToAdd.ToArray();
            }
            if (options.TagsToRemove != null)
            {
                m_tagsToRemove = options.TagsToRemove.ToArray();
            }

            ProcessTags();
            ProcessDependencies(options.Dependencies, options.DependenciesToAdd, options.DependenciesToRemove);

            // This file list should match the PublishXXXAsync methods in MyWorkshop
            switch (m_type)
            {
            case WorkshopType.Mod:
                m_ignoredPaths.Add("modinfo.sbmi");
                break;

            case WorkshopType.IngameScript:
                break;

            case WorkshopType.World:
                m_ignoredPaths.Add("Backup");
                break;

            case WorkshopType.Blueprint:
                break;

            case WorkshopType.Scenario:
                break;
            }

            options.ExcludeExtensions?.Select(s => "." + s.TrimStart(new[] { '.', '*' })).ForEach(s => m_ignoredExtensions.Add(s));
            options.IgnorePaths?.ForEach(s => m_ignoredPaths.Add(s));

            // Start with the parent file, if it exists. This is at %AppData%\SpaceEngineers\Mods.
            if (IgnoreFile.TryLoadIgnoreFile(Path.Combine(m_modPath, "..", ".wtignore"), Path.GetFileName(m_modPath), out var extensionsToIgnore, out var pathsToIgnore))
            {
                extensionsToIgnore.ForEach(s => m_ignoredExtensions.Add(s));
                pathsToIgnore.ForEach(s => m_ignoredPaths.Add(s));
            }

            if (IgnoreFile.TryLoadIgnoreFile(Path.Combine(m_modPath, ".wtignore"), out extensionsToIgnore, out pathsToIgnore))
            {
                extensionsToIgnore.ForEach(s => m_ignoredExtensions.Add(s));
                pathsToIgnore.ForEach(s => m_ignoredPaths.Add(s));
            }
        }
コード例 #2
0
ファイル: Uploader.cs プロジェクト: Gwindalmir/SEWorkshopTool
        /// <summary>
        /// Publishes the mod to the workshop
        /// </summary>
        /// <returns></returns>
        public bool Publish()
        {
            bool newMod = false;

            if (!Directory.Exists(m_modPath))
            {
                MySandboxGame.Log.WriteLineWarning(string.Format("Directory does not exist {0}. Wrong option?", m_modPath ?? string.Empty));
                return(false);
            }

            // Upload/Publish
            if (((IMod)this).ModId == 0)
            {
                MySandboxGame.Log.WriteLineAndConsole(string.Format("Uploading new {0}: {1}", m_type.ToString(), m_title));
                newMod = true;

                if (m_modId.Length == 0)
                {
                    m_modId = WorkshopIdExtensions.ToWorkshopIds(new ulong[] { 0 });
                }
            }
            else
            {
                MySandboxGame.Log.WriteLineAndConsole(string.Format("Updating {0}: {1}; {2}", m_type.ToString(), m_modId.AsString(), m_title));
            }

            // Add the global game filter for file extensions
            WorkshopHelper.IgnoredExtensions?.ForEach(s => m_ignoredExtensions.Add(s));

            PrintItemDetails();

            MyWorkshopItem[] items = null;

            if (m_dryrun)
            {
                MySandboxGame.Log.WriteLineAndConsole("DRY-RUN; Publish skipped");
                return(true);
            }
            else
            {
                InjectedMethod.ChangeLog = m_changelog;
                if (WorkshopHelper.PublishItemBlocking(m_modPath, m_title, m_description, m_modId, (MyPublishedFileVisibility)m_visibility, m_tags, m_ignoredExtensions, m_ignoredPaths, m_dlcs, out items))
                {
                    m_modId = items.ToWorkshopIds();
                }
                else
                {
                    MySandboxGame.Log.WriteLineError(string.Format(Constants.ERROR_Reflection, "PublishItemBlocking"));
                }

                // SE libraries don't support updating dependencies, so we have to do that separately
                WorkshopHelper.PublishDependencies(m_modId, m_depsToAdd, m_depsToRemove);
                // SE also doesn't support removing DLC items, so do that too
                WorkshopHelper.PublishDLC(m_modId, m_dlcsToAdd, m_dlcsToRemove);
            }
            if (((IMod)this).ModId == 0 || !WorkshopHelper.PublishSuccess)
            {
                MySandboxGame.Log.WriteLineError("Upload/Publish FAILED!");
                return(false);
            }
            else
            {
                MySandboxGame.Log.WriteLineAndConsole(string.Format("Upload/Publish success: {0}", m_modId.AsString()));
                if (newMod)
                {
                    if (WorkshopHelper.GenerateModInfo(m_modPath, items, m_modId, MyGameService.UserId))
                    {
                        MySandboxGame.Log.WriteLineAndConsole(string.Format("Create modinfo.sbmi success: {0}", m_modId.AsString()));
                    }
                    else
                    {
                        MySandboxGame.Log.WriteLineAndConsole(string.Format("Create modinfo.sbmi FAILED: {0}", m_modId.AsString()));
                        return(false);
                    }
                }
            }
            return(true);
        }