internal void EnumerateWindows() { var results = new List <WindowModel>(); foreach (var process in Process.GetProcesses() .Where(x => x.MainWindowHandle != IntPtr.Zero && !string.IsNullOrEmpty(x.MainWindowTitle)) .OrderBy(x => x.MainWindowTitle)) { foreach (ProcessThread thread in process.Threads) { EnumThreadWindows(thread.Id, (handle, ptr) => { var model = GetWindowModel(handle); if (model != null) { results.Add(model); } return(true); }, IntPtr.Zero); } } Windows.Clear(); results.ForEach(model => Windows.Add(model)); }
private void _Closing() { if (isClosing) return; isClosing = true; Windows.Pop(); foreach (var item in Windows) { item.Close(); } Windows.Clear(); }
/// <summary> /// Close the camp window /// </summary> public override void Exit() { Team team = GameScreen.Team; Windows.Clear(); // Restore item in hand cursor if (team.ItemInHand != null) { Mouse.SetTile(team.ItemInHand.TileID); } base.Exit(); }
private void RefreshWindows() { lock (lockObjct) { windowList = new List <WindowInfo>(); EnumWindows(new EnumWindowsDelegate(EnumWindowCallBack), IntPtr.Zero); Windows.Clear(); foreach (var window in windowList) { if (IsCapturableWindow(window)) { Windows.Add(window); } } } }
} //\[?(\s)*D{1}(eath(s)?)?(\s)*?\]?(\s)*(\[(\s)*\d+(\s)*\])?(\s)*\:?(\s)*\[?\s*(\d+)\s*\]? public void LoadWindows() { DeathsRegexVisibility = Visibility.Collapsed; NewParallelStatVisibility = Visibility.Collapsed; ParallelsVisibility = Visibility.Collapsed; RenameStatVisibility = Visibility.Collapsed; Windows.Clear(); EnumWindows(GetWindow, IntPtr.Zero); //Timer.Stop(); if (Windows.Count == 1) { SelectProcess(Windows.First()); } else if (Windows.Count > 1) { ProcessesVisibility = Visibility.Visible; GameTimeVisibility = Visibility.Collapsed; } }
private static void FreshInfoDic() { Windows.Clear(); foreach (var item in typeof(EditorWindow).GetSubTypesInAssemblys()) { if (!item.IsDefined(typeof(EditorWindowCacheAttribute), false)) { continue; } object[] attrs = item.GetCustomAttributes(false); for (int i = 0; i < attrs.Length; i++) { if (attrs[i] is EditorWindowCacheAttribute) { EditorWindowCacheAttribute attr = attrs[i] as EditorWindowCacheAttribute; Windows.Add(new EditorWindowInfo(item, string.IsNullOrEmpty(attr.searchName) ? item.FullName : attr.searchName)); } } } AddDefautEditorWindows(); }
public void Dispose() { if (_isDisposed) { return; } _isDisposed = true; IsStarted = false; lock (_listLock) { foreach (var windowRenderInfo in Windows) { windowRenderInfo.Dispose(); } Windows.Clear(); } _updateReceivedAutoResetEvent.Dispose(); }
public void CleanupOldSession() { Windows.Clear(); }
public void ClientContextInitializeBefore() { Windows.Clear(); }
public void GameContextInitializeBefore() { Windows.Clear(); }
public void ClearChart() { Windows.Clear(); DockPanels.Clear(); panels.Clear(); }