void IWires.RegisterWires(WiresComponent.WiresBuilder builder) { builder.CreateWire(ParticleAcceleratorControlBoxWires.Toggle); builder.CreateWire(ParticleAcceleratorControlBoxWires.Strength); builder.CreateWire(ParticleAcceleratorControlBoxWires.Interface); builder.CreateWire(ParticleAcceleratorControlBoxWires.Limiter); builder.CreateWire(ParticleAcceleratorControlBoxWires.Nothing); }
public void RegisterWires(WiresComponent.WiresBuilder builder) { builder.CreateWire(Wires.Overflow); builder.CreateWire(Wires.PlayerInvincible); builder.CreateWire(Wires.EnemyInvincible); builder.CreateWire(4); builder.CreateWire(5); builder.CreateWire(6); IndicatorUpdate(); }
void IWires.RegisterWires(WiresComponent.WiresBuilder builder) { builder.CreateWire(Wires.Shoot); }
public void RegisterWires(WiresComponent.WiresBuilder builder) { builder.CreateWire(Wires.Limiter); }