private void ResetMatch() { if (isServer && gameState == GameStates.POST_LOBBY) { gameState = GameStates.PRE_LOBBY; RpcTransmitGameState(gameState); winner = Winners.UNDETERMINED; // Disable Post-Lobby UI menuController.WinScreenHide(); // Enable Pre-Lobby UI menuController.LobbyActive(true); RpcResetMatch(); for (int i = 0; i < 32; i++) { if (activePlayers[i] && playerIsInMatch[i]) { players[i].GetComponent <ClientMaster>().TriggerResetMatch(); } } if (players[localPlayer].GetComponent <ClientMaster>().GetIcebergMaster()) { players[localPlayer].GetComponent <ClientMaster>().GetIcebergMaster().GetComponent <IcebergMaster>().ResetMatch(); } } }
public virtual object ToStats() { return(new { isEnded = IsEnded, winnerNames = Winners.Select(p => p.Name) }); }
public void SelectWinners_ListOfTravelers_ListOfWinners() { Traveler traveler1 = new Traveler(); Traveler traveler2 = new Traveler(); Traveler traveler3 = new Traveler(); traveler1.AddScore(40); traveler2.AddScore(20); traveler3.AddScore(40); List <Traveler> travelers = new List <Traveler>(); travelers.Add(traveler1); travelers.Add(traveler2); travelers.Add(traveler3); Winners winners = new Winners(travelers); List <Traveler> correctResult = new List <Traveler>(); correctResult.Add(traveler1); correctResult.Add(traveler3); Assert.AreEqual(winners.ListOfWinners, correctResult); }
// Method to determine winner of Round. // Compares Weapon Types to determine winner. // Uses the CanBeat List fields of the Weapon Type to determine if opponent has a weapon that you can beat. private string BattleOutcome() { WeaponsUsed.Add(PlayerOne.CurrentWeapon.WeaponName); WeaponsUsed.Add(PlayerTwo.CurrentWeapon.WeaponName); var p1Weapon = PlayerOne.CurrentWeapon.GetType(); var p2Weapon = PlayerTwo.CurrentWeapon.GetType(); var message = String.Format("\n{0} chose {1}, {2} chose {3}. ", PlayerOne.Name, PlayerOne.CurrentWeapon.WeaponName, PlayerTwo.Name, PlayerTwo.CurrentWeapon.WeaponName); // Determines winner and adds names to Winners List for sorting after the battle // Both names are added if a draw. Only winners name is added for a win. if (p1Weapon == p2Weapon) { Winners.Add(PlayerOne.Name); Winners.Add(PlayerTwo.Name); return(message + "It's A Draw"); } else if (PlayerOne.CurrentWeapon.CanBeat.Contains(p2Weapon)) { Winners.Add(PlayerOne.Name); return(message + PlayerOne.Name + " is the WINNER"); } else { Winners.Add(PlayerTwo.Name); return(message + PlayerTwo.Name + " is the WINNER"); } }
public void AddFighters(bool firstRound) { if (firstRound) { m_Participants = Contestants.Count; Contestants = new List <Mobile>(RandomizeGenericList(Contestants)); //Randomize } if (Contestants.Count > 1) { if (!firstRound && Fighting.Count <= 0) { for (int i = 0; i < Winners.Count; ++i) { Winners[i].MoveToWorld(JoinLocation, JoinMap); } TournamentCore.SendMessage(Contestants, "Next round will start in 60 seconds!"); Contestants = new List <Mobile>(RandomizeGenericList(Contestants)); //Randomize Winners.Clear(); Timer.DelayCall(TimeSpan.FromSeconds(60), new TimerCallback(SpawnContestants)); } else { SpawnContestants(); } } else { EndTournament(true); } }
private void CalcularGanador(DA.Motor motor) { if (Querys.Count() == 0) { return; } long mayor = 0; DA.Winner mayorQuery = new DA.Winner(); mayorQuery.Motor = motor; long total = 0; List <DA.Resultado> resxquery = new List <DA.Resultado>(); foreach (DA.Query q in Querys) { resxquery = q.Resultados; foreach (DA.Resultado r in resxquery) { if (motor.Nombre == r.MotorBusqueda.Nombre) { total = r.Total; } } if (total > mayor) { mayor = total; mayorQuery.Query = q; } } Winners.Add(mayorQuery); }
public void ResetsFieldsWithThirdPlayer() { _state.Invoke(new BidMade { Id = TestTableId, Bid = new BidInfo { UserId = _state.Players[2].UserId, Position = _state.Players[2].Position, Bid = 60, Amount = 60, NewCashValue = 900, BidType = BidTypeEnum.Raise, } }); _state.Invoke(new GameFinished { Id = TestTableId, GameId = "game_2", Winners = Winners.Me1(50) }); Assert.IsNull(_state.GameId); Assert.IsNull(_state.CurrentBidding); Assert.AreEqual(0, _state.MaxBid); }
public void FishCaught(PlayerID id) { fishCaught[((int)id) - 1]++; if (fishCaught[((int)id) - 1] >= targetFish) { finished = true; Destroy(spawnTimer); Fish[] allFish = FindObjectsOfType <Fish>(); for (int i = 0; i < allFish.Length; i++) { Destroy(allFish[i].transform.root.gameObject); } Winners.Add(id); if (EndGame != null) { EndGame(); } for (int i = 0; i < inGameBaskets.Count; i++) { GameManager.instance.AllPlayers.Find(x => x.Character.Equals(inGameBaskets[i].Character)).ThrowObject(); inGameBaskets[i].transform.parent = null; Destroy(inGameBaskets[i].gameObject); } } }
private void CheckAloneFighter() { for (int i = 0; i < m_Areas.Count; ++i) { IPooledEnumerable eable = JoinMap.GetMobilesInBounds(m_Areas[i]); List <Mobile> players = new List <Mobile>(); foreach (Mobile mob in eable) { if (Contestants.Contains(mob)) { players.Add(mob); } } eable.Free(); if (players.Count == 1) //Alone { Mobile m = players[0]; m.MoveToWorld(WinLocation, WinMap); m.PublicOverheadMessage(MessageType.Regular, 38, true, "Skipping to next round..."); m.Blessed = true; Fighting.Remove(m); Winners.Add(m); UpdateScores(null, m); AddFighters(false); } } }
internal bool AddWinners(int clubID, string year, int wonMatches, int lostMatches, int goalsScored, int goalsLost) { try { using (dbEntities1 context = new dbEntities1()) { Winners winners = new Winners { clubID = clubID, year = year, wonMatches = wonMatches, lostMatches = lostMatches, goalsScored = goalsScored, goalsLost = goalsLost }; context.Winners.Add(winners); context.SaveChanges(); return(true); } } catch (Exception e) { throw e; } }
public short CalculateEarnedHonor(CharacterFighter character) { if (Draw) { return(0); } if (character.OpposedTeam.AlignmentSide == AlignmentSideEnum.ALIGNMENT_NEUTRAL) { return(0); } var winnersLevel = (double)Winners.GetAllFightersWithLeavers <CharacterFighter>().Sum(entry => entry.Level); var losersLevel = (double)Losers.GetAllFightersWithLeavers <CharacterFighter>().Sum(entry => entry.Level); var maxLosersLevel = winnersLevel + 15; var delta = Math.Floor(Math.Sqrt(character.Level) * 10 * ((losersLevel > maxLosersLevel ? maxLosersLevel : losersLevel) / winnersLevel)); if (Losers == character.Team) { delta = -delta; } return((short)delta); }
public override async Task <SpeechletResponse> OnIntentAsync(IntentRequest intentRequest, Session session) { if (AlexaUtils.IsRequestInvalid(session)) { return(await Task.FromResult <SpeechletResponse>(InvalidApplicationId(session))); } var intent = intentRequest.Intent; var intentName = intent?.Name; switch (intentName.ToUpper()) { case "BALANCE": return(await GetBalance.GetResults(session)); case "TRANSACTIONS": return(await GetTransactions.GetResults(session, intentRequest.Intent.Slots["date"].Value)); case "PAYMENT": return(await MakePayment.GetResults(session, decimal.Parse(intentRequest.Intent.Slots["amount"].Value), intentRequest.Intent.Slots["account"].Value)); case "WINNERS": return(await Winners.GetResults()); case "MORTGAGE": return(await Mortgage.GetResults(session)); case "SAVINGS": return(await Insights.GetResults(session)); default: return(await Task.FromResult <SpeechletResponse>(GetOnLaunchAsyncResult(session))); } }
public Victory(IList <IPlayer> winners, Notification popup) { Winners = winners.ToImmutableList(); Popup = popup; var winnerNames = string.Join(", ", Winners.Select(winner => winner.Name)); WinnersList = Notification.Popup(DayKey.Congratulations, winnerNames); }
/// <summary> /// /// </summary> /// <param name="el"></param> public void SetWinner(XElement el) { Winners.Clear(); foreach (var elc in el.Descendants("Candidat")) { Winners.Add(new CandidatViewModel(elc)); } RaisePropertyChanged("Tooltip"); }
public virtual object ToClient() { return(new { table = new { activePlayerName = Table.ActivePlayer?.Name, }, isEnded = IsEnded, winnerNames = Winners.Select(p => p.Name) }); }
protected override void CreateSummary() { if (Winners == null || !Winners.Any() || Losers == null || !Losers.Any()) { Summary = "Game Ended."; } else { Summary = String.Format("Game ended: {0} wins against {1}.", Winners.First(), Losers.First()); } }
public void ResetsFields() { _state.Invoke(new GameFinished { Id = TestTableId, Winners = Winners.Me1(50) }); Assert.IsNull(_state.GameId); Assert.IsNull(_state.CurrentBidding); Assert.AreEqual(0, _state.MaxBid); }
public void GivesBankToWinner() { var cash = _state.JoinedPlayers["me1"].Cash; _state.Invoke(new GameFinished { Id = TestTableId, Winners = Winners.Me1(50) }); Assert.AreEqual(cash + 50, _state.JoinedPlayers["me1"].Cash); }
private void CheckWinners(TwitchChat.User user, string argument) { if (user.Badges.HasFlag(TwitchChat.ChatBadges.Broadcaster) || (Settings.AllowMods && user.Badges.HasFlag(TwitchChat.ChatBadges.Moderator))) { List <KeyValuePair <string, Tuple <int, string> > > list; list = Winners.OrderByDescending(kvp => kvp.Value.Item1).ToList(); SendMessage("Top 5 Winners!"); for (int i = 0; i < 5; i++) { SendMessage(list[i].Key + ": " + list[i].Value.Item1 + " - " + list[i].Value.Item2); } } }
public object ToClient() { return(new { gameName = GameName, instanceGameName = InstanceGameName, token = Token, status = Status.ToString(), playerNames = Players.Select(p => p.Name), game = Game?.ToClient(), stats = GetStats(), winnerNames = Winners.Select(p => p.Name) }); }
public override string ToString() { int i = 0; var sb = new StringBuilder(); sb.AppendLine("Round Results:"); Winners.ForEach(winner => { i++; sb.AppendLine("Game " + i + " - winner: " + winner.ToString()); }); return(sb.ToString()); }
private void ProcessResult(SpinResult result) { foreach (var bet in Bets) { bet.WinAmount = 0; if (bet.Color.HasValue) { if (bet.Color == result.RouletteNumber.Color) { bet.WinAmount += bet.BetAmount * 2; } } if (bet.OutsideDozens.HasValue) { if (bet.OutsideDozens == result.RouletteNumber.IsInOutsizeDozen) { bet.WinAmount += bet.BetAmount * 3; } } foreach (var r in bet.RouletteNumbers) { if (r.Number == "0" || r.Number == "00") { bet.WinAmount += bet.BetAmount * 17; } else if (r.Number == result.RouletteNumber.Number) { if (bet.RouletteNumbers.Count == 4) { bet.WinAmount += bet.BetAmount * 8; } if (bet.RouletteNumbers.Count == 1) { bet.WinAmount += bet.BetAmount * 35; } if (bet.RouletteNumbers.Count == 2) { bet.WinAmount += bet.BetAmount * 16; } } } if (bet.WinAmount > 0) { Winners.Add(bet); } } }
private void WinnerFound(object sender, Aiva.Models.Giveaway.Users e) { Winners.Add(e); JoinedUsers.Remove(e); if (!string.IsNullOrEmpty(WinnersSeperated)) { WinnersSeperated += $" | {e.Username}"; } else { WinnersSeperated += e.Username; } }
private void SpawnContestants() { for (int i = 0; i < Contestants.Count; ++i) { if (Fighting.Contains(Contestants[i]) || Winners.Contains(Contestants[i])) { continue; } SpawnMobile(Contestants[i]); } Timer.DelayCall(TimeSpan.FromSeconds(3), new TimerCallback(CheckAloneFighter)); }
private void GenerateStageDecoration() { if (Winners != null) { Winners.Clear(); } if (PointTable != null) { PointTable.Clear(); } if (RewardBag != null) { RewardBag.Delete(); RewardBag = null; } var map = Siege.SiegeShard ? Map.Felucca : Map.Trammel; int treeType = 1; switch (CurrentCity) { case City.Trinsic: treeType = 2; break; case City.Britain: case City.NewMagincia: treeType = 3; break; case City.Minoc: treeType = 4; break; } if (TownTree != null) { TownTree.Delete(); } TownTree = new TownTree(treeType); TownTree.MoveToWorld(_CityLocations[Stage], map); if (Elf == null) { Elf = new FestivalElf(); } var p = new Point3D(TownTree.X + Utility.RandomMinMax(-1, 1), TownTree.Y + Utility.RandomMinMax(-1, 1), TownTree.Z); Elf.MoveToWorld(p, map); Elf.Home = p; Elf.RangeHome = 5; }
public SpinResult Spin() { Winners.Clear(); var rouletteNumber = RandomizeResult(); var spinResult = new SpinResult(rouletteNumber); spinResult.RouletteNumber = rouletteNumber; LastSpinResult = spinResult; ProcessResult(spinResult); SpinHistory.Add(spinResult); return(spinResult); }
public override void Run() { int numDead = 0; Fireplace survivor = null; foreach (Fireplace f in inGameFirePlaces) { if (f.Dead) { numDead++; } else { survivor = f; } } if (numDead >= GameManager.instance.AllPlayers.Count - 1) { winnerFound -= Data.GameManager.instance.DeltaTime; if (winnerFound < 0) { for (int i = 0; i < GameManager.instance.AllPlayers.Count; i++) { GameManager.instance.AllPlayers[i].ThrowObject(); } for (int i = 0; i < inGameLogs.Count; i++) { Destroy(inGameLogs[i].gameObject); } for (int i = 0; i < inGameFirePlaces.Count; i++) { if (inGameFirePlaces[i] != null) { Destroy(inGameFirePlaces[i].gameObject); } } if (survivor) { Winners.Add(GameManager.instance.CharacterToPlayer[survivor.linkedCharacter]); } finished = true; winnerFound = 2f; } } }
public static void MostWinningCoach(List <SuperBowlWinner> SuperBowlWinners, StreamWriter Writer) { // using linq to get the Coach who won the most games. var MostWins = ( from i in SuperBowlWinners group i by i.CoachWinner into Winners where Winners.Count() > 2 orderby Winners.Count() descending select Winners).Take(1); foreach (var e in MostWins) { Writer.WriteLine("The Coach who Won the most super bowls is {0}.", e.Key); Writer.WriteLine(); } }
public override void Stop() { Program.MainForm.LogDebug("Stopping." + Environment.StackTrace); End?.Stop(); End = null; List <Character> Winners; List <Character> Losers; if (SnowballMap.GetWinner() == SnowballEventState.MAPLE_WIN) { Winners = MapleTeam.ToList(); Losers = StoryTeam.ToList(); } else { Winners = StoryTeam.ToList(); Losers = MapleTeam.ToList(); } _log.Info("Total players: " + (Winners.Count + Losers.Count)); _log.Info("Winners: " + string.Join(", ", Winners.Select(x => x.Name))); _log.Info("Losers: " + string.Join(", ", Losers.Select(x => x.Name))); Winners.ForEach(c => { MapPacket.MapEffect(c, 4, "Coconut/Victory", true); MapPacket.MapEffect(c, 3, "event/coconut/victory", true); }); Losers.ForEach(c => { MapPacket.MapEffect(c, 4, "Coconut/Failed", true); MapPacket.MapEffect(c, 3, "event/coconut/lose", true); }); RepeatingAction.Start("snowball warper", e => { Winners.ForEach(c => c.ChangeMap(WinMapId)); Losers.ForEach(c => c.ChangeMap(LoseMapId)); SnowballMap.TimerEndTime = MasterThread.CurrentTime; MapleTeam.Clear(); StoryTeam.Clear(); SnowballMap.Reset(); base.Stop(); }, 10 * 1000, 0); }
public GameChangeResult End(GameAction endAction) { IsEnded = true; EndAction = endAction; // transition lock status if (HasLock) { PlayerCups.First(pc => pc.LockStatus == LockStatus.Locking).LockStatus = LockStatus.Unavailable; } // highlight matching dices foreach (var matchingDice in PlayerCups.SelectMany(pc => pc.Dices).Where(d => d.Value == Dice.Value || d.Value == 1)) { matchingDice.IsHighlighted = true; } // check if table ends var playersWithDices = PlayerCups.Where(pc => pc.DicesQuantity > 0).Select(pc => pc.Player); if (playersWithDices.Count() == 1) { Table.End(playersWithDices); } var gameEndResult = new GameChangeResult(new { actualQuantity = ActualQuantity, playerCups = PlayerCups.Select(pc => pc.ToClient()), table = new { status = Table.Status.ToString(), activePlayerName = Table.ActivePlayer?.Name, stats = Table.GetStats(), winnerNames = Table.Winners.Select(p => p.Name) }, isEnded = IsEnded, winnerNames = Winners.Select(p => p.Name), endActionName = EndAction?.Name, diceLoserName = DiceLoser?.Name, diceWinnerName = DiceWinner?.Name }); return(gameEndResult); }