public override void InitOutfit() { AddItem(new ElvenBoots(0x901)); AddItem(new DiamondMace()); AddItem(new WoodlandBelt()); Item item; item = new WoodlandLegs { Hue = 0x3B2 }; AddItem(item); item = new WoodlandChest { Hue = 0x3B2 }; AddItem(item); item = new WoodlandArms { Hue = 0x3B2 }; AddItem(item); item = new WingedHelm { Hue = 0x3B2 }; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x3B3)); AddItem(new WingedHelm()); AddItem(new RadiantScimitar()); Item item; item = new WoodlandLegs { Hue = 0x732 }; AddItem(item); item = new HideChest { Hue = 0x727 }; AddItem(item); item = new LeafArms { Hue = 0x749 }; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); }
public Athailon() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Athailon"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x901)); AddItem(new WoodlandBelt()); AddItem(new DiamondMace()); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; AddItem(item); item = new FemaleElvenPlateChest(); item.Hue = 0x3B2; AddItem(item); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem(item); item = new WingedHelm(); item.Hue = 0x3B2; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; this.AddItem(item); item = new WoodlandBelt(); item.Hue = 0x237; this.AddItem(item); item = new VultureHelm(); item.Hue = 0x236; this.AddItem(item); }
public Cloorne() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Cloorne"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots(0x3B2)); AddItem(new RadiantScimitar()); AddItem(new WingedHelm()); Item item; item = new WoodlandLegs(); item.Hue = 0x74A; AddItem(item); item = new HideChest(); item.Hue = 0x726; AddItem(item); item = new LeafArms(); item.Hue = 0x73E; AddItem(item); }
public override void InitOutfit() { Name = "Yuliarna Bristleback"; Body = 606; Female = true; Race = Race.Elf; Hue = 1023; HairItemID = 12225; HairHue = 1202; SetStr(258); SetDex(206); SetInt(168); SetSkill(SkillName.Anatomy, 60.0, 83.0); SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); SetSkill(SkillName.Wrestling, 60.0, 83.0); PackGold(12, 24); AddItem(new ElvenBoots(668)); WoodlandArms arms = new WoodlandArms(); arms.Movable = true; AddItem(arms); WoodlandChest chest = new WoodlandChest(); chest.Movable = true; AddItem(chest); WoodlandGloves gloves = new WoodlandGloves(); gloves.Movable = true; AddItem(gloves); WoodlandGorget gorget = new WoodlandGorget(); gorget.Movable = true; AddItem(gorget); WoodlandLegs legs = new WoodlandLegs(); legs.Movable = true; AddItem(legs); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x3B3)); this.AddItem(new WingedHelm()); this.AddItem(new RadiantScimitar()); Item item; item = new WoodlandLegs(); item.Hue = 0x732; this.AddItem(item); item = new HideChest(); item.Hue = 0x727; this.AddItem(item); item = new LeafArms(); item.Hue = 0x749; this.AddItem(item); }
public Salaenih() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Salaenih"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); SetSkill(SkillName.Meditation, 60.0, 80.0); SetSkill(SkillName.Focus, 60.0, 80.0); AddItem(new ElvenBoots()); AddItem(new WarCleaver()); Item item; item = new WoodlandBelt(); item.Hue = 0x597; AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem(item); }
public Tyeelor() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyeelor"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem(item); item = new WoodlandChest(); item.Hue = 0x236; AddItem(item); item = new WoodlandArms(); item.Hue = 0x236; AddItem(item); item = new VultureHelm(); item.Hue = 0x236; AddItem(item); item = new WoodlandBelt(); item.Hue = 0x236; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x1BB)); Item item; item = new WoodlandLegs { Hue = 0x236 }; AddItem(item); item = new WoodlandChest { Hue = 0x236 }; AddItem(item); item = new WoodlandArms { Hue = 0x236 }; AddItem(item); item = new WoodlandBelt { Hue = 0x237 }; AddItem(item); item = new VultureHelm { Hue = 0x236 }; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x901)); this.AddItem(new DiamondMace()); this.AddItem(new WoodlandBelt()); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x3B2; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x3B2; this.AddItem(item); item = new WingedHelm(); item.Hue = 0x3B2; this.AddItem(item); }