public Athailon() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Athailon"; Title = "the expeditionist"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats(100, 100, 25); Utility.AssignRandomHair(this, true); AddItem(new ElvenBoots(0x901)); AddItem(new WoodlandBelt()); AddItem(new DiamondMace()); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; AddItem(item); item = new FemaleElvenPlateChest(); item.Hue = 0x3B2; AddItem(item); item = new WoodlandArms(); item.Hue = 0x3B2; AddItem(item); item = new WingedHelm(); item.Hue = 0x3B2; AddItem(item); }
public override void InitOutfit() { AddItem(new ElvenBoots(0x901)); AddItem(new DiamondMace()); AddItem(new WoodlandBelt()); Item item; item = new WoodlandLegs { Hue = 0x3B2 }; AddItem(item); item = new WoodlandChest { Hue = 0x3B2 }; AddItem(item); item = new WoodlandArms { Hue = 0x3B2 }; AddItem(item); item = new WingedHelm { Hue = 0x3B2 }; AddItem(item); }
public override void InitOutfit() { this.AddItem(new ElvenBoots(0x901)); this.AddItem(new DiamondMace()); this.AddItem(new WoodlandBelt()); Item item; item = new WoodlandLegs(); item.Hue = 0x3B2; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x3B2; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x3B2; this.AddItem(item); item = new WingedHelm(); item.Hue = 0x3B2; this.AddItem(item); }