[Test] // Wizzard against MonsterCard -> expect Dmg stays the same public void CalcDamage_AgainstMonsterCard_ReturnsInt() { //Arrange Wizzard wiz = new Wizzard(); Wizzard evilwiz = new Wizzard(); //Act int wizDamage = wiz.CalcDamage(evilwiz); //Assert Assert.AreEqual(wizDamage, wiz.Damage); }
[Test] // Wizzard against NORMAL Spell -> expect Dmg doubled public void CalcDamage_AgainstNormalSpell_ReturnsInt() { //Arrange Wizzard wiz = new Wizzard(); NormalSpell enemySpell = new NormalSpell(); //Act int wizDamage = wiz.CalcDamage(enemySpell); int expectedDamage = 24; //Assert Assert.AreEqual(expectedDamage, wizDamage); }