protected override void DrawStatsWindow(SpriteBatch spriteBatch) { //Item Windows if (!Using) { if (Item_Window_1 != null) { Item_Window_1.draw(spriteBatch); } if (Item_Window_2 != null) { Item_Window_2.draw(spriteBatch); } } }
protected override void draw_window(SpriteBatch sprite_batch) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); draw_info(sprite_batch); sprite_batch.End(); // Unit Window Unit_Window.draw(sprite_batch); //Item Windows Item_Window.draw(sprite_batch); // Headers Item_Header.draw(sprite_batch); }