public Windows.Gdi.ColorRef GetNearestColor(Windows.Gdi.ColorRef color) { return(Gdi.GetNearestColor(this, color)); }
public Windows.Gdi.ColorRef SetBrushColor(Windows.Gdi.ColorRef color) { return(Gdi.SetDCBrushColor(this, color)); }
public Windows.Gdi.ColorRef SetPixel(int x, int y, Windows.Gdi.ColorRef color) { return(Gdi.SetPixel(this, x, y, color)); }
public BOOL SetPixelV(int x, int y, Windows.Gdi.ColorRef color) { return(Gdi.SetPixelV(this, x, y, color)); }
public BOOL FloodFill(int startX, int startY, Windows.Gdi.ColorRef boundsColor, FloodFill fillType) { return(Gdi.ExtFloodFill(this, startX, startY, boundsColor, fillType)); }