protected override void draw_window(SpriteBatch sprite_batch) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); draw_info(sprite_batch); sprite_batch.End(); // Unit Window Unit_Window.draw(sprite_batch); //Item Windows Item_Window.draw(sprite_batch); // Headers Item_Header.draw(sprite_batch); }
protected override void draw_window(SpriteBatch sprite_batch) { UnitWindow.draw(sprite_batch); DrawStatsWindow(sprite_batch); DrawHeader(sprite_batch); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); ChooseUnitWindow.draw(sprite_batch); ChooseUnitLabel.draw(sprite_batch, -ChooseUnitWindow.loc); sprite_batch.End(); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); RButton.Draw(sprite_batch, -new Vector2(0, 20)); sprite_batch.End(); }