コード例 #1
0
ファイル: WorkerRush.cs プロジェクト: slemvs/TyrSc2
        public override void OnFrame(Tyr tyr)
        {
            if (tyr.EnemyStrategyAnalyzer.LiftingDetected)
            {
                int surfaceEnemies = 0;
                foreach (Unit unit in tyr.Enemies())
                {
                    if (!unit.IsFlying)
                    {
                        surfaceEnemies++;
                    }
                }

                if (surfaceEnemies < 3 && WorkerTask.Task.Units.Count < 16)
                {
                    WorkerRushTask.Clear();
                    WorkerRushTask.Stopped = true;
                }
            }

            if (!MessageSent)
            {
                if (tyr.Enemies().Count > 0)
                {
                    MessageSent = true;
                    tyr.Chat("Prepare to be TICKLED! :D");
                }
            }

            if (tyr.Frame - LastReinforcementsFrame >= 100 &&
                WorkerTask.Task.Units.Count >= (tyr.EnemyStrategyAnalyzer.LiftingDetected ? 22 : 12) &&
                !tyr.EnemyStrategyAnalyzer.LiftingDetected)
            {
                LastReinforcementsFrame     = tyr.Frame;
                WorkerRushTask.TakeWorkers += 6;
            }
        }
コード例 #2
0
        public override void OnFrame(Bot bot)
        {
            if (Count(UnitTypes.STALKER) > 0)
            {
                BalanceGas();
            }
            else if (Gas() < 50)
            {
                GasWorkerTask.WorkersPerGas = 3;
            }
            else
            {
                GasWorkerTask.WorkersPerGas = 1;
            }

            TimingAttackTask.Task.RequiredSize = 1;
            TimingAttackTask.Task.RetreatSize  = 0;
            TimingAttackTask.Task.ExcludeUnitTypes.Add(UnitTypes.VOID_RAY);

            if (Lifting.Get().Detected)
            {
                int surfaceEnemies = 0;
                foreach (Unit unit in bot.Enemies())
                {
                    if (!unit.IsFlying)
                    {
                        surfaceEnemies++;
                    }
                }

                if (surfaceEnemies < 3 && WorkerTask.Task.Units.Count < 16)
                {
                    WorkerRushTask.Clear();
                    WorkerRushTask.Stopped = true;
                }
            }

            if (!MessageSent)
            {
                if (bot.Enemies().Count > 0)
                {
                    MessageSent = true;
                    bot.Chat("Prepare to be TICKLED! :D");
                }
            }

            if (bot.Frame - LastReinforcementsFrame >= 100 &&
                WorkerTask.Task.Units.Count >= (Lifting.Get().Detected ? 22 : 12) &&
                !Lifting.Get().Detected &&
                (!CounterWorkerRush.Get().Detected || bot.Frame >= 22.4 * 120) &&
                (!CounterWorkerRush.Get().Detected || !BuildStalkers))
            {
                LastReinforcementsFrame     = bot.Frame;
                WorkerRushTask.TakeWorkers += 6;
            }
            if (UseRecall())
            {
                RecallTask.Task.Location = new PotentialHelper(bot.TargetManager.PotentialEnemyStartLocations[0], 8).To(Main.BaseLocation.Pos).Get();
                Recalled = true;
            }
        }