コード例 #1
0
 public GameResult(bool isGameOver, Player winningPlayer, WinningType winningType, int winningPos)
 {
     Is_Game_Over   = isGameOver;
     Winning_Player = winningPlayer;
     Winning_Type   = winningType;
     Winning_Pos    = winningPos;
 }
コード例 #2
0
    public GameResult Check_Game_Over()
    {
        bool        is_game_over   = false;
        Player      winning_player = Player.empty;
        WinningType winning_type   = WinningType.ROW;
        int         winning_pos    = -1;

        for (int row = 0; row < NumRow; row++)
        {
            if (this.Check_Row_GameOver(row))
            {
                is_game_over   = true;
                winning_player = GameBoard[0, row];
                winning_type   = WinningType.ROW;
                winning_pos    = row;
            }
        }

        for (int col = 0; col < NumCol; col++)
        {
            if (this.Check_Col_GameOver(col))
            {
                is_game_over   = true;
                winning_player = GameBoard[col, 0];
                winning_type   = WinningType.COL;
                winning_pos    = col;
            }
        }

        if (this.Check_Diag_GameOver(Direction.TLtoBR))
        {
            is_game_over   = true;
            winning_player = GameBoard[0, 0];
            winning_type   = WinningType.DIAG;
            winning_pos    = 0;
        }

        if (this.Check_Diag_GameOver(Direction.TRtoBL))
        {
            is_game_over   = true;
            winning_player = GameBoard[0, NumCol - 1];
            winning_type   = WinningType.DIAG;
            winning_pos    = NumCol;
        }

        if (is_game_over == false)
        {
            if (this.Check_Board_Filled())
            {
                is_game_over   = true;
                winning_player = Player.empty;
                winning_type   = WinningType.DRAW;
                winning_pos    = -1;
            }
        }

        return(new GameResult(is_game_over, winning_player, winning_type, winning_pos));
    }