void Start() { rot = GetComponent <Rotate> (); GameObject obj = GameObject.FindWithTag("GameController"); gController = obj.GetComponent <WinLoseMessage> (); }
// Use this for initialization void Start() { GameObject obj = GameObject.FindWithTag("GameController"); gameController = obj.GetComponent <RandomDrop>(); win = obj.GetComponent <WinLoseMessage> (); GameObject p = GameObject.FindWithTag("Player"); pController = p.GetComponent <PlayerController> (); }
void Start( ) { if (useLivesOnly) { maxHealth = 1.0f; startingHealth = 1.0f; } if (this.tag == "Enemy") { anim = GetComponent <MyAnimator> (); } currentHealth = startingHealth; GameObject obj = GameObject.FindWithTag("GameController"); gameController = obj.GetComponent <WinLoseMessage> (); GameObject model = GameObject.FindWithTag("Animated"); charAnim = model.GetComponent <CharAnim> (); }