コード例 #1
0
 /// <summary>
 /// 排行榜玩家模型显示
 /// </summary>
 /// <param name="_info"></param>
 public PlayerBaseData(pt_req_look_rank_usrinfo_d773 _info)
 {
     serverInstanceID = _info.uid;
     name             = _info.name;
     baseValueDic[ActorBaseTag.Level] = (ulong)_info.lev;
     prof = _info.prof;
     //clothesFashionID = _info.model_clothes_id;
     //Debug.Log("获取排行榜其他玩家信息 " + _info.name + "职业" + _info.prof);
     equipTypeList.Clear();
     for (int i = 0; i < _info.target_equip_list.Count; i++)
     {
         equipTypeList.Add((int)_info.target_equip_list[i].type);
         realEquipmentInfo.Add(new EquipmentInfo(_info.target_equip_list[i], EquipmentBelongTo.PREVIEW));
     }
     if (_info.wing_id > 0)
     {
         WingRef data = ConfigMng.Instance.GetWingRef(_info.wing_id, _info.wing_lev);
         if (data != null)
         {
             equipTypeList.Add(data.itemui);
         }
     }
     for (int i = 0, max = _info.model_clothes_id.Count; i < max; i++)
     {
         if (_info.model_clothes_id[i] != 0)
         {
             equipTypeList.Add(_info.model_clothes_id[i]);
         }
     }
 }
コード例 #2
0
 /// <summary>
 /// 城主
 /// </summary>
 /// <param name="_info"></param>
 public PlayerBaseData(pt_guild_storm_city_ui_info_d730 _info)
 {
     guildName = _info.guild_name;
     name      = _info.castellan;
     prof      = _info.prof;
     equipTypeList.Clear();
     if (_info.wing_id > 0)
     {
         WingRef data = ConfigMng.Instance.GetWingRef(_info.wing_id, _info.wing_lev);
         if (data != null)
         {
             equipTypeList.Add(data.itemui);
         }
     }
     if (_info.magic_weapon_id > 0)
     {
         RefineRef rr = ConfigMng.Instance.GetRefineRef(_info.magic_weapon_id, _info.magic_strength_lev, _info.magic_strength_star);
         if (rr != null)
         {
             magicWeaponID = rr.model;
         }
     }
     for (int i = 0, max = _info.model_id.Count; i < max; i++)
     {
         if (_info.model_id[i] != 0)
         {
             equipTypeList.Add(_info.model_id[i]);
         }
     }
 }
コード例 #3
0
ファイル: WingItemUI.cs プロジェクト: atom-chen/tianyu
 public void ShowWingInfo(WingRef _info)
 {
     info = _info;
     if (nameLabel != null)
     {
         nameLabel.text = _info.name;
     }
 }
コード例 #4
0
 public void Update(scene_ply _data)
 {
     IsAlive = _data.hp > 0;
     UpdateName(_data.name);           //放在serverData.Update(_data);之前
     UpdateGuildName(_data.guildName); //放在serverData.Update(_data);之前
     serverData.Update(_data);
     serverData.equipTypeList.Clear();
     //更新移动速度
     UpdateMoveSpeed();
     //强化特效更新
     UpdateStrengEffect(_data.strenthen_min_lev);
     //坐骑更新
     if (curMountInfo == null)
     {
         if (_data.ride_type != 0)
         {
             curMountInfo = new MountInfo(_data, this);
             UpdateMount(curMountInfo);
         }
     }
     else
     {
         curMountInfo.Update(_data);
     }
     //法宝更新
     if (_data.magic_weapon_id > 0)
     {
         RefineRef rr = ConfigMng.Instance.GetRefineRef(_data.magic_weapon_id, _data.magic_strength_lev, _data.magic_strength_star);
         if (rr != null)
         {
             serverData.magicWeaponID = rr.model;
             if (GameCenter.systemSettingMng.OtherPlayerMagic)
             {
                 serverData.equipTypeList.Add(rr.model);
             }
         }
     }
     //翅膀更新
     if (_data.wing_id > 0)
     {
         WingRef data = ConfigMng.Instance.GetWingRef(_data.wing_id, _data.wing_lev);
         if (data != null)
         {
             serverData.wingID = data.itemui;
             if (GameCenter.systemSettingMng.OtherPlayerWing)
             {
                 serverData.equipTypeList.Add(data.itemui);
             }
         }
     }
     for (int i = 0, max = _data.model_clothes_id.Count; i < max; i++)
     {
         serverData.equipTypeList.Add(_data.model_clothes_id[i]);
     }
     ProcessServerData(serverData);
 }
コード例 #5
0
ファイル: TrialWingWnd.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 试用翅膀到期
 /// </summary>
 void ChooseWingGo()
 {
     if (GameCenter.wingMng.WingDic.Count != 0)
     {
         GameCenter.uIMng.ReleaseGUI(GUIType.TRIALWING);
         GameCenter.uIMng.SwitchToUI(GUIType.NONE);
         return;
     }
     GameCenter.wingMng.C2S_RequestChangeWing(WingRef.id, false);
     starGo.SetActive(false);
     endGo.SetActive(true);
     using (var info = Dic.GetEnumerator())
     {
         while (info.MoveNext())
         {
             if (nameLabel != null)
             {
                 nameLabel.text = "[b]" + info.Current.Value.name;
             }
             for (int i = 0; i < attriNextLabel.Count; i++)
             {
                 AttributeTypeRef attributeRef = ConfigMng.Instance.GetAttributeTypeRef((ActorPropertyTag)Enum.ToObject(typeof(ActorPropertyTag), info.Current.Value.property_list[i].eid));
                 if (attriNextLabel[i] != null)
                 {
                     attriNextLabel[i].text = attributeRef == null ? string.Empty : attributeRef.stats;
                 }
                 if (attriNextNum[i] != null)
                 {
                     attriNextNum[i].text = "+" + info.Current.Value.property_list[i].count.ToString();
                 }
             }
             WingRef wingRef = ConfigMng.Instance.GetWingRef(info.Current.Value.id, ConfigMng.Instance.GetWingMaxLev(info.Current.Value.id));
             if (wingRef != null && skillSP != null)
             {
                 SkillMainConfigRef skillRef = ConfigMng.Instance.GetSkillMainConfigRef(wingRef.passivity_skill.skillid);
                 skillSP.spriteName = skillRef == null ? string.Empty : skillRef.skillIcon;
             }
             if (skillDes != null)
             {
                 skillDes.text = info.Current.Value.not_active_skill;
             }
             //if (model != null)
             //{
             //    model.configID = wingRef.itemui;
             //    model.lookRotation = 360;
             //    model.StartLoad();
             //}
             if (wingTex != null)
             {
                 GameCenter.previewManager.TryPreviewSingleEquipment(new EquipmentInfo(wingRef.itemui, EquipmentBelongTo.PREVIEW), wingTex);
             }
             return;
         }
     }
 }
コード例 #6
0
    /// <summary>
    /// 查看其他玩家
    /// </summary>
    /// <param name="_info">Info.</param>
    public PlayerBaseData(pt_look_usr_list_d712 _info)
    {
        vipLev           = _info.vip_lev;
        serverInstanceID = _info.uid;
        name             = _info.name;
        guildName        = _info.guild_name;
        baseValueDic[ActorBaseTag.Level] = (ulong)_info.lev;
        prof = _info.prof;
        //clothesFashionID = _info.model_clothes_id;
        equipTypeList.Clear();
        realEquipmentInfo.Clear();
        for (int i = 0; i < _info.target_equip_list.Count; i++)
        {
            equipTypeList.Add((int)_info.target_equip_list[i].type);
            //Debug.Log(_info.target_equip_list[i].type+","+_info.target_equip_list[i].lev);
            realEquipmentInfo.Add(new EquipmentInfo(_info.target_equip_list[i], EquipmentBelongTo.PREVIEW));
        }
        for (int i = 0, max = _info.model_clothes_id.Count; i < max; i++)
        {
            if (_info.model_clothes_id[i] != 0)
            {
                equipTypeList.Add(_info.model_clothes_id[i]);
            }
        }
        if (_info.wing_id > 0)
        {
            WingRef data = ConfigMng.Instance.GetWingRef(_info.wing_id, _info.wing_lev);
            if (data != null)
            {
                equipTypeList.Add(data.itemui);
            }
        }
        for (int i = 0, max = _info.target_property.Count; i < max; i++)
        {
            propertyValueDic[(ActorPropertyTag)(int)_info.target_property[i].type] = (int)_info.target_property[i].data;
        }
        skillList.Clear();
        for (int i = 0, max = _info.target_skill.Count; i < max; i++)
        {
            //Debug.Log("skill:"+_info.target_skill[i].skill_id+",lev:"+_info.target_skill[i].skill_lev);
            skillList.Add(new SkillInfo(_info.target_skill[i]));
        }
        //propertyValueDic[ActorPropertyTag.SLA] = _info.slaughter;
        propertyValueDic[ActorPropertyTag.LUCKY] = _info.luck_num;

        baseValueDic[ActorBaseTag.FightValue] = (ulong)_info.battle;
        baseValueDic[ActorBaseTag.SLAVALUE]   = (ulong)_info.slaughter;
    }
コード例 #7
0
    public OtherPlayerData(st.net.NetBase.scene_ply _info)
    {
        serverInstanceID = (int)_info.pid;
        name             = _info.name;
        guildName        = _info.guildName;
        baseValueDic[ActorBaseTag.Level] = _info.level;
        prof          = (int)_info.prof;
        startPosX     = _info.x;
        startPosY     = _info.y;
        startPosZ     = _info.z;
        dir           = (int)_info.dir;
        camp          = (int)_info.camp;
        teamID        = (int)_info.team_id;
        titleID       = (int)_info.title;
        leaderID      = (int)_info.team_leader;
        smallStrenLev = _info.strenthen_min_lev;
        equipTypeList.Clear();
        if (_info.magic_weapon_id > 0)
        {
            RefineRef rr = ConfigMng.Instance.GetRefineRef(_info.magic_weapon_id, _info.magic_strength_lev, _info.magic_strength_star);
            if (rr != null)
            {
                magicWeaponID = rr.model;
            }
        }
        if (_info.wing_id > 0)
        {
            WingRef data = ConfigMng.Instance.GetWingRef(_info.wing_id, _info.wing_lev);
            if (data != null)
            {
                equipTypeList.Add(data.itemui);
            }
        }
        for (int i = 0, max = _info.model_clothes_id.Count; i < max; i++)
        {
            equipTypeList.Add((int)_info.model_clothes_id[i]);
        }

        propertyValueDic[ActorPropertyTag.HPLIMIT] = (int)_info.max_hp;
        propertyValueDic[ActorPropertyTag.MOVESPD] = (int)_info.move_speed;
        baseValueDic[ActorBaseTag.CurHP]           = _info.hp;
        baseValueDic[ActorBaseTag.FightValue]      = _info.fighting;
        baseValueDic[ActorBaseTag.SLALEVEL]        = _info.pk_level;
        baseValueDic[ActorBaseTag.CounterAttack]   = (uint)_info.counter_status;
        //Debug.Log("_info.move_speed:"+_info.move_speed);
    }
コード例 #8
0
ファイル: WingWnd.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 切换翅膀
 /// </summary>
 void OnChangeToggle(GameObject go)
 {
     for (int i = 0; i < listGame.Count; i++)
     {
         if (listGame[i] != null && listGame[i].GetComponent <UIToggle>().value)
         {
             //刷新激活界面
             WingItemUI wingItemUI = listGame[i].GetComponent <WingItemUI>();
             WingRef    info       = null;
             if (wingItemUI != null)
             {
                 info = wingItemUI.Info;
             }
             if (info != null && WingDicton.ContainsKey(info.id))
             {
                 wingActive.SetWingActiveUI(WingDicton[info.id] as WingInfo);
                 if (notActiveGo != null)
                 {
                     notActiveGo.SetActive(false);
                 }
                 if (ActiveGo != null)
                 {
                     ActiveGo.SetActive(true);
                 }
                 curWingInfo = WingDicton[info.id] as WingInfo;
                 RefreshModel(activeWing);
             }
             //刷新未激活界面
             else if (info != null)
             {
                 wingNotActive.SetWingNotActiveUI(info);
                 if (notActiveGo != null)
                 {
                     notActiveGo.SetActive(true);
                 }
                 if (ActiveGo != null)
                 {
                     ActiveGo.SetActive(false);
                 }
                 curWingInfo = new WingInfo(info);
                 RefreshModel(notActiveWing);
             }
         }
     }
 }
コード例 #9
0
ファイル: WingWnd.cs プロジェクト: atom-chen/tianyu
 /// <summary>
 /// 淬炼后刷新
 /// </summary>
 void OnWingUpdate()
 {
     for (int i = 0; i < listGame.Count; i++)
     {
         if (listGame[i] != null && listGame[i].GetComponent <UIToggle>().value)
         {
             WingRef info = listGame[i].GetComponent <WingItemUI>().Info;
             if (info != null && WingDicton.ContainsKey(info.id))
             {
                 wingActive.SetWingActiveUI(WingDicton[info.id] as WingInfo);
                 curWingInfo = WingDicton[info.id] as WingInfo;
                 if (GameCenter.wingMng.isRefreshEffect)
                 {
                     GameCenter.wingMng.isRefreshEffect = false;
                     RefreshModel(activeWing);
                 }
             }
         }
     }
 }
コード例 #10
0
    /// <summary>
    /// 设置翅膀红点
    /// </summary>
    public void SetWingRedPoint()
    {
        bool isRedPoint = false;

        if (wingDic.Count == 0)
        {
            WingRef data = ConfigMng.Instance.GetWingRef(1, 1);
            if (data != null)
            {
                WingInfo wingInfo = new WingInfo(data);
                if (wingInfo.WingActiveEnough)
                {
                    isRedPoint = true;
                }
                else
                {
                    isRedPoint = false;
                }
            }
        }
        else
        {
            foreach (WingInfo info in wingDic.Values)
            {
                if (info.WingConsumeEnough && info.WingLev < ConfigMng.Instance.GetWingMaxLev(info.WingId))//满级不显示红点
                {
                    isRedPoint = true;
                    break;
                }
                else
                {
                    isRedPoint = false;
                }
            }
        }
        GameCenter.mainPlayerMng.SetFunctionRed(FunctionType.FAIRYFEATHER, isRedPoint);
    }
コード例 #11
0
    /// <summary>
    /// 构造  by吴江
    /// </summary>
    /// <param name="_actorData"></param>
    public OtherPlayerInfo(st.net.NetBase.scene_ply _info, List <int> _equipList, bool _isInFight)
    {
        serverData = new OtherPlayerData(_info);

        if (_equipList != null && _equipList.Count > 0)
        {
            serverData.equipTypeList.AddRange(_equipList);
        }
        serverData.isInFight = _isInFight;
        IsAlive = serverData.baseValueDic.ContainsKey(ActorBaseTag.CurHP)?(serverData.baseValueDic[ActorBaseTag.CurHP] != 0):true;        //其他玩家是否死亡和复活

        List <int> defaultEquipList = RefData == null?new List <int>():RefData.defaultEquipList;

        foreach (var item in defaultEquipList)
        {
            EquipmentInfo eq = new EquipmentInfo(item, EquipmentBelongTo.EQUIP);
            if (defaultDictionary.ContainsKey(eq.Slot))
            {
                GameSys.LogError(ConfigMng.Instance.GetUItext(213));
            }
            defaultDictionary[eq.Slot] = eq;
        }
        RefineRef rr = ConfigMng.Instance.GetRefineRef(_info.magic_weapon_id, _info.magic_strength_lev, _info.magic_strength_star);

        if (rr != null)
        {
            serverData.magicWeaponID = rr.model;
            if (serverData.equipTypeList.Contains(serverData.magicWeaponID))
            {
                if (!GameCenter.systemSettingMng.OtherPlayerMagic)
                {
                    serverData.equipTypeList.Remove(serverData.magicWeaponID);
                }
            }
            else
            {
                if (GameCenter.systemSettingMng.OtherPlayerMagic)
                {
                    serverData.equipTypeList.Add(serverData.magicWeaponID);
                }
            }
        }
        WingRef data = null;

        if (_info.wing_id > 0)
        {
            data = ConfigMng.Instance.GetWingRef(_info.wing_id, _info.wing_lev);
        }
        if (data != null)
        {
            serverData.wingID = data.itemui;
            if (serverData.equipTypeList.Contains(serverData.wingID))
            {
                if (!GameCenter.systemSettingMng.OtherPlayerWing)
                {
                    serverData.equipTypeList.Remove(serverData.wingID);
                }
            }
            else
            {
                if (GameCenter.systemSettingMng.OtherPlayerWing)
                {
                    serverData.equipTypeList.Add(serverData.wingID);
                }
            }
        }



        ProcessServerData(serverData);

        if (_info.ride_type > 0)
        {
            curMountInfo = new MountInfo(_info, this);
        }
    }
コード例 #12
0
 /// <summary>
 /// 通过静态配置构造
 /// </summary>
 /// <param name="_wingRefData"></param>
 public WingInfo(WingRef _wingRefData)
 {
     wingRefData = _wingRefData;
 }
コード例 #13
0
    /// <summary>
    /// 刷新自身数据
    /// </summary>
    void RefreshMyData()
    {
        myDataOne = GameCenter.newRankingMng.myValue1;
        myDataTwo = GameCenter.newRankingMng.myValue2;
        //是否上榜
        if (GameCenter.newRankingMng.myRank <= 100 && GameCenter.newRankingMng.myRank != 0 && myRank != null)
        {
            myRank.gameObject.SetActive(true);
            myNoRank.gameObject.SetActive(false);
            myRank.text = GameCenter.newRankingMng.myRank.ToString();
            if (nameLabel != null)
            {
                nameLabel.gameObject.SetActive(true);
            }
            if (nameLabel != null)
            {
                nameLabel.text = GameCenter.mainPlayerMng.MainPlayerInfo.Name;
            }
        }
        else
        {
            myRank.gameObject.SetActive(false);
            myNoRank.gameObject.SetActive(true);
            if (nameLabel != null)
            {
                nameLabel.gameObject.SetActive(false);
            }
        }
        if (myDataLabel != null)
        {
            guildLabel.gameObject.SetActive(false);
            myDataLabel.gameObject.SetActive(true);
            switch (rankType - 1)
            {
            case 0:
                myDataLabel.text = myDataOne.ToString();
                break;

            case 1:
                myDataLabel.text = ConfigMng.Instance.GetLevelDes(myDataOne);
                break;

            case 2:
                if (myDataOne != 0)
                {
                    myDataLabel.text = myDataOne.ToString();
                }
                else
                {
                    myDataLabel.gameObject.SetActive(false);
                }
                break;

            case 3:
                if (myDataOne != 0)
                {
                    RidePropertyRef rideRef = ConfigMng.Instance.GetMountPropertyRef(myDataOne);
                    myDataLabel.text = rideRef == null ? string.Empty : rideRef.name;
                }
                else
                {
                    myDataLabel.gameObject.SetActive(false);
                }
                break;

            case 4:
                if (myDataOne != 0)
                {
                    CheckPointRef chapRef = ConfigMng.Instance.GetCheckPointRef(myDataOne);
                    myDataLabel.text = chapRef == null ? string.Empty : chapRef.name;
                }
                else
                {
                    myDataLabel.gameObject.SetActive(false);
                }
                break;

            case 5:
                if (nameLabel != null)
                {
                    nameLabel.text = GameCenter.mainPlayerMng.MainPlayerInfo.GuildName;
                }
                if (myDataOne != 0 && myDataTwo != 0)
                {
                    myDataLabel.gameObject.SetActive(false);
                    guildLabel.gameObject.SetActive(true);
                    guildLabel.text = myDataOne + "      " + myDataTwo;
                }
                else
                {
                    guildLabel.gameObject.SetActive(false);
                    myDataLabel.gameObject.SetActive(false);
                }
                break;

            case 6:
                if (myDataOne != 0)
                {
                    WingRef wingRef = ConfigMng.Instance.GetWingRef(myDataOne, myDataTwo);
                    myDataLabel.text = wingRef == null ? string.Empty : wingRef.name;
                }
                else
                {
                    myDataLabel.gameObject.SetActive(false);
                }
                break;

            default:
                if (myDataOne != 0)
                {
                    myDataLabel.text = myDataOne.ToString();
                }
                else
                {
                    myDataLabel.gameObject.SetActive(false);
                }
                break;
            }
        }
    }
コード例 #14
0
ファイル: WingNotActiveUI.cs プロジェクト: atom-chen/tianyu
    /// <summary>
    /// 激活按钮
    /// </summary>
    void OnClickActiveBtn()
    {
        EquipmentRef equipRef = ConfigMng.Instance.GetEquipmentRef(data.condition_2[0]);

        if (equipRef != null)
        {
            consumePrice = (int)equipRef.diamonPrice * data.condition_2[1];
        }
        //前置翅膀没有激活
        if (!GameCenter.wingMng.WingDic.ContainsKey(data.id - 1) && data.id - 1 >= 1)
        {
            // 提示前置翅膀等级不足
            MessageST mst = new MessageST();
            mst.messID = 218;
            WingRef lastWingRef = ConfigMng.Instance.GetWingRef(data.id - 1, 1);
            mst.words = new string[1] {
                lastWingRef == null ? string.Empty : lastWingRef.name
            };
            GameCenter.messageMng.AddClientMsg(mst);
        }
        //前置翅膀激活,没有达到15级
        else if (GameCenter.wingMng.WingDic.ContainsKey(data.id - 1) && (GameCenter.wingMng.WingDic[data.id - 1] as WingInfo).WingLev < data.condition_1[1])
        {
            // 提示前置翅膀等级不足
            MessageST mst = new MessageST();
            mst.messID = 218;
            WingRef lastWingRef = ConfigMng.Instance.GetWingRef(data.id - 1, 1);
            mst.words = new string[1] {
                lastWingRef == null ? string.Empty : lastWingRef.name
            };
            GameCenter.messageMng.AddClientMsg(mst);
        }
        else if (data.condition_2.Count != 0 && GameCenter.inventoryMng.GetNumberByType(data.condition_2[0]) < data.condition_2[1])
        {
            //提示材料不足!!!
            MessageST mst = new MessageST();
            mst.messID = 217;
            //是否花费多少元宝?购买多少个?什么?
            mst.words = new string[3] {
                (ConfigMng.Instance.GetEquipmentRef(data.condition_2[0]).diamonPrice *data.condition_2[1]).ToString(), data.condition_2[1].ToString(), ConfigMng.Instance.GetEquipmentRef(data.condition_2[0]).name
            };
            mst.delYes = delegate
            {
                if (GameCenter.mainPlayerMng.MainPlayerInfo.TotalDiamondCount < consumePrice)
                {
                    MessageST message = new MessageST();
                    message.messID = 210;
                    message.delYes = delegate
                    {
                        // 充值界面
                        GameCenter.uIMng.SwitchToUI(GUIType.RECHARGE);
                    };
                    GameCenter.messageMng.AddClientMsg(message);
                }
                else
                {
                    GameCenter.wingMng.C2S_RequestUpLev(WingState.ACTIVEWING, data.id, true);
                }
            };
            GameCenter.messageMng.AddClientMsg(mst);
        }
        else
        {
            GameCenter.wingMng.C2S_RequestUpLev(WingState.ACTIVEWING, data.id, false);
        }
    }
コード例 #15
0
ファイル: WingNotActiveUI.cs プロジェクト: atom-chen/tianyu
    public void SetWingNotActiveUI(WingRef _info)
    {
        data = _info;
        if (desNameLabel != null)
        {
            desNameLabel.text = _info.name;
        }
        if (attribuDes != null)
        {
            attribuDes.text = _info.des;
        }
        if (skillLabel != null)
        {
            skillLabel.text = _info.skill_des;
        }
        if (skillDes != null)
        {
            skillDes.text = _info.not_active_skill;
        }
        //技能图片
        WingRef wingRef = ConfigMng.Instance.GetWingRef(_info.id, ConfigMng.Instance.GetWingMaxLev(_info.id));
        int     skillId = 0;

        if (wingRef != null)
        {
            skillId = wingRef.passivity_skill.skillid;
        }
        SkillMainConfigRef skillRef = ConfigMng.Instance.GetSkillMainConfigRef(skillId);

        if (skillIcon != null)
        {
            skillIcon.spriteName = skillRef == null ? string.Empty : skillRef.skillIcon;
            skillIcon.IsGray     = UISpriteEx.ColorGray.Gray;
        }
        //消耗 第一个翅膀的开启条件不同只需消耗材料
        if (_info.id == 1)
        {
            if (ConfigMng.Instance.GetEquipmentRef(_info.condition_2[0]) != null)
            {
                string[] name = new string[2] {
                    GameHelper.GetStringWithBagNumber(_info.condition_2[0], (ulong)_info.condition_2[1]), string.Empty
                };
                if (conditionLabel[0] != null)
                {
                    conditionLabel[0].text = ConfigMng.Instance.GetUItext(6, name);
                }
                if (conditionLabel[1] != null)
                {
                    conditionLabel[1].gameObject.SetActive(false);
                }
            }
        }
        else
        {
            if (conditionLabel[1] != null)
            {
                conditionLabel[1].gameObject.SetActive(true);
            }
            if (ConfigMng.Instance.GetWingRef(_info.condition_1[0], 1) != null)
            {
                string[] name = new string[2] {
                    ConfigMng.Instance.GetWingRef(_info.condition_1[0], 1).name, _info.condition_1[1].ToString()
                };
                if (conditionLabel[0] != null)
                {
                    conditionLabel[0].text = ConfigMng.Instance.GetUItext(7, name);
                }
            }
            if (ConfigMng.Instance.GetEquipmentRef(_info.condition_2[0]) != null)
            {
                string[] conname = new string[2] {
                    GameHelper.GetStringWithBagNumber(_info.condition_2[0], (ulong)_info.condition_2[1]), string.Empty
                };
                if (conditionLabel[1] != null)
                {
                    conditionLabel[1].text = ConfigMng.Instance.GetUItext(8, conname);
                }
            }
        }
    }
コード例 #16
0
 public WingRefEty(WingRef info)
 {
     id  = info.id;
     lev = info.lev;
     wingRefList.Add(info);
 }