public void MaximumCloseCombatWeaponsReached() { var warrior = new WitchHunterCaptain(); ICloseCombatWeapon singleHandenWeapon = new Dagger(); ICloseCombatWeapon twoHandWeapon = new WeepingBlades(); Assert.IsFalse(warrior.MaximumCloseCombatWeaponsReached()); warrior.AddEquipment(singleHandenWeapon); Assert.IsFalse(warrior.MaximumCloseCombatWeaponsReached()); warrior.AddEquipment(singleHandenWeapon); warrior.AddEquipment(singleHandenWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached()); warrior.RemoveEquipment(singleHandenWeapon); warrior.RemoveEquipment(singleHandenWeapon); warrior.RemoveEquipment(singleHandenWeapon); Assert.AreEqual(0, warrior.Equipment.Count); warrior.AddEquipment(singleHandenWeapon); warrior.AddEquipment(twoHandWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached()); warrior.RemoveEquipment(singleHandenWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached(), "Weeping blades is a pair"); }
public void HasTwoIdenticalCloseCombatWeapons() { var warrior = new WitchHunterCaptain(); var dagger = new Dagger(); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.AddEquipment(new Sword()); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.AddEquipment(dagger); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.RemoveEquipment(dagger); warrior.AddEquipment(new Sword()); Assert.IsTrue(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); }