public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } if (SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; Type type = null; if (CheckHarvestSkill(map, loc, from, resource, def)) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (type != null) { Item item = Construct(type, from, tool); if (item == null) { type = null; } else { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = map == Map.Felucca && !Siege.SiegeShard; if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = racialAmount; } else { item.Amount = amount; } // Void Pool Rewards item.Amount += WoodsmansTalisman.CheckHarvest(from, type, this); } bank.Consume(amount, from); EventSink.InvokeResourceHarvestSuccess(new ResourceHarvestSuccessEventArgs(from, tool, item, this)); if (Give(from, item, def.PlaceAtFeetIfFull)) { SendSuccessTo(from, item, resource); } else { SendPackFullTo(from, item, def, resource); item.Delete(); } BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { if (bonus.RequiredMap == null || bonus.RequiredMap == from.Map) { Item bonusItem = Construct(bonus.Type, from, tool); if (Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { bonusItem.Delete(); } } } } #region High Seas OnToolUsed(from, tool, item != null); #endregion } // Siege rules will take into account axes and polearms used for lumberjacking if (tool is IUsesRemaining && (tool is BaseHarvestTool || tool is Pickaxe || tool is SturdyPickaxe || tool is GargoylesPickaxe || Siege.SiegeShard)) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); }
public virtual void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { from.EndAction(locked); if (!this.CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!this.GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { this.OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID)) { this.OnBadHarvestTarget(from, tool, toHarvest); return; } if (!this.CheckRange(from, tool, def, map, loc, true)) { return; } else if (!this.CheckResources(from, tool, def, map, loc, true)) { return; } else if (!this.CheckHarvest(from, tool, def, toHarvest)) { return; } if (this.SpecialHarvest(from, tool, def, map, loc)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein != null) { vein = this.MutateVein(from, tool, def, bank, toHarvest, vein); } if (vein == null) { return; } HarvestResource primary = vein.PrimaryResource; HarvestResource fallback = vein.FallbackResource; HarvestResource resource = this.MutateResource(from, tool, def, map, loc, vein, primary, fallback); double skillBase = from.Skills[def.Skill].Base; double skillValue = from.Skills[def.Skill].Value; Type type = null; // if (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill)) // { // type = this.GetResourceType(from, tool, def, map, loc, resource); // if (type != null) // type = this.MutateType(type, from, tool, def, map, loc, resource); //daat99 OWLTR start - daat99 harvesting type = GetResourceType(from, tool, def, map, loc, resource); bool daatHarvesting = false; if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && (type.IsSubclassOf(typeof(BaseOre)) || type.IsSubclassOf(typeof(BaseGranite)))) { daatHarvesting = true; } else if (daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && type.IsSubclassOf(typeof(BaseLog))) { daatHarvesting = true; } if (daatHarvesting || (skillBase >= resource.ReqSkill && from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill))) { type = GetResourceType(from, tool, def, map, loc, resource); if (type != null) { type = MutateType(type, from, tool, def, map, loc, resource); } if (daatHarvesting) { type = ResourceHelper.GetDaat99HarvestedType(type, bank.Vein.IsProspected, skillValue); from.CheckSkill(def.Skill, 0.0, from.Skills[def.Skill].Cap + (vein.IsProspected?10.0:0.0)); } //daat99 OWLTR end - daat99 harvesting if (type != null) { Item item = this.Construct(type, from, tool); if (item == null) { type = null; } else { //The whole harvest system is kludgy and I'm sure this is just adding to it. if (item.Stackable) { int amount = def.ConsumedPerHarvest; int feluccaAmount = def.ConsumedPerFeluccaHarvest; int racialAmount = (int)Math.Ceiling(amount * 1.1); int feluccaRacialAmount = (int)Math.Ceiling(feluccaAmount * 1.1); bool eligableForRacialBonus = (def.RaceBonus && from.Race == Race.Human); bool inFelucca = (map == Map.Felucca); if (eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = feluccaRacialAmount; } else if (inFelucca && bank.Current >= feluccaAmount) { item.Amount = feluccaAmount; } else if (eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble()) { item.Amount = racialAmount; } else { item.Amount = amount; } // Void Pool Rewards item.Amount += WoodsmansTalisman.CheckHarvest(from, type, this); } bank.Consume(item.Amount, from); EventSink.InvokeResourceHarvestSuccess(new ResourceHarvestSuccessEventArgs(from, tool, item, this)); //daat99 OWLTR start - custom harvesting CraftResource craftResourceFromType = CraftResources.GetFromType(type); string s_Type = "UNKNOWN"; int i_Tokens = 1; if (craftResourceFromType != CraftResource.None) { s_Type = CraftResources.GetInfo(craftResourceFromType).Name; i_Tokens = CraftResources.GetIndex(craftResourceFromType) + 1; } if (craftResourceFromType != CraftResource.None && daat99.OWLTROptionsManager.IsEnabled(daat99.OWLTROptionsManager.OPTIONS_ENUM.DAAT99_MINING) && def.Skill == SkillName.Mining && (type.IsSubclassOf(typeof(Server.Items.BaseOre)) || type.IsSubclassOf(typeof(Server.Items.BaseGranite)))) { if (type.IsSubclassOf(typeof(Server.Items.BaseOre))) { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You dig some {0} ore and placed it in your backpack.", s_Type); } else { from.SendMessage("Your backpack is full, so the ore you mined is lost."); item.Delete(); } } else { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You carefully extract some workable stone from the ore vein."); } else { from.SendMessage("Your backpack is full, so the ore you mined is lost."); item.Delete(); } } } else if (craftResourceFromType != CraftResource.None && OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.DAAT99_LUMBERJACKING) && def.Skill == SkillName.Lumberjacking) { if (Give(from, item, def.PlaceAtFeetIfFull)) { from.SendMessage("You placed some {0} logs in your backpack.", s_Type); } else { from.SendMessage("You can't place any wood into your backpack!"); item.Delete(); } } else { //daat99 OWLTR end - custom harvesting if (this.Give(from, item, def.PlaceAtFeetIfFull)) { this.SendSuccessTo(from, item, resource); } else { this.SendPackFullTo(from, item, def, resource); item.Delete(); } //daat99 OWLTR start - custom harvesting } if (from.Map == Map.Felucca) { i_Tokens = (int)(i_Tokens * 1.5); } if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.HARVEST_GIVE_TOKENS)) { TokenSystem.GiveTokensToPlayer(from as Server.Mobiles.PlayerMobile, i_Tokens); } //daat99 OWLTR end - custom harvesting BonusHarvestResource bonus = def.GetBonusResource(); if (bonus != null && bonus.Type != null && skillBase >= bonus.ReqSkill) { if (bonus.RequiredMap == null || bonus.RequiredMap == from.Map) { Item bonusItem = this.Construct(bonus.Type, from, tool); if (this.Give(from, bonusItem, true)) //Bonuses always allow placing at feet, even if pack is full irregrdless of def { bonus.SendSuccessTo(from); } else { item.Delete(); } } } if (tool is IUsesRemaining) { IUsesRemaining toolWithUses = (IUsesRemaining)tool; toolWithUses.ShowUsesRemaining = true; if (toolWithUses.UsesRemaining > 0) { --toolWithUses.UsesRemaining; } if (toolWithUses.UsesRemaining < 1) { tool.Delete(); def.SendMessageTo(from, def.ToolBrokeMessage); } } } #region High Seas OnToolUsed(from, tool, item != null); #endregion } } if (type == null) { def.SendMessageTo(from, def.FailMessage); } //daat99 OWLTR start - custom harvesting if (this is Lumberjacking || this is Mining) { OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest, type); } else { this.OnHarvestFinished(from, tool, def, vein, bank, resource, toHarvest); } //daat99 OWLTR end - custom harvesting }