public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; WindowComponentLum component = obj.getComponent(out component); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStartLum(mStartLum); component.setTargetLum(mTargetLum); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); }
public override void execute() { txUIObject window = mReceiver as txUIObject; WindowComponentLum comTrembling = window.getFirstComponent <WindowComponentLum>(); if (comTrembling != null) { comTrembling.setTremblingCallback(mTremblingCallBack, mTremblingUserData); comTrembling.setTrembleDoneCallback(mTrembleDoneCallBack, mTrembleDoneUserData); comTrembling.setActive(true); comTrembling.setStartLum(mStartLum); comTrembling.setTargetLum(mTargetLum); comTrembling.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); } }
public override void execute() { txUIObject obj = mReceiver as txUIObject; WindowComponentLum component = obj.getComponent(out component); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStartLum(mStartLum); component.setTargetLum(mTargetLum); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }