private void Update() { if (updateTimer.Ready()) { } if (!desactivateGameOverAndVictory && StateManager.GetSingleton.State < StateManager.GameState.Pause) { //IsGameOver(); winManager.IsVictory(); } /*else if (StateManager.GetSingleton.State == StateManager.GameState.Pause) * { * InputPause(); * }*/ //InputGameOver(); if (!paused) { InputQuit(); //input quitter } }