public void end() { Debug.Log(Time.realtimeSinceStartup); WinScreen.setFinishTime(Mathf.Round(Time.realtimeSinceStartup * 100f) / 100f); SceneManager.LoadScene("WinScreen"); }
public void end() { Debug.Log(Time.realtimeSinceStartup); WinScreen.setFinishTime(Mathf.Round(Time.realtimeSinceStartup * 100f) / 100f); SceneManager.LoadScene("WinScreen"); }