コード例 #1
0
ファイル: GuiScript.cs プロジェクト: bclnet/DroidNet
        public static void Transition(Window window, List <GSWinVar> src)
        {
            // transitions always affect rect or vec4 vars
            if (src.Count >= 4)
            {
                WinRectangle rect = null;
                var          vec4 = (WinVec4)src[0].var;

                WinFloat val = null;
                if (vec4 == null)
                {
                    rect = (WinRectangle)src[0].var;
                    if (rect == null)
                    {
                        val = (WinFloat)src[0].var;
                    }
                }
                var from    = (WinVec4)src[1].var;
                var to      = (WinVec4)src[2].var;
                var timeStr = (WinStr)src[3].var;

                if (!((vec4 != null || rect != null || val != null) && from != null && to != null && timeStr != null))
                {
                    common.Warning($"Bad transition in gui {window.Gui.SourceFile} in window {window.Name}\n");
                    return;
                }
                var   time = intX.Parse(timeStr);
                float ac = 0f, dc = 0f;
                if (src.Count > 4)
                {
                    var acv = (WinStr)src[4].var; var dcv = (WinStr)src[5].var;
                    Debug.Assert(acv != null && dcv != null);
                    ac = floatX.Parse(acv); dc = floatX.Parse(dcv);
                }

                if (vec4 != null)
                {
                    vec4.Eval = false; window.AddTransition(vec4, from, to, time, ac, dc);
                }
                else if (val != null)
                {
                    val.Eval = false; window.AddTransition(val, from, to, time, ac, dc);
                }
                else
                {
                    rect.Eval = false; window.AddTransition(rect, from, to, time, ac, dc);
                }
                window.StartTransition();
            }
        }
コード例 #2
0
 new void CommonInit()
 {
     value        = 0f;
     low          = 0f;
     high         = 100f;
     stepSize     = 1f;
     thumbMat     = declManager.FindMaterial("_default");
     buddyWin     = null;
     cvar         = null;
     cvar_init    = false;
     liveUpdate   = true;
     vertical     = false;
     scrollbar    = false;
     verticalFlip = false;
 }
コード例 #3
0
ファイル: SimpleWindow.cs プロジェクト: bclnet/DroidNet
        public SimpleWindow(Window win)
        {
            gui        = win.Gui;
            dc         = win.dc;
            drawRect   = win.drawRect;
            clientRect = win.clientRect;
            textRect   = win.textRect;
            origin     = win.origin;
            fontNum    = win.fontNum;
            name       = win.name;
            matScalex  = win.matScalex;
            matScaley  = win.matScaley;
            borderSize = win.borderSize;
            textAlign  = win.textAlign;
            textAlignx = win.textAlignx;
            textAligny = win.textAligny;
            background = win.background;
            flags      = (int)win.flags;
            textShadow = win.textShadow;

            visible        = win.visible;
            text           = win.text;
            rect           = win.rect;
            backColor      = win.backColor;
            matColor       = win.matColor;
            foreColor      = win.foreColor;
            borderColor    = win.borderColor;
            textScale      = win.textScale;
            rotate         = win.rotate;
            shear          = win.shear;
            backGroundName = win.backGroundName;
            if (backGroundName.Length != 0)
            {
                background      = declManager.FindMaterial(backGroundName);
                background.Sort = (float)SS.GUI;
                background.SetImageClassifications(1); // just for resource tracking
            }
            backGroundName.SetMaterialPtr(x => background = x);

            mParent = win.Parent;

            hideCursor = win.hideCursor;

            var parent = win.Parent;

            if (parent != null)
            {
                if (text.NeedsUpdate)
                {
                    parent.AddUpdateVar(text);
                }
                if (visible.NeedsUpdate)
                {
                    parent.AddUpdateVar(visible);
                }
                if (rect.NeedsUpdate)
                {
                    parent.AddUpdateVar(rect);
                }
                if (backColor.NeedsUpdate)
                {
                    parent.AddUpdateVar(backColor);
                }
                if (matColor.NeedsUpdate)
                {
                    parent.AddUpdateVar(matColor);
                }
                if (foreColor.NeedsUpdate)
                {
                    parent.AddUpdateVar(foreColor);
                }
                if (borderColor.NeedsUpdate)
                {
                    parent.AddUpdateVar(borderColor);
                }
                if (textScale.NeedsUpdate)
                {
                    parent.AddUpdateVar(textScale);
                }
                if (rotate.NeedsUpdate)
                {
                    parent.AddUpdateVar(rotate);
                }
                if (shear.NeedsUpdate)
                {
                    parent.AddUpdateVar(shear);
                }
                if (backGroundName.NeedsUpdate)
                {
                    parent.AddUpdateVar(backGroundName);
                }
            }
        }