public BOOL SetViewportOrigin(int x, int y, out POINT oldSize) { return(Gdi.SetViewportOrgEx(this, x, y, out oldSize)); }
public BOOL SetWindowOrigin(int x, int y, out POINT oldPoint) { return(Gdi.SetWindowOrgEx(this, x, y, out oldPoint)); }
public BOOL OffsetWindowOrigin(int x, int y, out POINT lastPoint) { return(Gdi.OffsetWindowOrgEx(this, x, y, out lastPoint)); }
public BOOL MoveTo(int x, int y, out POINT lastPoint) { return(Gdi.MoveToEx(this, x, y, out lastPoint)); }
public BOOL GetWindowOrigin(out POINT result) { return(Gdi.GetWindowOrgEx(this, out result)); }
public BOOL GetCurrentPosition(out POINT result) { return(Gdi.GetCurrentPositionEx(this, out result)); }
public BOOL SetBrushOrigin(int x, int y) { Gdi.POINT ignored = new POINT(); return(Gdi.SetBrushOrgEx(this, x, y, ref ignored)); }