コード例 #1
0
    // Use this for initialization
    void Start()
    {
        wiimote = GameObject.FindGameObjectWithTag("Wiimote").GetComponent <WiimoteScript>();

        mode = 0;

        begLocs = new Dictionary <string, float> ();
        begLocs.Add("airplane", 0.4f);
        begLocs.Add("apple", 0.0f);
        begLocs.Add("bike", 0f);
        begLocs.Add("fish", 0.4f);
        begLocs.Add("lightbulb", 0.6f);
        begLocs.Add("monkey", 0.39f);
        begLocs.Add("pig", 0.25f);
        begLocs.Add("pizza", 0.07f);
        begLocs.Add("snowman", -0.06f);
        begLocs.Add("tree", 0.64f);
    }
コード例 #2
0
    void Awake()
    {
        isMousePressed = false;
        zPressed       = false;

        canvasMask = LayerMask.GetMask("Canvas");

        texture = new Texture2D(256, 256);
        GetComponent <Renderer>().material.mainTexture = texture;

        clear();

        lastpoint = new Vector2(0, 0);
        initial   = true;

        widthFactor  = (texture.width / (topRight.position.x - bottomLeft.position.x));
        heightFactor = (texture.height / (topRight.position.y - bottomLeft.position.y));

        wiimote = GameObject.FindGameObjectWithTag("Wiimote").GetComponent <WiimoteScript> ();
    }
コード例 #3
0
    void Awake()
    {
        isMousePressed = false;
        zPressed = false;

        canvasMask = LayerMask.GetMask ("Canvas");

        texture = new Texture2D(256, 256);
        GetComponent<Renderer>().material.mainTexture = texture;

        clear ();

        lastpoint = new Vector2 (0,0);
        initial = true;

        widthFactor = (texture.width / (topRight.position.x - bottomLeft.position.x));
        heightFactor = (texture.height / (topRight.position.y - bottomLeft.position.y));

        wiimote = GameObject.FindGameObjectWithTag ("Wiimote").GetComponent<WiimoteScript> ();
    }
コード例 #4
0
ファイル: ScaleScript.cs プロジェクト: eosofsky/scenestudio
    // Use this for initialization
    void Start()
    {
        wiimote = GameObject.FindGameObjectWithTag("Wiimote").GetComponent<WiimoteScript>();

        mode = 0;

        begLocs = new Dictionary<string, float> ();
        begLocs.Add ("airplane", 0.4f);
        begLocs.Add ("apple", 0.0f);
        begLocs.Add ("bike", 0f);
        begLocs.Add ("fish", 0.4f);
        begLocs.Add ("lightbulb", 0.6f);
        begLocs.Add ("monkey", 0.39f);
        begLocs.Add ("pig", 0.25f);
        begLocs.Add ("pizza", 0.07f);
        begLocs.Add ("snowman", -0.06f);
        begLocs.Add ("tree", 0.64f);
    }