public MultiplayerControlSwitch(Vector2 position) : base(position) { base.Depth = 2000; base.Add(ControlSwitch = new ControlSwitch(false, 0)); base.Add(new PlayerCollider(OnPlayer, null, new Hitbox(30f, 30f, -15f, -15f))); base.Add(icon); base.Add(bloom = new BloomPoint(0f, 16f)); bloom.Alpha = 0f; icon.Add("idle", "", 0f, default(int)); icon.Add("spin", "", 0.1f, new Chooser <string>("spin", 1f), 0, 1, 2, 3, 4, 5); icon.Play("spin", false, false); icon.Color = inactiveColor; icon.CenterOrigin(); base.Collider = new Hitbox(16f, 16f, -8f, -8f); base.Add(new TheoCrystalCollider(OnTheoCrystal, new Hitbox(20f, 20f, -10f, -10f))); base.Add(new SeekerCollider(OnSeeker, new Hitbox(24f, 24f, -12f, -12f))); ControlSwitch.OnActivate = delegate { wiggler.Start(); for (int i = 0; i < 32; i++) { float num = Calc.Random.NextFloat(6.28318548f); //level.Particles.Emit(P_FireWhite, base.Position + Calc.AngleToVector(num, 6f), num); } icon.Rate = 4f; }; ControlSwitch.OnDeactivate = delegate { wiggler.StopAndClear(); icon.Rate = 0.1f; icon.Play("spin", false, false); }; ControlSwitch.OnFinish = delegate { ease = 0f; }; ControlSwitch.OnStartFinished = delegate { icon.Rate = 0.1f; icon.Play("spin", false, false); ease = 1f; }; base.Add(wiggler = Wiggler.Create(0.5f, 4f, delegate(float v) { pulse = Vector2.One * (1f + v * 0.25f); }, false, false)); base.Add(new VertexLight(Color.White, 0.8f, 16, 32)); base.Add(touchSfx = new SoundSource()); }