public static bool IsViableForInteracting(WoWObject wowObject, bool ignoreMobsInBlackspots, double nonCompeteDistance) { if (wowObject == null) { return(false); } bool isViableForInteracting = IsViable(wowObject) && !wowObject.IsBlacklistedForInteraction() && IsStateMatch_IgnoreMobsInBlackspots(wowObject, ignoreMobsInBlackspots) && !IsInCompetition(wowObject, nonCompeteDistance); return(isViableForInteracting); }