public void TakeDamage(int attack) { float value = Random.Range(0f, 1f); if (value < miss_Rate) { //显示Miss效果 if (value < miss_Rate) { AudioSource.PlayClipAtPoint(missSound, transform.position); HUDText.NewText("Miss", base.transform, Color.white, m_size, m_speed, m_yAcceleration, m_yAccelerationScaleFactor, m_movement); } } else { //命中受到伤害 //减血 Hp -= attack; //线程变红 StartCoroutine(ShowBodyRed()); HUDText.NewText("- " + attack.ToString(), base.transform, Color.red, 11, 20f, -1f, 1f, bl_Guidance.Down); //判断是否死亡 if (Hp <= 0) { state = WolfBabyState.Death; Destroy(this.gameObject, 2); } } }
/// <summary> /// 巡逻 /// </summary> private void Patrol() { if (flag == 0) { state = WolfBabyState.Idle; } else if (flag == 1) { state = WolfBabyState.Walk; } if (state == WolfBabyState.Walk) { cc.SimpleMove(transform.forward * walkSpeed); anima.Play(Animations.wbaby_Walk); } else if (state == WolfBabyState.Idle) { anima.Play(Animations.wbaby_Idel); } }