/** * All the level buttons will call this function, the parameter being the level of the button. * When called, this function will start the WordGame game loop and the new scene will load the level that was passed as a parameter. */ public void levelButtonClick(int level) { MusicPlayer.instance.PlaySoundEffect(MusicPlayer.instance.menuEffect, 1); system.setStartingLevel(level); SceneManager.LoadScene("WordGameScene", LoadSceneMode.Single); }