コード例 #1
0
        public Athailon()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name      = "Athailon";
            Title     = "the expeditionist";
            Race      = Race.Elf;
            BodyValue = 0x25E;
            Female    = true;
            Hue       = Race.RandomSkinHue();
            InitStats(100, 100, 25);

            Utility.AssignRandomHair(this, true);

            AddItem(new ElvenBoots(0x901));
            AddItem(new WoodlandBelt());
            AddItem(new DiamondMace());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new FemaleElvenPlateChest();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x3B2;
            AddItem(item);

            item     = new WingedHelm();
            item.Hue = 0x3B2;
            AddItem(item);
        }
コード例 #2
0
ファイル: Athialon.cs プロジェクト: travismills82/TrueUO
        public override void InitOutfit()
        {
            AddItem(new ElvenBoots(0x901));
            AddItem(new DiamondMace());
            AddItem(new WoodlandBelt());

            Item item;

            item = new WoodlandLegs
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WoodlandChest
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WoodlandArms
            {
                Hue = 0x3B2
            };
            AddItem(item);

            item = new WingedHelm
            {
                Hue = 0x3B2
            };
            AddItem(item);
        }
コード例 #3
0
        public override void InitOutfit()
        {
            this.AddItem(new ElvenBoots(0x901));
            this.AddItem(new DiamondMace());
            this.AddItem(new WoodlandBelt());

            Item item;

            item     = new WoodlandLegs();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WoodlandChest();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WoodlandArms();
            item.Hue = 0x3B2;
            this.AddItem(item);

            item     = new WingedHelm();
            item.Hue = 0x3B2;
            this.AddItem(item);
        }