private void Update() { if (!WiimoteManager.HasWiimote()) { return; } wiimote = WiimoteManager.Wiimotes[0]; int ret; do { ret = wiimote.ReadWiimoteData(); } while (ret > 0); if (wiimote.Button.b) { // Retry Loader.Load(Loader.Scene.GameScene); } else if (wiimote.Button.home) { Loader.Load(Loader.Scene.MainMenu); } }
// ----------------------------------- private bool FindWiimote() { WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendPlayerLED(true, false, false, false); // Mode = acceleration + extensions wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); // Acceleration //wiimote.Accel.CalibrateAccel(AccelCalibrationStep.A_BUTTON_UP); // IR wiimote.SetupIRCamera(IRDataType.BASIC); Debug.Log("Wiimote found and set up"); return(true); } else { wiimote = null; return(false); } }
void SearchAndInitialize() { WiimoteManager.FindWiimotes(); if (!WiimoteManager.HasWiimote()) { return; } else { playersActive = WiimoteManager.Wiimotes.Count; Debug.Log(playersActive); for (var i = 0; i < WiimoteManager.Wiimotes.Count; i++) { wiimotes.Add(WiimoteManager.Wiimotes[i]); wiimotes[i].SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); wiimotes[i].SetupIRCamera(IRDataType.EXTENDED); wiimotes[i].SendPlayerLED(i >= 0, i >= 1, i >= 2, i >= 3); ir_pointer_list[i].GetComponent <Image>().color = playerColors[i]; object[] changeColorUI = { i, playerColors[i] }; SendMessage("SetColorPanel", changeColorUI); } for (int i = playerColors.Count - 1; i >= playersActive; i--) { SendMessage("HidePlayerPanel", i); } } }
public void FixedUpdate() { if (wiimoteMode && WiimoteManager.HasWiimote()) { Vector2 vals = wiimoteController.GetIRValues(); float distancePoints = Vector2.Distance(followingPosition, vals); float newPercentFollow; if (distancePoints < distanceToMinFollow) { newPercentFollow = .01f; } else if (distancePoints > distanceToMaxFollow) { newPercentFollow = .5f; } else { newPercentFollow = percentFollowFrame; } float x = followingPosition.x * (1 - newPercentFollow) + vals.x * newPercentFollow; float y = followingPosition.y * (1 - newPercentFollow) + vals.y * newPercentFollow; followingPosition = new Vector2(x, y); } else { followingPosition = Input.mousePosition; } }
//Used to connect / disconnect wii public void ConnectWii() { //If Wiimote is detected if (wiimote != null) { //Disconnect wii WiimoteManager.Cleanup(wiimote); wiimote = null; } else { WiimoteManager.FindWiimotes(); //Find for connected Wii Mote //Check if Manager has wii mote connected if (WiimoteManager.HasWiimote()) { //Assign our variable to the first wiimote = WiimoteManager.Wiimotes[0]; if (wiimote != null) { wiimote.SendPlayerLED(true, false, false, false); } //Setup IR Camera bool IRSetUp = wiimote.SetupIRCamera(IRDataType.BASIC); print(IRSetUp); } } }
private void ConnectWiimotes() { WiimoteManager.FindWiimotes(); nPlayers = 0; if (!WiimoteManager.HasWiimote()) { readyToPlay = false; return; } readyToPlay = true; foreach (Wiimote remote in WiimoteManager.Wiimotes) { remote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); int ret; do { ret = remote.ReadWiimoteData(); } while (ret > 0); remote.SendPlayerLED(nPlayers == 0, nPlayers == 1, nPlayers == 2, nPlayers == 3); nPlayers++; if (remote.current_ext != ExtensionController.NUNCHUCK) { readyToPlay = false; } } }
// Update is called once per frame void Update() { // If no wii remote is found, return if (!WiimoteManager.HasWiimote()) { return; } // Get the currently connected wii remote wiiMote = WiimoteManager.Wiimotes[0]; Debug.Log("Wii Remote Active"); int ret; do { ret = wiiMote.ReadWiimoteData(); if (ret > 0 && wiiMote.current_ext == ExtensionController.MOTIONPLUS) { Vector3 offset = new Vector3(-wiiMote.MotionPlus.PitchSpeed, wiiMote.MotionPlus.YawSpeed, wiiMote.MotionPlus.RollSpeed) / 95.0f; wiiMotionPlusOffset += offset; Debug.Log(wiiMotionPlusOffset.x); } } while (ret > 0); }
public void Reset() { if (WiimoteManager.HasWiimote()) { WiimoteManager.Cleanup(_wiimote); } _wiimote = null; }
// 更新処理 void Update() { // 接続されていなかったら終了 if (!WiimoteManager.HasWiimote()) { return; } // 1Pに保存 wm = WiimoteManager.Wiimotes[0]; //int ret; //do //{ // // リモコンの情報を更新 // ret = wm.ReadWiimoteData(); // if (ret > 0 && wm.current_ext == ExtensionController.MOTIONPLUS) // { // Vector3 offset = new Vector3(-wm.MotionPlus.PitchSpeed, // wm.MotionPlus.YawSpeed, // wm.MotionPlus.RollSpeed) / 95f; // Divide by 95Hz (average updates per second from wiimote) // wmpOffset += offset; // //wmModel.rot.Rotate(offset, Space.Self); // } //} while (ret > 0); // ボタン降下情報 //wmModel.a.enabled = wm.Button.a; //wmModel.b.enabled = wm.Button.b; //wmModel.one.enabled = wm.Button.one; //wmModel.two.enabled = wm.Button.two; //wmModel.d_up.enabled = wm.Button.d_up; //wmModel.d_down.enabled = wm.Button.d_down; //wmModel.d_left.enabled = wm.Button.d_left; //wmModel.d_right.enabled = wm.Button.d_right; //wmModel.plus.enabled = wm.Button.plus; //wmModel.minus.enabled = wm.Button.minus; //wmModel.home.enabled = wm.Button.home; // 加速度取得 //Debug.Log(wmAccel =wm.Accel.GetAccelVector()); // 振っているか判定 //wmSwing = wm.Accel.GetSwing(); // Wiiリモコンプラスでなければモデルは回転しない if (wm.current_ext != ExtensionController.MOTIONPLUS) { //wmModel.rot.localRotation = initialRotation; } // モーションプラスがアクティブになっていければ終了 if (!wm.wmp_attached) { return; } }
public bool isWiiMoteConnected() { // If no wii remote is found, return if (!WiimoteManager.HasWiimote()) { return(false); } return(true); }
public bool onePressed() { // If no wii remote is found, return if (!WiimoteManager.HasWiimote()) { return(false); } return(wiiMote.Button.one); }
void OnGUI() { if (!WiimoteManager.HasWiimote()) { //GUI.Label (new Rect(Screen.width/2-100,20,200,200), "Wiimote Not Found!"); } else { //GUI.Label (new Rect(Screen.width/2-100,20,200,200), "Wiimote Found!"); } }
void SearchAndInitialize() { WiimoteManager.FindWiimotes(); if (!WiimoteManager.HasWiimote()) { return; } wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); wiimote.SetupIRCamera(IRDataType.BASIC); wiimote.SendPlayerLED(true, true, true, true); }
// Update is called once per frame void Update() { DetectKeyPressed(); Debug.Log(direction); couleur(); if (!WiimoteManager.HasWiimote()) { Debug.Log("no mote"); return; } else { wiimote = WiimoteManager.Wiimotes[0]; int ret; do { ret = wiimote.ReadWiimoteData(); } while (ret > 0); //aDebug.Log(wiimote.Accel); keywii(); /* * Debug.Log(wiimote.Ir.GetPointingPosition()[0]); * Debug.Log(wiimote.Ir.GetPointingPosition()[1]);*/ /*wiimote.Button.b; * wiimote.Button.one; * wiimote.Button.two; * wiimote.Button.d_up; * wiimote.Button.d_down; * wiimote.Button.d_left; * wiimote.Button.d_right; * wiimote.Button.plus; * wiimote.Button.minus; * wiimote.Button.home;*/ Debug.Log("read data from wii -" + wiimote.ReadWiimoteData()); string msg_accel = "accel :"; msg_accel += " x " + wiimote.Accel.GetCalibratedAccelData()[0]; msg_accel += " y " + wiimote.Accel.GetCalibratedAccelData()[1]; msg_accel += " z " + wiimote.Accel.GetCalibratedAccelData()[2]; Debug.Log(msg_accel); alternateLed(); } }
void Update() { ///////////////////////////////// //*wiimoteが見つかってない場合*// ///////////////////////////////// if (!WiimoteManager.HasWiimote()) { WiimoteManager.FindWiimotes(); return; } ///////////////////////////// //*wiimoteが見つかった場合*// ///////////////////////////// _wiimote = WiimoteManager.Wiimotes[0]; }
void Start() { if (Singleton != null) { Debug.LogError("Two WiimoteHandlers in scene at the same time! Destroying extra WiimoteHandler."); Destroy(this); return; } WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { Wiimote remote = WiimoteManager.Wiimotes[0]; remote.SendPlayerLED(true, false, false, false); remote.SetupIRCamera(); } }
// Display for player to connect their wiimote to Unity void OnGUI() { GUI.Box(new Rect(0, 0, 235, Screen.height), ""); GUILayout.BeginVertical(GUILayout.Width(230)); // Find wiimote GUILayout.Label(" Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Your Wiimote")) { WiimoteManager.FindWiimotes(); } // Remove wiimote if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); wiimote = null; } if (wiimote == null) { return; } GUILayout.Label(" Press A on your wiimote to start!"); // Finds and activates wii motion plus if (GUILayout.Button("Press if Wiimotion Plus attached")) { wiimote.SetupIRCamera(IRDataType.BASIC); wiimote.RequestIdentifyWiiMotionPlus(); } if ((wiimote.wmp_attached || wiimote.Type == WiimoteType.PROCONTROLLER) && GUILayout.Button("Press to activate Wiimotion Plus")) { wiimote.ActivateWiiMotionPlus(); } // Instructions for player if (wiimote.current_ext == ExtensionController.MOTIONPLUS) { GUILayout.Label(" Wii Motion Plus Activated!"); GUILayout.Label(" Press A on your wiimote to start!"); GUILayout.Label(" Press A or shake wiimote upwards to control the flappy bird"); } GUILayout.EndVertical(); }
void OnGUI() { GUILayout.Label("Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Wiimote")) { WiimoteManager.FindWiimotes(); } if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); WiimoteStatus.WiiEnabled = false; wiimote = null; } if (wiimote == null) { return; } if (GUILayout.Button("Basic", GUILayout.Width(100))) { nunnormalizer = 123f; wiimote.SetupIRCamera(IRDataType.BASIC); } if (wiimote != null && wiimote.current_ext != ExtensionController.NONE) { WiimoteStatus.WiiEnabled = true; GUIStyle bold = new GUIStyle(GUI.skin.button); bold.fontStyle = FontStyle.Bold; if (wiimote.current_ext == ExtensionController.NUNCHUCK) { GUILayout.Label("Wiimote X:" + pointer0); GUILayout.Label("Wiimote Y:" + pointer1); GUILayout.Label("Nunchuck:", bold); NunchuckData data = wiimote.Nunchuck; GUILayout.Label("Stick X: " + data.stick[0] + ", Stick Y " + data.stick[1]); WiimoteStatus.nunchuckX = data.stick[0] - nunnormalizer; WiimoteStatus.nunchuckY = data.stick[1]; WiimoteStatus.buttonZ = data.z; GUILayout.Label("C: " + data.c); GUILayout.Label("Z: " + data.z); } } }
// Use this for initialization void Start() { // Wiimote Calibration WiimoteManager.FindWiimotes( ); if (WiimoteManager.HasWiimote( )) { wiimote = WiimoteManager.Wiimotes[0]; wiimote.SendPlayerLED(true, false, false, false); wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL); } currentState = State.NONE; powerInput = 0.2f; powerMod = 0.2f; movementEnabled = true; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.W)) { wiimoteMode = !wiimoteMode; } if (wiimoteMode && WiimoteManager.HasWiimote()) { Vector2 vals = wiimoteController.GetIRValues(); float distancePoints = Vector2.Distance(followingPosition, vals); float newPercentFollow; if (distancePoints < distanceToMinFollow) { newPercentFollow = .01f; } else if (distancePoints > distanceToMaxFollow) { newPercentFollow = .5f; } else { newPercentFollow = percentFollowFrame; } float x = followingPosition.x * (1 - newPercentFollow) + vals.x * newPercentFollow; float y = followingPosition.y * (1 - newPercentFollow) + vals.y * newPercentFollow; followingPosition = new Vector2(x, y); MouseOperations.SetCursorPosition((int)followingPosition.x * 2, (Screen.height - (int)followingPosition.y) * 2); if (wiimoteController.isBDown) { MouseOperations.MouseEvent(MouseOperations.MouseEventFlags.LeftUp | MouseOperations.MouseEventFlags.LeftDown); } } else { followingPosition = Input.mousePosition; } }
void Update() { if (ticksSinceLoad < initialDelay) { ticksSinceLoad++; } else if (ticksSinceLoad == initialDelay) { Time.timeScale = 1; ticksSinceLoad++; } else { if (!WiimoteManager.HasWiimote()) { SearchAndInitialize(); return; } var ret = new List <int>(); if (ret.Count == 0 && playersActive >= 1) { for (int i = 0; i < playersActive; i++) { ret.Add(0); } } for (int i = 0; i < playersActive; i++) { do { ret[i] = wiimotes[i].ReadWiimoteData(); }while (ret[i] > 0); } for (int i = 0; i < playersActive; i++) { UpdateIRPanel(i, wiimotes[i]); UpdateControls(i, wiimotes[i]); } } }
void OnGUI() { GUI.Box(new Rect(0, 0, 300, Screen.height), ""); GUILayout.BeginVertical(GUILayout.Width(300)); GUILayout.Label("Wiimote Found: " + WiimoteManager.HasWiimote()); if (GUILayout.Button("Find Wiimote")) { WiimoteManager.FindWiimotes(); } if (GUILayout.Button("Cleanup")) { WiimoteManager.Cleanup(wiimote); wiimote = null; } GUILayout.Label("LED Test:"); GUILayout.BeginHorizontal(); for (int x = 0; x < 4; x++) { if (GUILayout.Button("" + x, GUILayout.Width(300 / 4))) { wiimote.SendPlayerLED(x == 0, x == 1, x == 2, x == 3); } } GUILayout.EndHorizontal(); if (wiimote != null && wiimote.Type == WiimoteType.PROCONTROLLER) { float[] ls = wiimote.WiiUPro.GetLeftStick01(); float[] rs = wiimote.WiiUPro.GetRightStick01(); GUILayout.Label("LS: " + ls[0] + "," + ls[1]); GUILayout.Label("RS: " + rs[0] + "," + rs[1]); } GUILayout.EndVertical(); if (wiimote != null) { windowRect = GUI.Window(0, windowRect, DataWindow, "Data"); } }
void Start() { // wiiリモコン初期化処理 WiimoteManager.FindWiimotes(); _wmNum = (int)_type - 1; if (WiimoteManager.HasWiimote(_wmNum)) { _wm = WiimoteManager.Wiimotes[_wmNum]; _wm.InitWiiMotionPlus(); _wm.Speaker.Init(); int i = _wmNum + 1; _wm.SendPlayerLED(i == 1, i == 2, i == 3, i == 4); WiimoteManager.Rumble(_wmNum, false); } _playerManager.onDanceStart += () => { _dance.Begin(); }; }
void Start() { // store default rotation quaternion defaultRotation = transform.rotation; WiimoteManager.FindWiimotes(); if (WiimoteManager.HasWiimote()) { Debug.Log("Wiimote is connected"); wiimote = WiimoteManager.Wiimotes [0]; wiimote.SendPlayerLED(true, false, false, false); // set output data format wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); wiimote.RequestIdentifyWiiMotionPlus(); wiimote.Accel.accel_calib = accelCalibrationData; } }
// Update is called once per frame void Update() { if (!WiimoteManager.HasWiimote()) { return; } wiimote = WiimoteManager.Wiimotes[0]; cube = GameObject.Find("Cube"); cp = cube.transform.position; int ret; do { ret = wiimote.ReadWiimoteData(); } while (ret > 0); float[] pointer = wiimote.Ir.GetPointingPosition(); cube.transform.position = new Vector3((pointer[0] - 0.5f) * 16f, (pointer[1] - 0.5f) * 3f, cube.transform.position.z); }
void Update() { if (!WiimoteManager.HasWiimote()) { return; } int led_tentative = (int)(Time.time * 2) % 4; if (led != led_tentative) { led = led_tentative; WiimoteManager.Wiimotes[0].SendPlayerLED(led == 0, led == 1, led == 2, led == 3); } int ret; do { ret = WiimoteManager.Wiimotes[0].ReadWiimoteData(); } while (ret > 0); }
void UpdateControls() { pauseButtonClick++; if (WiimoteManager.HasWiimote()) { Dot5.enabled = Time.timeScale == 0 && plusSetup ? true : false; UpdateRotationWiimotePlus(); if (wiimote.Button.home && pauseButtonClick > 100 && plusSetup) { pauseButtonClick = 0; Time.timeScale = Time.timeScale == 0 ? 1 : 0; MenuController.SendMessage("ShowHideMenu", Time.timeScale != 0 && plusSetup); } //Shoot if button A is pressed. if (wiimote.Button.a) { //Shoots raycasts to interact with buttons in menu mode, shoots balls to destroy objectives if not. if (Time.timeScale == 0) { RaycastHit hit; Debug.DrawRay(ir_origin.transform.position, -(ir_origin.transform.position - ir_pointer.position).normalized * 20); if (Physics.Raycast(ir_origin.transform.position, -(ir_origin.transform.position - ir_pointer.position).normalized * 20, out hit)) { Button button = hit.collider.gameObject.GetComponent <Button>(); if (button != null) { button.onClick.Invoke(); } } } } } }
// Update is called once per frame void Update() { if (!WiimoteManager.HasWiimote()) { return; } wiimote = WiimoteManager.Wiimotes[0]; int ret; do { ret = wiimote.ReadWiimoteData(); }while (ret > 0); WiimoteStatus.buttonA = wiimote.Button.a; WiimoteStatus.buttonB = wiimote.Button.b; //wiimote.SendDataReportMode(InputDataType.REPORT_BUTTONS_ACCEL_EXT16); //accel = wiimote.Accel.GetCalibratedAccelData(); float[] pointer = wiimote.Ir.GetPointingPosition(); pointer0 = pointer[0] * 10; pointer1 = pointer[1] * 10; ir_pointer.anchorMin = new Vector2(pointer[0], pointer[1]); ir_pointer.anchorMax = new Vector2(pointer[0], pointer[1]); //cube.transform.position = new Vector3(pointer[0], pointer[1], 5.9f); inputX.Enqueue(pointer0); inputY.Enqueue(pointer1); WiimoteStatus.WiiX = inputX.Average(); WiimoteStatus.WiiY = inputY.Average(); //cube.transform.eulerAngles = GetAccelVector()*10; }
void Update() { if (!WiimoteManager.HasWiimote()) { return; } bool n = wiimote == null; wiimote = WiimoteManager.Wiimotes[0]; if (n && wiimote != null) { wiimote.SendPlayerLED(true, false, false, false); wiimote.SendDataReportMode(InputDataType.REPORT_EXT21); } int ret; do { ret = wiimote.ReadWiimoteData(); } while (ret > 0); }
private void Update() { if (wiimote == null) { if (WiimoteManager.HasWiimote()) { wiimote = WiimoteManager.Wiimotes[0]; } else { WiimoteManager.FindWiimotes(); } } else { while (wiimote.ReadWiimoteData() > 0) { ; } wiiRemote.Update(wiimote.Button); } }