public void Hide() { WindowViewHandler.Hide(_canvasGroup); // SetPauseOff(); }
public override void Hide() { WindowViewHandler.Hide(_canvasGroup); // WorkOnHide(); }
// used on button ! public void OnClickButton_RecordYourTurn() { WindowViewHandler.Hide(_canvaseGroup); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _mainScreenStateManager.SwitchState(MainScreenStatesEnum.CHOOSE_TRACK); _AccountGold.gameObject.SetActive(false); _bonusGold.gameObject.SetActive(false); }
public void Hide() { WindowViewHandler.Hide(_canvasGroup); }
public void HideQuestion() { WindowViewHandler.Hide(_canvaseGroupQuestion); TimeBuy.DOFillAmount(1, 0f); }
public void Hide() { WindowViewHandler.Hide(_canvaseGroup); _imageJewels.gameObject.SetActive(false); }