public override void Visit(MaterialGeneratorContext context) { base.Visit(context); WobbleStrength.Visit(context); }
public override void Accept(ShaderGeneratorContext context) { base.Accept(context); WobbleStrength.Accept(context); }
public override void Visit(MaterialGeneratorContext context) { base.Visit(context); WobbleStrength.Visit(context); }
public override void Accept(ShaderGeneratorContext context) { base.Accept(context); WobbleStrength.Accept(context); }