public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; WindowComponentHSL component = obj.getComponent(out component); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStartHSL(mStartHSL); component.setTargetHSL(mTargetHSL); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); }
public override void execute() { txUIObject window = mReceiver as txUIObject; WindowComponentHSL comTrembling = window.getFirstComponent <WindowComponentHSL>(); if (comTrembling != null) { comTrembling.setTremblingCallback(mTremblingCallBack, mTremblingUserData); comTrembling.setTrembleDoneCallback(mTrembleDoneCallBack, mTrembleDoneUserData); comTrembling.setActive(true); comTrembling.setStartHSL(mStartHSL); comTrembling.setTargetHSL(mTargetHSL); comTrembling.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); } }
public override void execute() { txUIObject obj = mReceiver as txUIObject; WindowComponentHSL component = obj.getComponent(out component); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); component.setStartHSL(mStartHSL); component.setTargetHSL(mTargetHSL); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }