public void Open(Windown windown) { for (int i = 0; i < Windowns.Count; i++) { if (windown.type == Windowns[i].type) { Windowns[i].Open(); } else { Windowns[i].Close(); } } if (windown.type == TypeShop.Shop_Pack_Coin) { SelectPackCoins.gameObject.SetActive(false); SelectPackSkins.gameObject.SetActive(true); } else { SelectPackCoins.gameObject.SetActive(true); SelectPackSkins.gameObject.SetActive(false); } }
public void OpenWindow(Windown windown) { foreach (Windown w in windowns) { if (windown.type == w.type) { w.OpenWindow(); } else { w.CloseWindow(); } } }
public void CloseWindow(Windown windown) { foreach (Windown w in Windows) { if (w.type == windown.type) { w.Close(); } else { w.Open(); } } }
public void OpenWindow(Windown windown) { foreach (Windown w in Windows) { if (w.type == windown.type) { windown.Open(); } else { Debug.Log("Close"); w.Close(); } } }
public void OpenShop(Windown w) { Select(w.type); foreach (Windown s in Shops) { if (s.type == w.type) { s.Open(); } else { s.Close(); } } }
public void CloseWindow(Windown windown) { windown.CloseWindow(); }
public void OpenWindown(Windown win) { OpenWindown(win.type); }
public void OpenWindow(Windown window) { window.OpenWindow(); }