private void Nintroller_StateUpdate(object sender, NintrollerStateEventArgs e) { #if DEBUG var wgt = new WiiGuitar(); var sb = new StringBuilder(); if (!Cancelled) { if (e.state is WiiGuitar) { wgt = (WiiGuitar)e.state; sb.Clear(); for (int i = 0; i < wgt.DebugLastData.Length; i++) { sb.Append(wgt.DebugLastData[i].ToString("X2")); sb.Append(" "); } Prompt(sb.ToString(), isBold: true, isItalic: false, isSmall: false, isDebug: false); //System.Threading.Thread.Sleep(16); } } #endif }
void device_StateChange(object sender, NintrollerStateEventArgs e) { // Makes the timer wait if (updateTimer != null) { updateTimer.Change(1000, UPDATE_SPEED); } if (holder == null) { return; } // float intensity = 0; // if (holder.Values.TryGetValue(Inputs.Flags.RUMBLE, out intensity)) // { // rumbleAmount = (int)intensity; RumbleStep(); // } holder.ClearAllValues(); switch (e.controllerType) { // TODO: Motion Plus Reading (not for 1st release) // TODO: Balance Board Reading (not for 1st release) // TODO: Musical Extension readings (not for 1st release) case ControllerType.ProController: #region Pro Controller ProController pro = (ProController)e.state; holder.SetValue(Inputs.ProController.A, pro.A); holder.SetValue(Inputs.ProController.B, pro.B); holder.SetValue(Inputs.ProController.X, pro.X); holder.SetValue(Inputs.ProController.Y, pro.Y); holder.SetValue(Inputs.ProController.UP, pro.Up); holder.SetValue(Inputs.ProController.DOWN, pro.Down); holder.SetValue(Inputs.ProController.LEFT, pro.Left); holder.SetValue(Inputs.ProController.RIGHT, pro.Right); holder.SetValue(Inputs.ProController.L, pro.L); holder.SetValue(Inputs.ProController.R, pro.R); holder.SetValue(Inputs.ProController.ZL, pro.ZL); holder.SetValue(Inputs.ProController.ZR, pro.ZR); holder.SetValue(Inputs.ProController.START, pro.Plus); holder.SetValue(Inputs.ProController.SELECT, pro.Minus); holder.SetValue(Inputs.ProController.HOME, pro.Home); holder.SetValue(Inputs.ProController.LS, pro.LStick); holder.SetValue(Inputs.ProController.RS, pro.RStick); holder.SetValue(Inputs.ProController.LRIGHT, pro.LJoy.X > 0 ? pro.LJoy.X : 0f); holder.SetValue(Inputs.ProController.LLEFT, pro.LJoy.X < 0 ? pro.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ProController.LUP, pro.LJoy.Y > 0 ? pro.LJoy.Y : 0f); holder.SetValue(Inputs.ProController.LDOWN, pro.LJoy.Y < 0 ? pro.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ProController.RRIGHT, pro.RJoy.X > 0 ? pro.RJoy.X : 0f); holder.SetValue(Inputs.ProController.RLEFT, pro.RJoy.X < 0 ? pro.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ProController.RUP, pro.RJoy.Y > 0 ? pro.RJoy.Y : 0f); holder.SetValue(Inputs.ProController.RDOWN, pro.RJoy.Y < 0 ? pro.RJoy.Y * -1 : 0f); #endregion break; case ControllerType.Wiimote: Wiimote wm = (Wiimote)e.state; SetWiimoteInputs(wm); break; case ControllerType.Nunchuk: case ControllerType.NunchukB: #region Nunchuk Nunchuk nun = (Nunchuk)e.state; SetWiimoteInputs(nun.wiimote); holder.SetValue(Inputs.Nunchuk.C, nun.C); holder.SetValue(Inputs.Nunchuk.Z, nun.Z); holder.SetValue(Inputs.Nunchuk.RIGHT, nun.joystick.X > 0 ? nun.joystick.X : 0f); holder.SetValue(Inputs.Nunchuk.LEFT, nun.joystick.X < 0 ? nun.joystick.X * -1 : 0f); holder.SetValue(Inputs.Nunchuk.UP, nun.joystick.Y > 0 ? nun.joystick.Y : 0f); holder.SetValue(Inputs.Nunchuk.DOWN, nun.joystick.Y < 0 ? nun.joystick.Y * -1 : 0f); //TODO: Nunchuk Accelerometer (not for 1st release) holder.SetValue(Inputs.Nunchuk.TILT_RIGHT, nun.accelerometer.X > 0 ? nun.accelerometer.X : 0f); holder.SetValue(Inputs.Nunchuk.TILT_LEFT, nun.accelerometer.X < 0 ? nun.accelerometer.X * -1 : 0f); holder.SetValue(Inputs.Nunchuk.TILT_UP, nun.accelerometer.Y > 0 ? nun.accelerometer.Y : 0f); holder.SetValue(Inputs.Nunchuk.TILT_DOWN, nun.accelerometer.Y < 0 ? nun.accelerometer.Y * -1 : 0f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_X, nun.accelerometer.X > 1.15f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_Y, nun.accelerometer.Y > 1.15f); holder.SetValue(Inputs.Nunchuk.ACC_SHAKE_Z, nun.accelerometer.Z > 1.15f); #endregion break; case ControllerType.ClassicController: #region Classic Controller ClassicController cc = (ClassicController)e.state; SetWiimoteInputs(cc.wiimote); holder.SetValue(Inputs.ClassicController.A, cc.A); holder.SetValue(Inputs.ClassicController.B, cc.B); holder.SetValue(Inputs.ClassicController.X, cc.X); holder.SetValue(Inputs.ClassicController.Y, cc.Y); holder.SetValue(Inputs.ClassicController.UP, cc.Up); holder.SetValue(Inputs.ClassicController.DOWN, cc.Down); holder.SetValue(Inputs.ClassicController.LEFT, cc.Left); holder.SetValue(Inputs.ClassicController.RIGHT, cc.Right); holder.SetValue(Inputs.ClassicController.L, cc.L.value > 0); holder.SetValue(Inputs.ClassicController.R, cc.R.value > 0); holder.SetValue(Inputs.ClassicController.ZL, cc.ZL); holder.SetValue(Inputs.ClassicController.ZR, cc.ZR); holder.SetValue(Inputs.ClassicController.START, cc.Start); holder.SetValue(Inputs.ClassicController.SELECT, cc.Select); holder.SetValue(Inputs.ClassicController.HOME, cc.Home); holder.SetValue(Inputs.ClassicController.LFULL, cc.LFull); holder.SetValue(Inputs.ClassicController.RFULL, cc.RFull); holder.SetValue(Inputs.ClassicController.LT, cc.L.value > 0.1f ? cc.L.value : 0f); holder.SetValue(Inputs.ClassicController.RT, cc.R.value > 0.1f ? cc.R.value : 0f); holder.SetValue(Inputs.ClassicController.LRIGHT, cc.LJoy.X > 0 ? cc.LJoy.X : 0f); holder.SetValue(Inputs.ClassicController.LLEFT, cc.LJoy.X < 0 ? cc.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicController.LUP, cc.LJoy.Y > 0 ? cc.LJoy.Y : 0f); holder.SetValue(Inputs.ClassicController.LDOWN, cc.LJoy.Y < 0 ? cc.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ClassicController.RRIGHT, cc.RJoy.X > 0 ? cc.RJoy.X : 0f); holder.SetValue(Inputs.ClassicController.RLEFT, cc.RJoy.X < 0 ? cc.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicController.RUP, cc.RJoy.Y > 0 ? cc.RJoy.Y : 0f); holder.SetValue(Inputs.ClassicController.RDOWN, cc.RJoy.Y < 0 ? cc.RJoy.Y * -1 : 0f); #endregion break; case ControllerType.ClassicControllerPro: #region Classic Controller Pro ClassicControllerPro ccp = (ClassicControllerPro)e.state; SetWiimoteInputs(ccp.wiimote); holder.SetValue(Inputs.ClassicControllerPro.A, ccp.A); holder.SetValue(Inputs.ClassicControllerPro.B, ccp.B); holder.SetValue(Inputs.ClassicControllerPro.X, ccp.X); holder.SetValue(Inputs.ClassicControllerPro.Y, ccp.Y); holder.SetValue(Inputs.ClassicControllerPro.UP, ccp.Up); holder.SetValue(Inputs.ClassicControllerPro.DOWN, ccp.Down); holder.SetValue(Inputs.ClassicControllerPro.LEFT, ccp.Left); holder.SetValue(Inputs.ClassicControllerPro.RIGHT, ccp.Right); holder.SetValue(Inputs.ClassicControllerPro.L, ccp.L); holder.SetValue(Inputs.ClassicControllerPro.R, ccp.R); holder.SetValue(Inputs.ClassicControllerPro.ZL, ccp.ZL); holder.SetValue(Inputs.ClassicControllerPro.ZR, ccp.ZR); holder.SetValue(Inputs.ClassicControllerPro.START, ccp.Start); holder.SetValue(Inputs.ClassicControllerPro.SELECT, ccp.Select); holder.SetValue(Inputs.ClassicControllerPro.HOME, ccp.Home); holder.SetValue(Inputs.ClassicControllerPro.LRIGHT, ccp.LJoy.X > 0 ? ccp.LJoy.X : 0f); holder.SetValue(Inputs.ClassicControllerPro.LLEFT, ccp.LJoy.X < 0 ? ccp.LJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.LUP, ccp.LJoy.Y > 0 ? ccp.LJoy.Y : 0f); holder.SetValue(Inputs.ClassicControllerPro.LDOWN, ccp.LJoy.Y < 0 ? ccp.LJoy.Y * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.RRIGHT, ccp.RJoy.X > 0 ? ccp.RJoy.X : 0f); holder.SetValue(Inputs.ClassicControllerPro.RLEFT, ccp.RJoy.X < 0 ? ccp.RJoy.X * -1 : 0f); holder.SetValue(Inputs.ClassicControllerPro.RUP, ccp.RJoy.Y > 0 ? ccp.RJoy.Y : 0f); holder.SetValue(Inputs.ClassicControllerPro.RDOWN, ccp.RJoy.Y < 0 ? ccp.RJoy.Y * -1 : 0f); #endregion break; case ControllerType.Guitar: #region Wii Guitar WiiGuitar wgt = (WiiGuitar)e.state; //SetWiimoteInputs(wgt.wiimote); holder.SetValue(Inputs.WiiGuitar.G, wgt.G); holder.SetValue(Inputs.WiiGuitar.R, wgt.R); holder.SetValue(Inputs.WiiGuitar.Y, wgt.Y); holder.SetValue(Inputs.WiiGuitar.B, wgt.B); holder.SetValue(Inputs.WiiGuitar.O, wgt.O); holder.SetValue(Inputs.WiiGuitar.UP, wgt.Up); holder.SetValue(Inputs.WiiGuitar.DOWN, wgt.Down); holder.SetValue(Inputs.WiiGuitar.LEFT, wgt.Left); holder.SetValue(Inputs.WiiGuitar.RIGHT, wgt.Right); holder.SetValue(Inputs.WiiGuitar.WHAMMYHIGH, wgt.WhammyHigh); holder.SetValue(Inputs.WiiGuitar.WHAMMYLOW, wgt.WhammyLow); holder.SetValue(Inputs.WiiGuitar.TILTHIGH, wgt.TiltHigh); holder.SetValue(Inputs.WiiGuitar.TILTLOW, wgt.TiltLow); holder.SetValue(Inputs.WiiGuitar.START, wgt.Start); holder.SetValue(Inputs.WiiGuitar.SELECT, wgt.Select); #endregion break; case ControllerType.Drums: #region Wii Drums WiiDrums wdr = (WiiDrums)e.state; holder.SetValue(Inputs.WiiDrums.G, wdr.G); holder.SetValue(Inputs.WiiDrums.R, wdr.R); holder.SetValue(Inputs.WiiDrums.Y, wdr.Y); holder.SetValue(Inputs.WiiDrums.B, wdr.B); holder.SetValue(Inputs.WiiDrums.O, wdr.O); holder.SetValue(Inputs.WiiDrums.BASS, wdr.Bass); holder.SetValue(Inputs.WiiDrums.UP, wdr.Up); holder.SetValue(Inputs.WiiDrums.DOWN, wdr.Down); holder.SetValue(Inputs.WiiDrums.LEFT, wdr.Left); holder.SetValue(Inputs.WiiDrums.RIGHT, wdr.Right); holder.SetValue(Inputs.WiiDrums.START, wdr.Start); holder.SetValue(Inputs.WiiDrums.SELECT, wdr.Select); #endregion break; } holder.Update(); // Resumes the timer in case this method is not called withing 100ms if (updateTimer != null) { updateTimer.Change(100, UPDATE_SPEED); } }