public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.maxCountPerGame = loadedData.GetIntWithIndex(0); this.scoreToGive = loadedData.GetIntWithIndex(1); if (maxCountPerGame == -1) maxCountPerGame = 0; if (scoreToGive == -1) scoreToGive = 0; }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.timeout = loadedData.GetIntWithIndex(1, 20); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.originalItemLocation = loadedData.originalPositionList; this.items = loadedData.items; this.delay = loadedData.GetIntWithIndex(0, 20); AttatchListenersToItems(); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.items = loadedData.items; this.requiredCycles = loadedData.GetIntWithIndex(0, 0); foreach (RoomItem targetItem in items) { targetItem.OnUserWalksOffFurni += delegateFunction; } AttatchListenersToItems(); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.scoreLevel = loadedData.GetIntWithIndex(0); if(scoreLevel == -1) this.scoreLevel = 200; }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.items = loadedData.items; this.delay = loadedData.GetIntWithIndex(0, 20); AttatchListenersToItems(); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.cyclesRequired = loadedData.GetIntWithIndex(0); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.requiredCycles = loadedData.GetIntWithIndex(0); if (requiredCycles == -1) requiredCycles = 20; }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.delay = loadedData.GetIntWithIndex(0); this.items = loadedData.items; foreach (RoomItem _item in items) { _item.itemTriggerEventHandler += delegateFunction; } this.AttatchListenersToItems(); }
public void LoadFromWiredObject(WiredLoader.WiredLoaderObject loadedData) { this.rotation = (RotationState)loadedData.GetIntWithIndex(0, 0); this.movement = (MovementState)loadedData.GetIntWithIndex(1, 0); this.delay = loadedData.GetIntWithIndex(3); this.items = loadedData.items; AttatchListenersToItems(); }