private static void Main() { Config.TickPerSecond = 120; Config.ScreenWidth = 70; Config.ScreenHeight = 40; Config.CharWidth = CharWidthEnum.Double; //用编辑器模式开始游戏 WinformEngine.OpenWithEditor(StartGame, "HealerSimulator"); }
private static void Main() { //引擎执行帧率 Config.TickPerSecond = 120; //游戏画面的大小 Config.ScreenWidth = 70; Config.ScreenHeight = 40; //每一个元单位格子是由一个宽度组成(英文)还是两个宽度组成(汉字) Config.CharWidth = CharWidthEnum.Double; //用编辑器模式开始游戏 WinformEngine.OpenWithEditor(StartGame); }