コード例 #1
0
ファイル: DefaultBorder.cs プロジェクト: lol-github/TizenFX
        /// Determines the behavior of borders.
        private void OnPanGestureDetected(object source, PanGestureDetector.DetectedEventArgs e)
        {
            if (e == null)
            {
                return;
            }
            PanGesture panGesture = e.PanGesture;

            if (panGesture.State == Gesture.StateType.Started && panGesture.Position != null)
            {
                direction = BorderWindow.GetDirection(panGesture.Position.X, panGesture.Position.Y);
                if (direction == Window.BorderDirection.Move)
                {
                    if (BorderWindow.IsMaximized() == true)
                    {
                        BorderWindow.Maximize(false);
                    }
                    else
                    {
                        BorderWindow.RequestMoveToServer();
                    }
                }
                else if (direction != Window.BorderDirection.None)
                {
                    OnRequestResize();
                    BorderWindow.RequestResizeToServer((Window.ResizeDirection)direction);
                }
            }
            else if (panGesture.State == Gesture.StateType.Continuing)
            {
                if (direction == Window.BorderDirection.BottomLeft || direction == Window.BorderDirection.BottomRight || direction == Window.BorderDirection.TopLeft || direction == Window.BorderDirection.TopRight)
                {
                    BorderWindow.WindowSize += new Size2D((int)panGesture.ScreenDisplacement.X, (int)panGesture.ScreenDisplacement.Y);
                }
                else if (direction == Window.BorderDirection.Left || direction == Window.BorderDirection.Right)
                {
                    BorderWindow.WindowSize += new Size2D((int)panGesture.ScreenDisplacement.X, 0);
                }
                else if (direction == Window.BorderDirection.Bottom || direction == Window.BorderDirection.Top)
                {
                    BorderWindow.WindowSize += new Size2D(0, (int)panGesture.ScreenDisplacement.Y);
                }
                else if (direction == Window.BorderDirection.Move)
                {
                    BorderWindow.WindowPosition += new Position2D((int)panGesture.ScreenDisplacement.X, (int)panGesture.ScreenDisplacement.Y);
                }
            }
            else if (panGesture.State == Gesture.StateType.Finished || panGesture.State == Gesture.StateType.Cancelled)
            {
                direction = Window.BorderDirection.None;
                ClearWindowGesture();
            }
        }
コード例 #2
0
ファイル: DefaultBorder.cs プロジェクト: wonrst/TizenFX
        /// Determines the behavior of borders.
        private void OnPanGestureDetected(object source, PanGestureDetector.DetectedEventArgs e)
        {
            if (e == null)
            {
                return;
            }
            PanGesture panGesture = e.PanGesture;

            if (panGesture.State == Gesture.StateType.Started && panGesture.Position != null)
            {
                direction = BorderWindow.GetDirection(panGesture.Position.X, panGesture.Position.Y);

                if (direction == Window.BorderDirection.Move)
                {
                    if (BorderWindow.IsMaximized() == true)
                    {
                        BorderWindow.Maximize(false);
                        OnMaximize(false);
                    }
                    else
                    {
                        BorderWindow.RequestMoveToServer();
                    }
                }
                else if (direction != Window.BorderDirection.None && ResizePolicy != Window.BorderResizePolicyType.Fixed)
                {
                    OnRequestResize();
                    BorderWindow.RequestResizeToServer((Window.ResizeDirection)direction);
                }
            }
            else if (panGesture.State == Gesture.StateType.Finished || panGesture.State == Gesture.StateType.Cancelled)
            {
                direction = Window.BorderDirection.None;
                ClearWindowGesture();
            }
        }