// Update is called once per frame void Update() { List <string> stringList = new List <string>(); stringList.Add("remoteCount:" + Wii.GetRemoteCount()); for (int i = 0; i < Wii.GetRemoteCount(); ++i) { if (Wii.IsActive(i) && Wii.GetExpType(i) == 3) { Vector4 theBalanceBoard = Wii.GetBalanceBoard(i); Vector2 theCenter = Wii.GetCenterOfBalance(i); float topWeight = theBalanceBoard.x + theBalanceBoard.y; float bottomWeight = theBalanceBoard.z + theBalanceBoard.w; float topBottomDiff = topWeight - bottomWeight; stringList.Add("totalWeight: " + Wii.GetTotalWeight(i) + " kg"); stringList.Add("centerX: " + theCenter.x); stringList.Add("centerY: " + theCenter.y); stringList.Add("topRight: " + theBalanceBoard.x + " kg"); stringList.Add("topLeft: " + theBalanceBoard.y + " kg"); stringList.Add("bottomRight: " + theBalanceBoard.z + " kg"); stringList.Add("bottomLeft: " + theBalanceBoard.w + " kg"); stringList.Add("topWeight: " + topWeight + " kg"); stringList.Add("bottomWeight: " + bottomWeight + " kg"); stringList.Add("topBottomDiff:" + topBottomDiff + " kg"); } } consoleText.text = string.Join("\n", stringList); }
// Update is called once per frame void Update() { // - - - - FORWARD REACH CALIBRATION - - - - if (Input.GetMouseButtonUp(0)) { CaptureArmLengthAndHeight(); } // Create a new empty vector for the position of the hand Vector3 posn3; // - - - - SIDE REACH CALIBRATION - - - - if (GlobalControl.Instance.rightHanded) { posn3 = rightHand.transform.position; } else { posn3 = leftHand.transform.position; } // check to see if it is a new maximum if (posn3.x > rightReachLocation) { rightReachLocation = posn3.x; } else if (posn3.x < leftReachLocation) { leftReachLocation = posn3.x; } Vector2 currentCoP = Task.CoPtoCM(Wii.GetCenterOfBalance(0)); }
// Update is called once per frame void Update() { wiiBB = CoPtoCM(Wii.GetCenterOfBalance(0)); //Debug.Log(CoPtoCM(Wii.GetCenterOfBalance(0))); //paddleX = Mathf.Clamp(wiiBB.x, transform.TransformPoint(westEdge).x, transform.TransformPoint(eastEdge).x); paddleX = Mathf.Clamp(wiiBB.x, leftBound, rightBound); transform.position = new Vector3(paddleX, 22.04f, -3.81f); }
// Zeroes center of balance to the position on which a person is standing on the board public void CalibrateCenterOfBalance() { float weight = Wii.GetTotalWeight(remote) / 4; Vector4 weigthDistribution = Wii.GetBalanceBoard(remote); weightOffset = new Vector4(weight, weight, weight, weight) - weigthDistribution; balanceOffset = (float)Wii.GetCenterOfBalance(remote).y; }
// Update is called once per frame void Update() { if (curGameState == GameState.PRE_GAME) { countdown = countdown - Time.deltaTime; feedbackCanvas.UpdateCountdownText(countdown); Vector2 currentCoP = CoPtoCM(Wii.GetCenterOfBalance(0)); basket.GetComponent <Basket>().UpdatePosition(currentCoP); // Start game when countdown hits zero if (countdown < 0) { curGameState = GameState.GAME; fruitSpawner.SpawnFruit(); trialTime = 0; } } else if (curGameState == GameState.GAME) { // Update canvas for the user to see score and time remaining timeRemaining = timeRemaining - Time.deltaTime; feedbackCanvas.UpdateTimeText(timeRemaining); feedbackCanvas.UpdateScoreText(score); // Update COP and move basket Vector2 currentCoP = CoPtoCM(Wii.GetCenterOfBalance(0)); basket.GetComponent <Basket>().UpdatePosition(currentCoP); CheckBasketObstacle(); // tick up trial time and check if a new fruit should be spawned trialTime = trialTime + Time.deltaTime; if (trialTime > trialLength) { GetComponent <SoundEffectPlayer>().PlaySpawnSound(); fruitSpawner.SpawnFruit(); trialTime = 0f; } if (timeRemaining < 0f) { curGameState = GameState.GAME_OVER; feedbackCanvas.DisplayGameOverText(); } GetComponent <DataHandler>().recordContinuous(Time.time, currentCoP); } else { // Game is over if (Input.GetKeyUp(KeyCode.Space)) { SceneManager.LoadScene("Menu"); } } }
// Sets max needed leaning values to 70% (forward) and 80% (backward) from the actual leaning done in reality public void GetLeanLimits(bool setLeanForward) { if (setLeanForward == true) { maxZoneForward = ((float)Wii.GetCenterOfBalance(remote).y - balanceOffset) * 0.7f; } else { maxZoneBackward = ((float)Wii.GetCenterOfBalance(remote).y - balanceOffset) * 0.8f; } }
// Update is called once per frame void Update() { if (paddle.GetComponent <MovePaddle>().CoPtoCMRaw(Wii.GetCenterOfBalance(0)).x < leftMax) { leftMax = paddle.GetComponent <MovePaddle>().CoPtoCMRaw(Wii.GetCenterOfBalance(0)).x; } if (paddle.GetComponent <MovePaddle>().CoPtoCMRaw(Wii.GetCenterOfBalance(0)).x > rightMax) { rightMax = paddle.GetComponent <MovePaddle>().CoPtoCMRaw(Wii.GetCenterOfBalance(0)).x; } }
void FixedUpdate() { if (Wii.IsActive(whichRemote)) //remote is on { if (Wii.GetExpType(whichRemote) == 3) //balance board is being used { Vector4 theBalanceBoard = Wii.GetBalanceBoard(whichRemote); Vector2 theCenter = Wii.GetCenterOfBalance(whichRemote); Debug.Log(theBalanceBoard + " " + theCenter); Debug.Log("the total weight is: k" + Wii.GetTotalWeight(whichRemote)); // move self according the center of gravity rigidbody.AddForce(new Vector3(theCenter.x * speed, 0, theCenter.y * speed)); } } }
// Update is called once per frame void Update() { bool isPointerActive = false; for (int i = 0; i < Wii.GetRemoteCount(); ++i) { if (Wii.IsActive(i) && Wii.GetExpType(i) == 3) { isPointerActive = true; Vector2 theCenter = Wii.GetCenterOfBalance(i); pointerImageRect.transform.position = new Vector3((1 + theCenter.x) * Screen.width / 2, (1 + theCenter.y) * Screen.height / 2); break; } } pointerImageRect.gameObject.SetActive(isPointerActive); }
// Update is called once per frame void Update() { //Convert the center of balance to meters Vector2 posn = CoPtoM(Wii.GetCenterOfBalance(0)); Vector3 tposn = pelvisTracker.position; Vector3 hposn = hmd.position; // WBBposn.y is equal to 3D posn.z float newposnx = posn.x; float newposny = tposn.y; float newposnz = posn.y; // Add 17cm to Z position to accurately measure the center of mass as recommended // by sacral marker study. Vector3 new3Dposn = new Vector3(newposnx, newposny, newposnz); GetComponent <Transform>().position = new3Dposn; }
// Update is called once per frame void FixedUpdate() { /* Returns the weight in kilograms on each of the four sensors in the balance board. * The x-value is the top right sensor. * The y-value is the top left sensor. * The z-value is the bottom right sensor. * The w-value is the bottom left sensor. */ x.text = Wii.GetBalanceBoard(0).x.ToString(); y.text = Wii.GetBalanceBoard(0).y.ToString(); z.text = Wii.GetBalanceBoard(0).z.ToString(); w.text = Wii.GetBalanceBoard(0).w.ToString(); /* Returns the raw values generated by the four sensors in the balance board. * The x-value is the top right sensor. * The y-value is the top left sensor. * The z-value is the bottom right sensor. * The w-value is the bottom left sensor. */ a.text = Wii.GetRawBalanceBoard(0).x.ToString(); b.text = Wii.GetRawBalanceBoard(0).y.ToString(); c.text = Wii.GetRawBalanceBoard(0).z.ToString(); d.text = Wii.GetRawBalanceBoard(0).w.ToString(); /* Returns a Vector 2 representing the distribution of weight on the balance board. * The x-value represents the difference in weight between the right and left sides. * The y-value represents the difference in weight between the front and back sides. * If there is no weight or the weight is evenly distributed, Vector2.zero is returned. */ e.text = Wii.GetCenterOfBalance(0).x.ToString(); f.text = Wii.GetCenterOfBalance(0).y.ToString(); DBManager.rl_balance = Wii.GetCenterOfBalance(0).x; DBManager.fb_balance = Wii.GetCenterOfBalance(0).y; balance.text = ((Wii.GetCenterOfBalance(0).x + Wii.GetCenterOfBalance(0).y) / 2).ToString(); // Returns the total weight on the balance board in kilograms. h.text = Wii.GetTotalWeight(0).ToString(); }
/// <summary> /// Records the data from a trial /// </summary> /// <param name="caught"></param>Whether or not the fruit was caught /// <param name="timeSinceSpawned"></param>The time that the fruit spent active private void ResetTrial(bool caught, float timeSinceSpawned) { GlobalControl gc = GlobalControl.Instance; GetComponent <DataHandler>().recordTrial(Time.time, trialNum, score, timeSinceSpawned, caught, CoPtoCM(Wii.GetCenterOfBalance(0)), gc.spawnDifficulty, gc.userSize, gc.fallSpeed, gc.userSensitivity, gc.fruitSize, gc.trialLength); // Adjust the game parameters slightly for variation gc.userSize = gc.PickAppropriateDifficulty(gc.userSize); gc.fallSpeed = gc.PickAppropriateDifficulty(gc.fallSpeed); gc.userSensitivity = gc.PickAppropriateDifficulty(gc.userSensitivity); gc.fruitSize = gc.PickAppropriateDifficulty(gc.fruitSize); gc.trialLength = gc.PickAppropriateDifficulty(gc.trialLength); // Tell the basket that the game parameters changed basket.GetComponent <Basket>().ResizeBasket(); basket.GetComponent <Basket>().AdjustSensitivity(); SetTrialLength(); trialNum++; }
void Update() { for (int i = 0; i < Wii.GetRemoteCount(); ++i) { if (Wii.IsActive(i) && Wii.GetExpType(i) == 3) { Vector4 theBalanceBoard = Wii.GetBalanceBoard(i); Vector2 theCenter = Wii.GetCenterOfBalance(i); float topWeight = theBalanceBoard.x + theBalanceBoard.y; float bottomWeight = theBalanceBoard.z + theBalanceBoard.w; float totalWeight = Wii.GetTotalWeight(i); float topBottomDiff = topWeight - bottomWeight; bool beforeIsRide = IsRide; IsRide = totalWeight > RideThreasoldWeight; if (IsRide) { if (OnRidingWeightSreeem != null) { OnRidingWeightSreeem(theCenter, theBalanceBoard); } ResetGameTimeSecond = 0f; if (Mathf.Abs(topBottomDiff) > (totalWeight * TriggerThreasoldRate)) { if (topBottomDiff > 0) { } else { } } else { } } break; } } }
void Update() { for (int i = 0; i < Wii.GetRemoteCount(); ++i) { if (Wii.IsActive(i) && Wii.GetExpType(i) == 3) { // 乗っていないのなら以降の処理はやらない if (RideThreasoldWeight > Wii.GetTotalWeight(i)) { if (isRide) { characterAnimator.SetTrigger("Idle"); } isRide = false; return; } if (!isRide) { characterAnimator.SetTrigger("Walk"); isRide = true; } // WiiFitの重心の方向にCharacterを向かせる Vector2 theCenter = Wii.GetCenterOfBalance(i); Vector3 currentCharacterPosition = characterObject.transform.position; Vector3 willNormalizedPosition = new Vector3(currentCharacterPosition.x + theCenter.x, currentCharacterPosition.y, currentCharacterPosition.z + theCenter.y); characterObject.transform.LookAt(willNormalizedPosition); // Characterが向いている方向に1歩を踏み出すことで移動できる characterObject.transform.position = currentCharacterPosition + ((characterObject.transform.forward * Time.deltaTime * (willNormalizedPosition - currentCharacterPosition).sqrMagnitude) * MoveSpeedRate); if (relationalMoveCamera != null) { relationalMoveCamera.transform.position += (characterObject.transform.position - currentCharacterPosition); } break; } } }
// Update is called once per frame void Update() { recordContinuous(Time.time, CoPtoCM(Wii.GetCenterOfBalance(0))); }
/// <summary> /// Check for new calibration maximums and update GUI. Also checks for key input from operator. /// Press left mouse button to record shoulder height and arm length, and press space to move /// onto next scene (only allowed if shoulder height and arm length have been recorded). /// </summary> void Update() { // - - - - - COB CALIBRATION - - - - - Vector2 posn = Task.CoPtoCM(Wii.GetCenterOfBalance(0)); if (posn.x > rightMax) { rightMax = posn.x; } if (posn.x < leftMax) { leftMax = posn.x; } if (posn.y > forwardMax) { forwardMax = posn.y; } if (posn.y < backwardsMax) { backwardsMax = posn.y; } // - - - - SIDE REACH CALIBRATION - - - - Vector3 posn3; // get controller position if (GlobalControl.Instance.rightHanded) { posn3 = rightHand.transform.position; } else { posn3 = leftHand.transform.position; } // check to see if it is a new maximum if (posn3.x > rightReach) { rightReach = posn3.x; } else if (posn3.x < leftReach) { leftReach = posn3.x; } forwardText.text = forwardMax.ToString(); backwardText.text = backwardsMax.ToString(); rightText.text = rightMax.ToString(); leftText.text = leftMax.ToString(); if (Input.GetMouseButtonUp(0)) { this.CaptureArmLengthShoulderHeight(); } // Handle any changes to GUI COB.GetComponent <RectTransform>().position = new Vector3(canvasOffset.x + posn.x * 0.2f, canvasOffset.y + posn.y * 0.2f, canvasOffset.z); // horizontal bars forwardImg.GetComponent <RectTransform>().position = new Vector3(canvasOffset.x, canvasOffset.y + forwardMax * 0.2f, canvasOffset.z); backwardsImg.GetComponent <RectTransform>().position = new Vector3(canvasOffset.x, canvasOffset.y + backwardsMax * 0.2f, canvasOffset.z); // vertical bars leftImg.GetComponent <RectTransform>().position = new Vector3(canvasOffset.x + leftMax * 0.2f, canvasOffset.y, canvasOffset.z); rightImg.GetComponent <RectTransform>().position = new Vector3(canvasOffset.x + rightMax * 0.2f, canvasOffset.y, canvasOffset.z); // text forwardText.GetComponent <RectTransform>().position = forwardImg.GetComponent <RectTransform>().position; backwardText.GetComponent <RectTransform>().position = backwardsImg.GetComponent <RectTransform>().position; rightText.GetComponent <RectTransform>().position = rightImg.GetComponent <RectTransform>().position; leftText.GetComponent <RectTransform>().position = leftImg.GetComponent <RectTransform>().position; // Press space to load scene -- only go onto next scene if armLen has been calibrated if (Input.GetKeyDown(KeyCode.Space) && !float.IsNaN(armLen)) { SaveData(); // Save data to GameControl SceneManager.LoadScene("Task"); } }
/// <summary> /// Run trials. /// </summary> void FixedUpdate() { if (!begun) { if (Input.GetKeyUp(KeyCode.C)) { begun = true; // Calibrate where the hand is when the user isn't reaching handAtSidePosition = GetCorrectHand().transform.position; //Set up either the stationary target or the rotating target rend = SetUpTargetsAndRenderer(); chooseTrialType(); chooseNextTarget(); placeTarget(); // get starting posn lastPosn = CoPtoCM(Wii.GetCenterOfBalance(0)); } return; } ikRecording.AddJointData(time); if (gameOver) { // Game is over, make targets inactive and check // to see if space was pressed to restart scene. rotationObj.SetActive(false); target.SetActive(false); if (Input.GetKeyUp(KeyCode.Space)) { SceneManager.LoadScene("Menu"); } else { // The game is over, don't run any of the following code. return; } } time += Time.deltaTime; // tick up clock curTime += Time.deltaTime; // get position Vector2 posn = CoPtoCM(Wii.GetCenterOfBalance(0)); // for data recording total distance of weight shift per target calculateDistances(posn); UpdateContinuousData(posn); // check to see if color of target should change checkPosn(posn); if (curTime < timePerTarget) { if (targets[targetIndex].indication == Target.posnIndicator.GREEN) { // Target is unlocked, check to see if player hit it CheckCollisions(posn); // CheckLockedCollisions(); // EW testing } else { // Target is still locked, check to see if player touched // it to give light haptic feedback CheckLockedCollisions(); } // EW testing if (Input.GetKeyUp(KeyCode.T)) { float distanceFromCenter = findPointDistanceFromCenter(Vector3.zero); float targetScore = Target.ScoreTouch3(distanceFromCenter, curTime); Debug.Log("got score for target: " + targetScore); trialScore += targetScore; touched = true; GetComponent <SoundEffectPlayer>().PlaySuccessSound(); TriggerSuccessParticles(); VibrateActiveController(); ResetTarget(CoPtoCM(Wii.GetCenterOfBalance(0))); } } else { // failed to hit target in time GetComponent <SoundEffectPlayer>().PlayFailSound(); TriggerFailParticles(); ResetTarget(posn); } }
// Records continuous data into the data list private void recordContinuousTrial(float time, int trialNum, Vector3 ballPosition, Vector3 wristPosition, Vector3 armPosition) { continuousData.Add(new ContinuousData(time, trialNum, ballPosition, CoPtoCM(Wii.GetCenterOfBalance(0)), wristPosition, armPosition)); }
// Update is called once per frame void Update() { totalRemotes = Wii.GetRemoteCount(); theRemoteNumber.text = "Remote on Display:" + (whichRemote + 1).ToString(); for (var x = 0; x < 16; x++) { if (Wii.IsActive(x)) { //remote button visible or not? selectButtons[x].interactable = true; } else { selectButtons[x].interactable = false; } } if (Wii.IsActive(whichRemote)) { dropButton.SetActive(true); if (Wii.HasMotionPlus(whichRemote)) { //deactivate motion plus deactivateMotionButton.SetActive(true); detectMotionButton.SetActive(false); if (Wii.IsMotionPlusCalibrated(whichRemote)) { Debug.Log("motion plus is calibrated"); //uncalibrate motion plus uncalibrateMotionButton.SetActive(true); calibrateMotionButton.SetActive(false); } else { Debug.Log("motion plus is uncalibrated"); uncalibrateMotionButton.SetActive(false); calibrateMotionButton.SetActive(true); //calibrate motion plus } } else { calibrateMotionButton.SetActive(false); uncalibrateMotionButton.SetActive(false); deactivateMotionButton.SetActive(false); detectMotionButton.SetActive(true); //check for motion plus } theRemoteNumber.enabled = true; var inputDisplay = ""; inputDisplay = inputDisplay + "Remote #" + whichRemote.ToString(); inputDisplay = inputDisplay + "\nbattery " + Wii.GetBattery(whichRemote).ToString(); if (Wii.GetExpType(whichRemote) == 3) //balance board is in is in { balanceBoard.gameObject.SetActive(true); wiimote.gameObject.SetActive(false); Vector4 theBalanceBoard = Wii.GetBalanceBoard(whichRemote); Vector2 theCenter = Wii.GetCenterOfBalance(whichRemote); //Debug.Log(theBalanceBoard+" "+theCenter); balanceTopLeft.localScale = new Vector3(balanceTopLeft.localScale.x, 1f - (.01f * theBalanceBoard.y), balanceTopLeft.localScale.z); balanceTopRight.localScale = new Vector3(balanceTopRight.localScale.x, 1f - (.01f * theBalanceBoard.x), balanceTopRight.localScale.z); balanceBottomLeft.localScale = new Vector3(balanceBottomLeft.localScale.x, 1f - (.01f * theBalanceBoard.w), balanceBottomLeft.localScale.z); balanceBottomRight.localScale = new Vector3(balanceBottomRight.localScale.x, 1f - (.01f * theBalanceBoard.z), balanceBottomRight.localScale.z); theIR1.position = new Vector2(Screen.width / 2 - (Screen.width / 4), Screen.height / 2 + (Screen.height / 4)); theIR1.sizeDelta = new Vector2(10, 10); theIR2.position = new Vector2(Screen.width / 2 + (Screen.width / 4), Screen.height / 2 + (Screen.height / 4)); theIR2.sizeDelta = new Vector2(10, 10); theIR3.position = new Vector2(Screen.width / 2 - (Screen.width / 4), Screen.height / 2 - (Screen.height / 4)); theIR3.sizeDelta = new Vector2(10, 10); theIR4.position = new Vector2(Screen.width / 2 + (Screen.width / 4), Screen.height / 2 - (Screen.height / 4)); theIR4.sizeDelta = new Vector2(10, 10); theIRMain.position = new Vector2((Screen.width / 2) + (theCenter.x * (Screen.width / 4)), (Screen.height / 2) + (theCenter.y * Screen.height / 4)); theIRMain.sizeDelta = new Vector2(50, 50); inputDisplay = inputDisplay + "\nBALANCE BOARD"; inputDisplay = inputDisplay + "\ntotal Weight " + Wii.GetTotalWeight(whichRemote) + "kg"; inputDisplay = inputDisplay + "\ntopRight " + theBalanceBoard.x + "kg"; inputDisplay = inputDisplay + "\ntopLeft " + theBalanceBoard.y + "kg"; inputDisplay = inputDisplay + "\nbottomRight " + theBalanceBoard.z + "kg"; inputDisplay = inputDisplay + "\nbottomLeft " + theBalanceBoard.w + "kg"; } else { ///WIIREMOTE wiimote.gameObject.SetActive(true); Vector3[] pointerArray = Wii.GetRawIRData(whichRemote); Vector2 mainPointer = Wii.GetIRPosition(whichRemote); Vector3 wiiAccel = Wii.GetWiimoteAcceleration(whichRemote); theIRMain.position = new Vector2(mainPointer.x * Screen.width, mainPointer.y * Screen.height); theIRMain.sizeDelta = new Vector2(50, 50); float sizeScale = 5.0f; theIRMain.position = new Vector2(mainPointer.x * Screen.width, mainPointer.y * Screen.height); theIRMain.sizeDelta = new Vector2(50, 50); theIR1.position = new Vector2(pointerArray[0].x * Screen.width - (pointerArray[0].z * sizeScale / 2.0f), pointerArray[0].y * Screen.height - (pointerArray[0].z * sizeScale / 2.0f)); theIR1.sizeDelta = new Vector2(pointerArray[0].z * sizeScale * 10, pointerArray[0].z * sizeScale * 10); theIR2.position = new Vector2(pointerArray[1].x * Screen.width - (pointerArray[1].z * sizeScale / 2.0f), pointerArray[1].y * Screen.height - (pointerArray[1].z * sizeScale / 2.0f)); theIR2.sizeDelta = new Vector2(pointerArray[1].z * sizeScale * 10, pointerArray[1].z * sizeScale * 10); theIR3.position = new Vector2(pointerArray[2].x * Screen.width - (pointerArray[2].z * sizeScale / 2.0f), pointerArray[2].y * Screen.height - (pointerArray[2].z * sizeScale / 2.0f)); theIR3.sizeDelta = new Vector2(pointerArray[2].z * sizeScale * 10, pointerArray[2].z * sizeScale * 10); theIR4.position = new Vector2(pointerArray[3].x * Screen.width - (pointerArray[3].z * sizeScale / 2.0f), pointerArray[3].y * Screen.height - (pointerArray[3].z * sizeScale / 2.0f)); theIR4.sizeDelta = new Vector2(pointerArray[3].z * sizeScale * 10, pointerArray[3].z * sizeScale * 10); wiimote.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.Euler(wiiAccel.y * 90.0f, 0.0f, wiiAccel.x * -90.0f), 5.0f); if (Wii.GetButton(whichRemote, "A")) { buttonA.SetActive(true); } else { buttonA.SetActive(false); } if (Wii.GetButton(whichRemote, "B")) { buttonB.SetActive(true); } else { buttonB.SetActive(false); } if (Wii.GetButton(whichRemote, "UP")) { buttonUp.SetActive(true); } else { buttonUp.SetActive(false); } if (Wii.GetButton(whichRemote, "DOWN")) { buttonDown.SetActive(true); } else { buttonDown.SetActive(false); } if (Wii.GetButton(whichRemote, "LEFT")) { buttonLeft.SetActive(true); } else { buttonLeft.SetActive(false); } if (Wii.GetButton(whichRemote, "RIGHT")) { buttonRight.SetActive(true); } else { buttonRight.SetActive(false); } if (Wii.GetButton(whichRemote, "MINUS")) { buttonMinus.SetActive(true); } else { buttonMinus.SetActive(false); } if (Wii.GetButton(whichRemote, "PLUS")) { buttonPlus.SetActive(true); } else { buttonPlus.SetActive(false); } if (Wii.GetButton(whichRemote, "HOME")) { buttonHome.SetActive(true); } else { buttonHome.SetActive(false); } if (Wii.GetButton(whichRemote, "ONE")) { buttonOne.SetActive(true); } else { buttonOne.SetActive(false); } if (Wii.GetButton(whichRemote, "TWO")) { buttonTwo.SetActive(true); } else { buttonTwo.SetActive(false); } inputDisplay = inputDisplay + "\nIR " + Wii.GetIRPosition(whichRemote).ToString("#.0000"); inputDisplay = inputDisplay + "\nIR rot " + Wii.GetIRRotation(whichRemote).ToString(); inputDisplay = inputDisplay + "\nA " + Wii.GetButton(whichRemote, "A").ToString(); inputDisplay = inputDisplay + "\nB " + Wii.GetButton(whichRemote, "B").ToString(); inputDisplay = inputDisplay + "\n1 " + Wii.GetButton(whichRemote, "1").ToString(); inputDisplay = inputDisplay + "\n2 " + Wii.GetButton(whichRemote, "2").ToString(); inputDisplay = inputDisplay + "\nUp " + Wii.GetButton(whichRemote, "UP").ToString(); inputDisplay = inputDisplay + "\nDown " + Wii.GetButton(whichRemote, "DOWN").ToString(); inputDisplay = inputDisplay + "\nLeft " + Wii.GetButton(whichRemote, "LEFT").ToString(); inputDisplay = inputDisplay + "\nRight " + Wii.GetButton(whichRemote, "RIGHT").ToString(); inputDisplay = inputDisplay + "\n- " + Wii.GetButton(whichRemote, "-").ToString(); inputDisplay = inputDisplay + "\n+ " + Wii.GetButton(whichRemote, "+").ToString(); inputDisplay = inputDisplay + "\nHome " + Wii.GetButton(whichRemote, "HOME").ToString(); inputDisplay = inputDisplay + "\nAccel " + Wii.GetWiimoteAcceleration(whichRemote).ToString("#.0000"); Debug.Log(whichRemote); Debug.Log(Wii.GetWiimoteAcceleration(whichRemote)); if (Wii.HasMotionPlus(whichRemote)) { motionPlus.gameObject.SetActive(true); Vector3 motion = Wii.GetMotionPlus(whichRemote); if (Input.GetKeyDown("space") || Wii.GetButtonDown(whichRemote, "HOME")) { motionPlus.localRotation = Quaternion.identity; } motionPlus.RotateAround(motionPlus.position, motionPlus.right, motion.x); motionPlus.RotateAround(motionPlus.position, motionPlus.up, -motion.y); motionPlus.RotateAround(motionPlus.position, motionPlus.forward, motion.z); Debug.Log(motionPlus.rotation.x); Debug.Log(motionPlus.rotation.y); Debug.Log(motionPlus.rotation.z); inputDisplay = inputDisplay + "\nMotion+ " + motion.ToString("#.0000"); inputDisplay = inputDisplay + "\nYAW FAST " + Wii.IsYawFast(whichRemote); inputDisplay = inputDisplay + "\nROLL FAST " + Wii.IsRollFast(whichRemote); inputDisplay = inputDisplay + "\nPITCH FAST " + Wii.IsPitchFast(whichRemote); } else { motionPlus.gameObject.SetActive(false); } if (Wii.GetExpType(whichRemote) == 1) //nunchuck is in { nunchuk.gameObject.SetActive(true); nunchuk.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.Euler(Wii.GetNunchuckAcceleration(whichRemote).y * 90.0f, 0.0f, Wii.GetNunchuckAcceleration(whichRemote).x *-90f), 5.0f); nunchuckStick.rotation = nunchuk.rotation; nunchuckStick.RotateAround(nunchuckStick.position, nunchuckStick.right, Wii.GetAnalogStick(whichRemote).y *30.0f); nunchuckStick.RotateAround(nunchuckStick.position, nunchuckStick.forward, Wii.GetAnalogStick(whichRemote).x *-30.0f); if (Wii.GetButton(whichRemote, "C")) { buttonC.SetActive(true); } else { buttonC.SetActive(false); } if (Wii.GetButton(whichRemote, "Z")) { buttonZ.SetActive(true); } else { buttonZ.SetActive(false); } inputDisplay = inputDisplay + "\nNUNCHUCK"; inputDisplay = inputDisplay + "\nC " + Wii.GetButton(whichRemote, "C").ToString(); inputDisplay = inputDisplay + "\nZ " + Wii.GetButton(whichRemote, "Z").ToString(); inputDisplay = inputDisplay + "\nnunchuckStick N " + Wii.GetAnalogStick(whichRemote).ToString("#.0000"); inputDisplay = inputDisplay + "\nAccel N " + Wii.GetNunchuckAcceleration(whichRemote).ToString("#.0000"); } else if (Wii.GetExpType(whichRemote) == 2) //classic controller is in { classic.gameObject.SetActive(true); Vector2 theStickLeft = Wii.GetAnalogStick(whichRemote, "CLASSICLEFT"); Vector2 theStickRight = Wii.GetAnalogStick(whichRemote, "CLASSICRIGHT"); classicStickLeft.rotation = classic.rotation; classicStickLeft.RotateAround(classicStickLeft.position, transform.right, theStickLeft.y * 30.0f); classicStickLeft.RotateAround(classicStickLeft.position, transform.forward, theStickLeft.x * -30.0f); classicStickRight.rotation = classic.rotation; classicStickRight.RotateAround(classicStickRight.position, transform.right, theStickRight.y * 30.0f); classicStickRight.RotateAround(classicStickRight.position, transform.forward, theStickRight.x * -30.0f); buttonClassicL.transform.localScale = new Vector3(4.0f * Wii.GetAnalogButton(whichRemote, "CLASSICL"), buttonClassicL.transform.localScale.y, buttonClassicL.transform.localScale.z); buttonClassicR.transform.localScale = new Vector3(4.0f * Wii.GetAnalogButton(whichRemote, "CLASSICR"), buttonClassicL.transform.localScale.y, buttonClassicL.transform.localScale.z); buttonClassicA.SetActive(Wii.GetButton(whichRemote, "CLASSICA")); buttonClassicB.SetActive(Wii.GetButton(whichRemote, "CLASSICB")); buttonClassicMinus.SetActive(Wii.GetButton(whichRemote, "CLASSICMINUS")); buttonClassicPlus.SetActive(Wii.GetButton(whichRemote, "CLASSICPLUS")); buttonClassicHome.SetActive(Wii.GetButton(whichRemote, "CLASSICHOME")); buttonClassicX.SetActive(Wii.GetButton(whichRemote, "CLASSICX")); buttonClassicY.SetActive(Wii.GetButton(whichRemote, "CLASSICY")); buttonClassicUp.SetActive(Wii.GetButton(whichRemote, "CLASSICUP")); buttonClassicDown.SetActive(Wii.GetButton(whichRemote, "CLASSICDOWN")); buttonClassicLeft.SetActive(Wii.GetButton(whichRemote, "CLASSICLEFT")); buttonClassicRight.SetActive(Wii.GetButton(whichRemote, "CLASSICRIGHT")); buttonClassicL.SetActive(Wii.GetButton(whichRemote, "CLASSICL")); buttonClassicR.SetActive(Wii.GetButton(whichRemote, "CLASSICR")); buttonClassicZL.SetActive(Wii.GetButton(whichRemote, "CLASSICZL")); buttonClassicZR.SetActive(Wii.GetButton(whichRemote, "CLASSICZR")); inputDisplay = inputDisplay + "\n CLASSIC"; inputDisplay = inputDisplay + "\na " + Wii.GetButton(whichRemote, "CLASSICA").ToString(); inputDisplay = inputDisplay + "\nb " + Wii.GetButton(whichRemote, "CLASSICB").ToString(); inputDisplay = inputDisplay + "\n- " + Wii.GetButton(whichRemote, "CLASSICMINUS").ToString(); inputDisplay = inputDisplay + "\n+ " + Wii.GetButton(whichRemote, "CLASSICPLUS").ToString(); inputDisplay = inputDisplay + "\nhome " + Wii.GetButton(whichRemote, "CLASSICHOME").ToString(); inputDisplay = inputDisplay + "\nx " + Wii.GetButton(whichRemote, "CLASSICX").ToString(); inputDisplay = inputDisplay + "\ny " + Wii.GetButton(whichRemote, "CLASSICY").ToString(); inputDisplay = inputDisplay + "\nup " + Wii.GetButton(whichRemote, "CLASSICUP").ToString(); inputDisplay = inputDisplay + "\ndown " + Wii.GetButton(whichRemote, "CLASSICDOWN").ToString(); inputDisplay = inputDisplay + "\nleft " + Wii.GetButton(whichRemote, "CLASSICLEFT").ToString(); inputDisplay = inputDisplay + "\nright " + Wii.GetButton(whichRemote, "CLASSICRIGHT").ToString(); inputDisplay = inputDisplay + "\nL " + Wii.GetButton(whichRemote, "CLASSICL").ToString(); inputDisplay = inputDisplay + " " + Wii.GetAnalogButton(whichRemote, "CLASSICL").ToString("#.000"); inputDisplay = inputDisplay + "\nR " + Wii.GetButton(whichRemote, "CLASSICR").ToString(); inputDisplay = inputDisplay + " " + Wii.GetAnalogButton(whichRemote, "CLASSICR").ToString("#.000"); inputDisplay = inputDisplay + "\nZL " + Wii.GetButton(whichRemote, "CLASSICZL").ToString(); inputDisplay = inputDisplay + "\nZR " + Wii.GetButton(whichRemote, "CLASSICZR").ToString(); inputDisplay = inputDisplay + "\nStick L " + theStickLeft.ToString("#.0000"); inputDisplay = inputDisplay + "\nStick R " + theStickRight.ToString("#.0000"); } else if (Wii.GetExpType(whichRemote) == 4) //guitar is in { guitarBody.gameObject.SetActive(true); var theStick = Wii.GetAnalogStick(whichRemote, "GUITAR"); var theWhammy = Wii.GetGuitarWhammy(whichRemote); var theStrum = Wii.GetGuitarStrum(whichRemote); buttonGuitarGreen.SetActive(Wii.GetButton(whichRemote, "GUITARGREEN")); buttonGuitarRed.SetActive(Wii.GetButton(whichRemote, "GUITARRED")); buttonGuitarYellow.SetActive(Wii.GetButton(whichRemote, "GUITARYELLOW")); buttonGuitarBlue.SetActive(Wii.GetButton(whichRemote, "GUITARBLUE")); buttonGuitarOrange.SetActive(Wii.GetButton(whichRemote, "GUITARORANGE")); buttonGuitarPlus.SetActive(Wii.GetButton(whichRemote, "GUITARPLUS")); buttonGuitarMinus.SetActive(Wii.GetButton(whichRemote, "GUITARMINUS")); guitarBody.localRotation = Quaternion.Euler(0, 0, 0); guitarBody.RotateAround(guitarBody.position, guitarBody.forward, wiiAccel.x * 90.0f); theStick = Wii.GetAnalogStick(whichRemote, "GUITAR"); guitarStick.rotation = guitarBody.rotation; guitarStick.RotateAround(guitarStick.position, guitarStick.up, theStick.y * 30.0f); guitarStick.RotateAround(guitarStick.position, guitarStick.right, theStick.x * -30.0f); guitarStrum.rotation = guitarBody.rotation; guitarStrum.RotateAround(guitarStrum.position, guitarStrum.up, 20.0f * Wii.GetGuitarStrum(whichRemote)); guitarWhammy.rotation = guitarBody.rotation; guitarWhammy.RotateAround(guitarWhammy.position, guitarWhammy.right, 20.0f * Wii.GetGuitarWhammy(whichRemote)); inputDisplay = inputDisplay + "\n GUITAR"; inputDisplay = inputDisplay + "\nGreen " + Wii.GetButton(whichRemote, "GUITARGREEN").ToString(); inputDisplay = inputDisplay + "\nRed " + Wii.GetButton(whichRemote, "GUITARRED").ToString(); inputDisplay = inputDisplay + "\nYellow " + Wii.GetButton(whichRemote, "GUITARYELLOW").ToString(); inputDisplay = inputDisplay + "\nBlue " + Wii.GetButton(whichRemote, "GUITARBLUE").ToString(); inputDisplay = inputDisplay + "\nOrange " + Wii.GetButton(whichRemote, "GUITARORANGE").ToString(); inputDisplay = inputDisplay + "\nPlus " + Wii.GetButton(whichRemote, "GUITARPLUS").ToString(); inputDisplay = inputDisplay + "\nMinus " + Wii.GetButton(whichRemote, "GUITARMINUS").ToString(); inputDisplay = inputDisplay + "\nStick " + theStick.ToString("#.0000"); inputDisplay = inputDisplay + "\nWhammy " + theWhammy.ToString("#.0000"); inputDisplay = inputDisplay + "\nStrum " + theStrum.ToString(); } else if (Wii.GetExpType(whichRemote) == 5) //drums are in { drumSet.gameObject.SetActive(true); Vector2 theStick = Wii.GetAnalogStick(whichRemote, "DRUMS"); drumStick.rotation = drumSet.rotation; drumStick.RotateAround(drumStick.position, drumStick.right, theStick.y * 30.0f); drumStick.RotateAround(drumStick.position, drumStick.forward, theStick.x * -30.0f); drumPlus.enabled = Wii.GetButton(whichRemote, "DRUMPLUS"); drumMinus.enabled = Wii.GetButton(whichRemote, "DRUMMINUS"); if (Wii.GetButton(whichRemote, "DRUMGREEN")) { float boom = 1.5f / Wii.GetDrumVelocity(whichRemote, "GREEN"); drumGreen.localScale = new Vector3(boom, drumGreen.localScale.y, boom); } else { float boom = Mathf.Lerp(drumGreen.localScale.x, 1.5f, .1f); drumGreen.localScale = new Vector3(boom, drumGreen.localScale.y, boom); } if (Wii.GetButton(whichRemote, "DRUMBLUE")) { float boom = 1.5f / Wii.GetDrumVelocity(whichRemote, "BLUE"); drumBlue.localScale = new Vector3(boom, drumBlue.localScale.y, boom); } else { float boom = Mathf.Lerp(drumBlue.localScale.x, 1.5f, .1f); drumBlue.localScale = new Vector3(boom, drumBlue.localScale.y, boom); } if (Wii.GetButton(whichRemote, "DRUMRED")) { float boom = 1.5f / Wii.GetDrumVelocity(whichRemote, "RED"); drumRed.localScale = new Vector3(boom, drumRed.localScale.y, boom); } else { float boom = Mathf.Lerp(drumRed.localScale.x, 1.5f, .1f); drumRed.localScale = new Vector3(boom, drumRed.localScale.y, boom); } if (Wii.GetButton(whichRemote, "DRUMORANGE")) { float boom = 1.5f / Wii.GetDrumVelocity(whichRemote, "ORANGE"); drumOrange.localScale = new Vector3(boom, drumOrange.localScale.y, boom); } else { float boom = Mathf.Lerp(drumOrange.localScale.x, 1.5f, .1f); drumOrange.localScale = new Vector3(boom, drumOrange.localScale.y, boom); } if (Wii.GetButton(whichRemote, "DRUMYELLOW")) { float boom = 1.5f / Wii.GetDrumVelocity(whichRemote, "YELLOW"); drumYellow.localScale = new Vector3(boom, drumYellow.localScale.y, boom); } else { float boom = Mathf.Lerp(drumYellow.localScale.x, 1.5f, .1f); drumYellow.localScale = new Vector3(boom, drumYellow.localScale.y, boom); } inputDisplay = inputDisplay + "\n DRUMS"; inputDisplay = inputDisplay + "\nGreen " + Wii.GetButton(whichRemote, "DRUMGREEN").ToString(); inputDisplay = inputDisplay + "\nRed " + Wii.GetButton(whichRemote, "DRUMRED").ToString(); inputDisplay = inputDisplay + "\nYellow " + Wii.GetButton(whichRemote, "DRUMYELLOW").ToString(); inputDisplay = inputDisplay + "\nBlue " + Wii.GetButton(whichRemote, "DRUMBLUE").ToString(); inputDisplay = inputDisplay + "\nOrange " + Wii.GetButton(whichRemote, "DRUMORANGE").ToString(); inputDisplay = inputDisplay + "\nPlus " + Wii.GetButton(whichRemote, "DRUMPLUS").ToString(); inputDisplay = inputDisplay + "\nMinus " + Wii.GetButton(whichRemote, "DRUMMINUS").ToString(); inputDisplay = inputDisplay + "\nPedal " + Wii.GetButton(whichRemote, "DRUMPEDAL").ToString(); inputDisplay = inputDisplay + "\nStick " + theStick.ToString("#.0000"); } else if (Wii.GetExpType(whichRemote) == 6) //turntable is in { Vector2 theStick = Wii.GetAnalogStick(whichRemote, "TURNTABLE"); hub.gameObject.SetActive(true); dial.rotation = hub.rotation; dial.RotateAround(dial.position, dial.up, 360.0f * Wii.GetTurntableDial(whichRemote)); slider.localPosition = new Vector3(.3f * Wii.GetTurntableSlider(whichRemote), slider.localPosition.y, slider.localPosition.z); tableStick.rotation = hub.rotation; tableStick.RotateAround(tableStick.position, tableStick.right, theStick.y * 30.0f); tableStick.RotateAround(tableStick.position, tableStick.forward, theStick.x * -30.0f); buttonTablePlus.SetActive(Wii.GetButton(whichRemote, "TURNTABLEPLUS")); buttonTableMinus.SetActive(Wii.GetButton(whichRemote, "TURNTABLEMINUS")); butttonEuphoria.SetActive(Wii.GetButton(whichRemote, "TURNTABLEEUPHORIA")); platterLeft.RotateAround(platterLeft.position, platterLeft.up, Wii.GetTurntableSpin(whichRemote, "LEFT")); platterRight.RotateAround(platterRight.position, platterRight.up, Wii.GetTurntableSpin(whichRemote, "RIGHT")); tableLeftGreen.SetActive(Wii.GetButton(whichRemote, "TURNTABLEGREENLEFT")); tableLeftRed.SetActive(Wii.GetButton(whichRemote, "TURNTABLEREDLEFT")); tableLeftBlue.SetActive(Wii.GetButton(whichRemote, "TURNTABLEBLUELEFT")); tableRightGreen.SetActive(Wii.GetButton(whichRemote, "TURNTABLEGREENRIGHT")); tableRightRed.SetActive(Wii.GetButton(whichRemote, "TURNTABLEREDRIGHT")); tableRightBlue.SetActive(Wii.GetButton(whichRemote, "TURNTABLEBLUERIGHT")); inputDisplay = inputDisplay + "\nTURN TABLE"; inputDisplay = inputDisplay + "\nLeft Green " + Wii.GetButton(whichRemote, "TURNTABLEGREENLEFT").ToString(); inputDisplay = inputDisplay + "\nLeft Red " + Wii.GetButton(whichRemote, "TURNTABLEREDLEFT").ToString(); inputDisplay = inputDisplay + "\nLeft Blue " + Wii.GetButton(whichRemote, "TURNTABLEBLUELEFT").ToString(); inputDisplay = inputDisplay + "\nRight Green " + Wii.GetButton(whichRemote, "TURNTABLEGREENRIGHT").ToString(); inputDisplay = inputDisplay + "\nRight Red " + Wii.GetButton(whichRemote, "TURNTABLEREDRIGHT").ToString(); inputDisplay = inputDisplay + "\nRight Blue " + Wii.GetButton(whichRemote, "TURNTABLEBLUERIGHT").ToString(); inputDisplay = inputDisplay + "\nEuphoria " + Wii.GetButton(whichRemote, "TURNTABLEEUPHORIA").ToString(); inputDisplay = inputDisplay + "\nPlus " + Wii.GetButton(whichRemote, "TURNTABLEPLUS").ToString(); inputDisplay = inputDisplay + "\nMinus " + Wii.GetButton(whichRemote, "TURNTABLEMINUS").ToString(); inputDisplay = inputDisplay + "\nStick " + theStick.ToString("#.0000"); inputDisplay = inputDisplay + "\nSlider " + Wii.GetTurntableSlider(whichRemote); inputDisplay = inputDisplay + "\nDial " + Wii.GetTurntableDial(whichRemote); inputDisplay = inputDisplay + "\nLeft Table " + Wii.GetTurntableSpin(whichRemote, "LEFT"); inputDisplay = inputDisplay + "\nRight Table " + Wii.GetTurntableSpin(whichRemote, "RIGHT");; } else if (Wii.GetExpType(whichRemote) == 7) //WiiUPro is in { proU.gameObject.SetActive(true); wiimote.gameObject.SetActive(false); detectMotionButton.SetActive(false); calibrateWiiUProButton.SetActive(true); Vector2 theStickLeft = Wii.GetAnalogStick(whichRemote, "WIIUPROLEFT"); Vector2 theStickRight = Wii.GetAnalogStick(whichRemote, "WIIUPRORIGHT"); proU.gameObject.SetActive(true); proUStickLeft.rotation = proU.rotation; proUStickLeft.RotateAround(proUStickLeft.position, transform.right, theStickLeft.y * 30.0f); proUStickLeft.RotateAround(proUStickLeft.position, transform.forward, theStickLeft.x * -30.0f); proUStickRight.rotation = proU.rotation; proUStickRight.RotateAround(proUStickRight.position, transform.right, theStickRight.y * 30.0f); proUStickRight.RotateAround(proUStickRight.position, transform.forward, theStickRight.x * -30.0f); if (Wii.GetButton(whichRemote, "WIIUPROL3")) { proUStickLeft.localScale = new Vector3(proUStickLeft.localScale.x, 1.5f, proUStickLeft.localScale.z); } else { proUStickLeft.localScale = new Vector3(proUStickLeft.localScale.x, 2.3f, proUStickLeft.localScale.z); } if (Wii.GetButton(whichRemote, "WIIUPROR3")) { proUStickRight.localScale = new Vector3(proUStickRight.localScale.x, 1.5f, proUStickRight.localScale.z); } else { proUStickRight.localScale = new Vector3(proUStickRight.localScale.x, 2.3f, proUStickRight.localScale.z); } buttonProUA.SetActive(Wii.GetButton(whichRemote, "WIIUPROA")); buttonProUB.SetActive(Wii.GetButton(whichRemote, "WIIUPROB")); buttonProUMinus.SetActive(Wii.GetButton(whichRemote, "WIIUPROMINUS")); buttonProUPlus.SetActive(Wii.GetButton(whichRemote, "WIIUPROPLUS")); buttonProUHome.SetActive(Wii.GetButton(whichRemote, "WIIUPROHOME")); buttonProUX.SetActive(Wii.GetButton(whichRemote, "WIIUPROX")); buttonProUY.SetActive(Wii.GetButton(whichRemote, "WIIUPROY")); buttonProUUp.SetActive(Wii.GetButton(whichRemote, "WIIUPROUP")); buttonProUDown.SetActive(Wii.GetButton(whichRemote, "WIIUPRODOWN")); buttonProULeft.SetActive(Wii.GetButton(whichRemote, "WIIUPROLEFT")); buttonProURight.SetActive(Wii.GetButton(whichRemote, "WIIUPRORIGHT")); buttonProUL.SetActive(Wii.GetButton(whichRemote, "WIIUPROL")); buttonProUR.SetActive(Wii.GetButton(whichRemote, "WIIUPROR")); buttonProUZL.SetActive(Wii.GetButton(whichRemote, "WIIUPROZL")); buttonProUZR.SetActive(Wii.GetButton(whichRemote, "WIIUPROZR")); inputDisplay = " WII U PRO "; inputDisplay = inputDisplay + "\na " + Wii.GetButton(whichRemote, "WIIUPROA").ToString(); inputDisplay = inputDisplay + "\nb " + Wii.GetButton(whichRemote, "WIIUPROB").ToString(); inputDisplay = inputDisplay + "\n- " + Wii.GetButton(whichRemote, "WIIUPROMINUS").ToString(); inputDisplay = inputDisplay + "\n+ " + Wii.GetButton(whichRemote, "WIIUPROPLUS").ToString(); inputDisplay = inputDisplay + "\nhome " + Wii.GetButton(whichRemote, "WIIUPROHOME").ToString(); inputDisplay = inputDisplay + "\nx " + Wii.GetButton(whichRemote, "WIIUPROX").ToString(); inputDisplay = inputDisplay + "\ny " + Wii.GetButton(whichRemote, "WIIUPROY").ToString(); inputDisplay = inputDisplay + "\nup " + Wii.GetButton(whichRemote, "WIIUPROUP").ToString(); inputDisplay = inputDisplay + "\ndown " + Wii.GetButton(whichRemote, "WIIUPRODOWN").ToString(); inputDisplay = inputDisplay + "\nleft " + Wii.GetButton(whichRemote, "WIIUPROLEFT").ToString(); inputDisplay = inputDisplay + "\nright " + Wii.GetButton(whichRemote, "WIIUPRORIGHT").ToString(); inputDisplay = inputDisplay + "\nL " + Wii.GetButton(whichRemote, "WIIUPROL").ToString(); inputDisplay = inputDisplay + "\nR " + Wii.GetButton(whichRemote, "WIIUPROR").ToString(); inputDisplay = inputDisplay + "\nZL " + Wii.GetButton(whichRemote, "WIIUPROZL").ToString(); inputDisplay = inputDisplay + "\nZR " + Wii.GetButton(whichRemote, "WIIUPROZR").ToString(); inputDisplay = inputDisplay + "\nL3 " + Wii.GetButton(whichRemote, "WIIUPROL3").ToString(); inputDisplay = inputDisplay + "\nR3 " + Wii.GetButton(whichRemote, "WIIUPROR3").ToString(); inputDisplay = inputDisplay + "\nStick L " + theStickLeft.ToString("#.0000"); inputDisplay = inputDisplay + "\nStick R " + theStickRight.ToString("#.0000"); } else if (Wii.GetExpType(whichRemote) == 0) { nunchuk.gameObject.SetActive(false); balanceBoard.gameObject.SetActive(false); classic.gameObject.SetActive(false); guitarBody.gameObject.SetActive(false); hub.gameObject.SetActive(false); drumSet.gameObject.SetActive(false); proU.gameObject.SetActive(false); } } theText.text = inputDisplay; } else { dropButton.SetActive(false); nunchuk.gameObject.SetActive(false); balanceBoard.gameObject.SetActive(false); classic.gameObject.SetActive(false); guitarBody.gameObject.SetActive(false); hub.gameObject.SetActive(false); drumSet.gameObject.SetActive(false); wiimote.gameObject.SetActive(false); motionPlus.gameObject.SetActive(false); proU.gameObject.SetActive(false); calibrateWiiUProButton.SetActive(false); detectMotionButton.SetActive(false); calibrateMotionButton.SetActive(false); uncalibrateMotionButton.SetActive(false); deactivateMotionButton.SetActive(false); theRemoteNumber.enabled = false; theText.text = "Ready."; } if (Wii.IsSearching()) { //cancel search cancelButton.SetActive(true); } else { cancelButton.SetActive(false); if (!Wii.IsSearching() && (totalRemotes < 16)) { //Find Button searchButton.SetActive(true); } else { searchButton.SetActive(false); } } }