コード例 #1
0
        //数据持久化
        internal static void  SaveToDb(WorkToolSumInfo pWorkToolSumInfo, WorkToolSum pWorkToolSum, bool pIsNew)
        {
            pWorkToolSum.WorkToolSumId = pWorkToolSumInfo.workToolSumId;
            pWorkToolSum.DepartName    = pWorkToolSumInfo.departName;
            pWorkToolSum.Reason        = pWorkToolSumInfo.reason;
            pWorkToolSum.BigMoney      = pWorkToolSumInfo.bigMoney;
            pWorkToolSum.SmaMoney      = pWorkToolSumInfo.smaMoney;
            pWorkToolSum.MoneyStyle    = pWorkToolSumInfo.moneyStyle;
            pWorkToolSum.UseDepartName = pWorkToolSumInfo.useDepartName;
            pWorkToolSum.FuTime        = pWorkToolSumInfo.fuTime;
            pWorkToolSum.ApplyName     = pWorkToolSumInfo.applyName;
            pWorkToolSum.State         = pWorkToolSumInfo.state;
            pWorkToolSum.ApplyTime     = pWorkToolSumInfo.applyTime;
            pWorkToolSum.DepartView    = pWorkToolSumInfo.departView;
            pWorkToolSum.ManagerView   = pWorkToolSumInfo.managerView;
            pWorkToolSum.IsNew         = pIsNew;
            string UserName = SubsonicHelper.GetUserName();

            try
            {
                pWorkToolSum.Save(UserName);
            }
            catch (Exception ex)
            {
                LogManager.getInstance().getLogger(typeof(WorkToolSumInfo)).Error(ex);
                if (ex.Message.Contains("插入重复键"))               //违反了唯一键
                {
                    throw new AppException("此对象已经存在");          //此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示
                }
                throw new AppException("保存失败");
            }
            pWorkToolSumInfo.workToolSumId = pWorkToolSum.WorkToolSumId;
            //如果缓存存在,更新缓存
            if (CachedEntityCommander.IsTypeRegistered(typeof(WorkToolSumInfo)))
            {
                ResetCache();
            }
        }
コード例 #2
0
ファイル: WorkToolSumInfo.cs プロジェクト: xingfudaiyan/OA
 //数据持久化
 internal static void SaveToDb(WorkToolSumInfo pWorkToolSumInfo, WorkToolSum  pWorkToolSum,bool pIsNew)
 {
     pWorkToolSum.WorkToolSumId = pWorkToolSumInfo.workToolSumId;
      		pWorkToolSum.DepartName = pWorkToolSumInfo.departName;
      		pWorkToolSum.Reason = pWorkToolSumInfo.reason;
      		pWorkToolSum.BigMoney = pWorkToolSumInfo.bigMoney;
      		pWorkToolSum.SmaMoney = pWorkToolSumInfo.smaMoney;
      		pWorkToolSum.MoneyStyle = pWorkToolSumInfo.moneyStyle;
      		pWorkToolSum.UseDepartName = pWorkToolSumInfo.useDepartName;
      		pWorkToolSum.FuTime = pWorkToolSumInfo.fuTime;
      		pWorkToolSum.ApplyName = pWorkToolSumInfo.applyName;
      		pWorkToolSum.State = pWorkToolSumInfo.state;
      		pWorkToolSum.ApplyTime = pWorkToolSumInfo.applyTime;
      		pWorkToolSum.DepartView = pWorkToolSumInfo.departView;
      		pWorkToolSum.ManagerView = pWorkToolSumInfo.managerView;
     pWorkToolSum.IsNew=pIsNew;
     string UserName = SubsonicHelper.GetUserName();
     try
     {
         pWorkToolSum.Save(UserName);
     }
     catch(Exception ex)
     {
         LogManager.getInstance().getLogger(typeof(WorkToolSumInfo)).Error(ex);
         if(ex.Message.Contains("插入重复键"))//违反了唯一键
         {
             throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示
         }
         throw new AppException("保存失败");
     }
     pWorkToolSumInfo.workToolSumId = pWorkToolSum.WorkToolSumId;
     //如果缓存存在,更新缓存
     if (CachedEntityCommander.IsTypeRegistered(typeof(WorkToolSumInfo)))
     {
         ResetCache();
     }
 }